media studies

By Daniel Johanne…, 13 June, 2021
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Abstract (in English)

How have our ideas about reading and writing poetry been transformed by digital media? In "'Borrowed Country: Digital Media, Remediation, and North American Poetry in the Twenty-First Century," I discuss five American poets who have variously discussed and made use of particular forms of digital media in their work: John Ashbery, Anne Carson, Kevin Young, Steve Roggenbuck, and Patricia Lockwood. I am interested in these poets because they circulate work via traditional sites and networks of publication-individual volumes and poetry journals in print-while maintaining investments in the ways digital modes of writing and publishing have both changed these conventional sites of transmission and created additional venues in which to circulate poetry: e-books, web sites, social media networks.The poets surveyed here all write about cultural objects as they change over time: they demonstrate how works are overshadowed or otherwise obscured by historical imperatives that desire broad strokes and tidy narratives, fragmented or erased by poor care or inattention over the passage of time, reprinted and resituated across various print and digital editions. Their writings document what is ignored, lost, and transformed in the various acts of remediation they survey and participate in, as they make their own decisions to remediate particular texts and figures, transporting older figures to contemporary contexts or highlighting the distance between an earlier historical period and our own. And they are variously interested in forms of digital media: composing work on word processors, scanning and fragmenting digital images, mimicking digital sampling patterns, and circulating texts and videos on social media networks. The work of Ashbery, Carson, Young, Roggenbuck, and Lockwood reminds us in various ways that constant remediation is a condition of our hypermediated lives.

DOI
10.17760/D201952
By Jill Walker Rettberg, 26 November, 2020
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ISBN
978-0-520-94851-8
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Abstract (in English)

This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.

DOI
10.1525/97805209
By Chiara Agostinelli, 3 October, 2018
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Abstract (in English)

Private reading practices and public spaces collide at the mobile browser, and this interactive installation imagines a browser that amplifies the intimate co-presence of its readers. In an ambient immersive environment, it asks if an interface could become more expressive of our influence on each other, and it embodies how language slips from one screen to another in an always shifting hybrid of reading-writing. Users join a public reading area equipped with a row of iPads, each opened to an experimental web browser. The darkened gallery combines the interstitial nature of the public waiting room with the intimacy of a bedroom, and the illumination from each screen invites digital eavesdropping and attention to fellow users. Upon browsing, each reader witnesses other readers' touch behaviors layered in colorful, ephemeral trails on their own screen as they browse. Fragments of text tapped by their neighbors float over their own reading choices, interceding in their chosen narratives, both as alteration of the reading experience and also as reminder that their reading behaviors are written elsewhere. In addition to the in-app display, the program collects these text fragments from all readers into an accumulating archive and conceptual poem, written collaboratively and programmatically. This shared composition is made publicly available on site, as the performance of digital reading becomes an act of writing in an era when every action becomes data. Language has always been about that spark gap of transmission from one mind to another. This work explores how digital reading negotiates the gap between readers as we share anonymous physical proximity but diffuse digital intimacy, plumbing the tensions alive in the intersections of reading–writing, physical–digital, self–other. The work directly engages ELO conference themes including "mobile technologies' effect on writing and reading habits" as well as considerations of screens and presence. The paper draws on interdisciplinary scholarship from media studies and classics, cognitive science and design research, to explore cultural and historical contexts for digital reading practices that ground the considerations of the installation. It argues that digital reading environments contribute to a more fragmented experience of subjectivity, one that reflects an existing social ecology which technology should be used to emphasize.

By Chiara Agostinelli, 23 September, 2018
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Year
ISBN
9780226532554
Pages
353
License
All Rights reserved
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Librarian status
Approved by librarian
Abstract (in English)

Communications, philosophy, film and video, digital culture: media studies straddles an astounding array of fields and disciplines and produces a vocabulary that is in equal parts rigorous and intuitive. Critical Terms for Media Studies defines, and at times, redefines, what this new and hybrid area aims to do, illuminating the key concepts behind its liveliest debates and most dynamic topics.Part of a larger conversation that engages culture, technology, and politics, this exciting collection of essays explores our most critical language for dealing with the qualities and modes of contemporary media. Edited by two outstanding scholars in the field, W. J. T. Mitchell and Mark B. N. Hansen, the volume features works by a team of distinguished contributors. These essays, commissioned expressly for this volume, are organized into three interrelated groups: “Aesthetics” engages with terms that describe sensory experiences and judgments, “Technology” offers entry into a broad array of technological concepts, and “Society” opens up language describing the systems that allow a medium to function.

(Source: University of Chicago Press catalog copy)

By Scott Rettberg, 23 February, 2017
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Language
Year
ISBN
978-0-8166-8004-7
Journal volume and issue
42
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All Rights reserved
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Abstract (in English)

Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context

Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. The editors bring together an impressive range of leading scholars to offer new insights for better understanding the implications of the choices we, and our institutions, are making.  

(Source: University of Minnesota Press catalog)

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Address

Bath Spa University
Corsham Court campus
United Kingdom

Short description

In 2010, the Slow Media Institute circulated a manifesto highlighting how the concept of ‘slow’ could be employed in responding to the pace of technological change in the 21st century. Making the link to other slow movements, the Slow Media manifesto emphasized the ‘choice of ingredients’ and ‘concentration in the preparation’. As Jennifer Rauch (2011) writes, attention to ‘Slow Media’ suggests that ‘we are observing a moment of transformation in the way that many people around the world think about and engage with mediated communication’.

This broad ‘slow media’ approach has been taken up in relation to a range of media sectors. ‘Slow journalism’ seeks to respond to some of the contemporary newsgathering and journalism practices with a concern for investing in journalism, questioning 24/7 news cycles and immediacy as the most important factors, and exploring stories over a longer period. The focus on completeness and full coverage is also a central element of the ‘Slow TV’ approach. The sustained coverage of cruise ships and knitting that the Norwegian Broadcasting Corporation has offered since 2009 indicates the popular appetite for ‘Slow TV’ and in September 2014 The New Yorker declared ‘Slow TV is Here’. Further perspectives come with ‘Slow Film’ and the approach taken by filmmakers such as those at Echo Park Film Center who use analogue technologies, hands-on techniques and collaborative processes as a catalyst for a community-based cinema wherein filmmakers invent, own and control the means of production, exhibition and distribution.

This one-day symposium is hosted by the Media Futures Research Centre at Bath Spa University’s Corsham Court campus.

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By Scott Rettberg, 26 April, 2015
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ISBN
978-1-13-878239-6
License
All Rights reserved
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Abstract (in English)

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

(Source: Routledge catalog copy)

1. Introduction: Perspectives on Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen Section I: IDN History Section I Introduction: A Concise History of Interactive Digital NarrativeHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 2. The American Hypertext Novel, and Whatever Became of It? Scott Rettberg 3. Interactive Cinema in the Digital Age Chris Hales 4. The Holodeck is all Around Us — Interface Dispositifs in Interactive Digital Storytelling Udi ben Arie and Noam Knoeller Section II: IDN Theory Section II Introduction: The Evolution of Interactive Digital Narrative Theory Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 5. Narrative Structures in IDN Authoring and Analysis Gabriele Ferri 6. Towards a Specific Theory of Interactive Digital NarrativeHartmut Koenitz 7. Emotional and Strategic Conceptions of Space in Digital Narratives Marie-Laure Ryan 8. A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation Janet H. Murray 9. Re-considering the Role of AI in Interactive Digital Narrative Nicolas Szilas Section III: IDN Practice Section III Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 10. Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling Ulrike Spierling11. Post-Hyperfiction: Practices in Digital Textuality Scott Rettberg 12. Emergent Narrative: Past, Present and Future of an Interactive Storytelling Approach Sandy Louchart, John Truesdale, Neil Suttie and Ruth Aylett 13. Learning through Interactive Digital NarrativesAndreea Molnar and Patty Kostkova 14. Everting the Holodeck: Games and Storytelling in Physical Space Mads Haahr 15. Narrative Explorations in Videogame Poetry Diğdem Sezen16. Artistic Explorations: Mobile, Locative and Hybrid Narratives Martin Rieser 17. Remaking as Revision of Narrative Design in Digital Games Tonguç İbrahim Sezen

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Address

Fondation Maison des Sciences de l'Homme
190, Avenue de France
75013 Paris
France

Short description

The seminar/conference is organized in collaboration between the Department of Linguistic, Literary and Aesthetic Studies at the University of Bergen (UiB), Department of Art and Media Studies at the Norwegian University of Science and Technology (NTNU) and the Centre Franco-Norvègien en Sciences Sociales et Humaines (CFN) in Paris. The seminar was held at CFN's premises in Paris.

(Source: Full Program here in attachment)

Record Status
By J. R. Carpenter, 20 July, 2014
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Year
Publisher
ISBN
9780262740326
026274032X
Pages
xiv, 375
Record Status
Librarian status
Approved by librarian
Abstract (in English)

Deep Time of the Media takes us on an archaeological quest into the hidden layers of media development—dynamic moments of intense activity in media design and construction that have been largely ignored in the historical-media archaeological record. Siegfried Zielinski argues that the history of the media does not proceed predictably from primitive tools to complex machinery; in Deep Time of the Media, he illuminates turning points of media history—fractures in the predictable—that help us see the new in the old. Drawing on original source materials, Zielinski explores the technology of devices for hearing and seeing through two thousand years of cultural and technological history. He discovers the contributions of "dreamers and modelers" of media worlds, from the ancient Greek philosopher Empedocles and natural philosophers of the Renaissance and Baroque periods to Russian avant-gardists of the early twentieth century. "Media are spaces of action for constructed attempts to connect what is separated," Zielinski writes. He describes models and machines that make this connection: including a theater of mirrors in sixteenth-century Naples, an automaton for musical composition created by the seventeenth-century Jesuit Athanasius Kircher, and the eighteenth-century electrical tele-writing machine of Joseph Mazzolari, among others. Uncovering these moments in the media-archaeological record, Zielinski says, brings us into a new relationship with present-day moments; these discoveries in the "deep time" media history shed light on today's media landscape and may help us map our expedition to the media future. Source: http://mitpress.mit.edu/books/deep-time-media

Pull Quotes

do not seek the old in the new, but find something new in the old (3)

The history of the media is not the product of a predictable and necessary advance from primitive to complex apparatus. The current state of the art does not necessarily represent the best possible state (7)

By Patricia Tomaszek, 28 June, 2013
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Abstract (in English)

In this interview Dene Grigar tells about her approach to electronic literature in the early 1990s and about her work as curator for the exhibit "Electronic Literature and Its Emerging Forms" in 2015. She goes on describing some distinguishing features of electronic literature and explaining her 'conceptual shift' on regard to the way of working with computers. Finally she suggests some methods of analysis for the understanding of electronic literature for both academic scholars and mainstream audience.

Creative Works referenced