algorithm

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Smog Poem is a text and graphics generator that uses the data on the environmental pollution to change the tissue of the text, its graphic elements, and other components depending on the pollution’s intensity. The algorithm has a form of an internet browser plugin; after its installation, the users browsing through the internet will experience the air pollution in front of their own eyes through the glitches appearing on the websites they use, the replacement of the photos and text modification. Some articles will be replaced by a separate generated text based on the syntactic mechanisms and the rules of the “Game of Life” by John Conway. 

(Source: ELO 2018 conference)

By Alvaro Seica, 26 April, 2018
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271-294
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All Rights reserved
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A critical reflection on poetics, experimental and digital writing.

 

Pull Quotes

Experimental poetics and (in the case of Cage) musical techniques often rely on principles of polysemeity— the rupturing of once- stable meanings of words to liberate theirunconventional or even hitherto unheard of meanings— and aleatoric methods (the use ofchance), in which seemingly natural sentence and even word order is randomly corrupted with the goal of producing new experiences that were not “intended” by the author. (2018: 276)

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‘’ was derived from Gertrude Stein, . It was first published in Picador New Writing 1995.

"Neuromancing Miss Stein" was freely adapted from a from a loose draft resulting from computer-aided analyses [using Brekdown] of letter-group frequencies in two samples of text, one from Gertrude Stein's The Autobiography of Alice B.Toklas, and William Gibson's Neuromancer. The index and frequency tables from these analyses were then blended, and the draft text regenerated from the resulting combination. First published in the 1995 print book Picador New Writing 1995, the story was later posted to the web by the author.

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"Carousel" was freely adapted from a from a loose draft resulting from computer-aided analyses [using Brekdown] of letter-group frequencies in two samples of text, one from Henry Miller's Tropic of Cancer and the other from Yasunari Kawabata's The Master of Go. The index and frequency tables from these analyses were then blended, and the draft text regenerated from the resulting combination. First published in the 1998 print book _Different Hands_, the story was later posted to the web by the author.

By Hannah Ackermans, 28 November, 2015
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Murmurs seeks to gather and link texts written with a poetic intention and available in the net in order to present them in a consistent form within the outline of a hypertext. These texts will be identified by an algorithm and interconnected through semantic links generated with the use of coincident words.

Thanks to this process, the texts with poetic format, already published online, will become a sole extensive and surfable piece that can be analyzed and can receive feedback from blogs, twits, and by any other indexable means. This way we seek to generate a piece of e-poetry by uniting those expressive texts in the net that cannot individually be classified as e-poetry. In order to achieve this we will use algorithmic processes, databases, crawlers for indexing, Big Data analysis, all presented as self-generated hypertexts.

The study of these texts through systems of computer linguistics will allow finding coincidences in the use of language with expressive intentions in the net. In a second moment, an API (application programming interface) will open and allow the free processing of the information gathered.

Murmurs dreams of waking up one day and finding an ocean of poems united by transparent threads of saliva through which we may roam from one brilliant moment encountered to another one especially felt by somebody in some corner of the net for you.

In this paper, we will address all the theoretical aspects of the project and the reasons for its implementation. Starting from the analysis of (1) the aesthetics of written poetry in digital format and the characteristics that make it possible to be analyzed through algorithms. After this we will review the way (2) the isolation of poetic texts in the net appears as a phenomenon that weakens their possibilities to be found by potential readers.

Later on, we will address (3) the text as a coinciding correlation which will open the doors for a solution out of the nature of the very poetic digital text, which in turn will allow us to consider (4) the “findability” as a new paradigm replacing the editorial distribution and (5) the relevance as the new utopia of the poetic text, thus allowing a better access to these text thanks to a unifying proposal. Finally, once we have achieved this we can present (6) the computation as a tool for the literary criticism of online poetic texts where we will see the implications of an articulate poetry corpus in digital format ready for the academic analysis.

The final aspect goes deep in (7) our proposal where we present the tools we will use, the key factors, the progress of the project up to the current moment, and the possibilities for cooperation in the community of developers. Musarañas is the prototype of Murmurs, created out of a database of the author’s poems, which allows us to test the basic functions such as the style of navigation, indexing, managing tools for tagging and the bunches of words necessary.

Currently, there is a functional prototype of the tagging system available at http://labs.phantasia.pe/musarana/.

(Source: ELO 2015 Conference Catalog)

By Hannah Ackermans, 16 November, 2015
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Over the past decade, expanding access to Big Data has produced a number of innovations in electronic literature and digital culture more broadly, ranging from Twitter bots, media art and generative poetry utilizing social data to vernacular creative writing, journalism and fictocriticism on platforms such as Tumblr and BuzzFeed. These divergent modes of expression all rely on the ability to find and sort high-volume, real-time, multimodal digital data – for example tweets, Instagram photos, animated GIFs, YouTube videos, SoundCloud audio tracks and more – and recombine them in novel works of bricolage. Yet despite the increasing prominence of these writing practices, they have received scant scholarly attention.

In this paper, I propose that we consider these works as a discrete class that employ a novel and distinctive orientation to literary craft: namely, the central writerly act inheres not in the crafting of sentences but in interfacing with data structures via search string manipulation. This process typically has three steps: first, a search string is constructed with primarily Boolean operators; next, the results are sorted via manual browsing or algorithmic filtering; finally, the disparate content is assembled together with traditionally crafted text or paratext into a coherent whole. I demonstrate the technique with two examples: the data-driven e-lit installation “Death of an Alchemist” by myself and Dr Andrew Burrell, appearing at ISEA2015, and the “Buzzademia” digital humanities initiative led by Mark Marino, which I have been closely involved in as a writer for BuzzFeed.

With its emphasis on repurposing online content, this emergent digital writing technique clearly must be understood as belonging to the broader ecosystem of remix culture; it also has obvious links to the conceptual poetry movement. However, the emphasis on optimizing data search sets these works apart from those related tendencies. Invoking Sigmund Freud’s analogy of the “mystic writing pad”, which has previously been compared with hypertext, I suggest that we understand this new poetics through a related metaphor: scratch art paper, a children’s toy that allows the user to trace an original figure that is wholly constituted by another, previously created drawing. Literary originality is, increasingly, expressed through the deployment of virtuosic search terms aimed at finding the creative work of others.

This nascent form of poetics is, I argue, a defining literary technique of the age of Big Data. Indeed, for several reasons, we may consider such writing as being not literary but post-literary. It often resists categorization under the rubric of “literature”, proudly associating with lowbrow and vernacular forms of communication. Such writing also eschews traditional models of literary authorship in favour of a liminal form of human-machinic agency. Finally, it is often pervasively multimodal, de-emphasizing the written word in favor of image, video and other non-verbal data.

The post-literary turn, if we accept that is what these forms of writing represent, offers some exciting new modes of creative expression. On the other hand, it may also be considered symptomatic of what Peter Sloterdijk has called the waning power of language – and the growing tyranny of images and data – under late capitalism. Reconceiving search strings as literature thus presents a tangled knot of opportunities and problems.

(source: ELO 2015 Conference Catalog)

Description (in English)

This generator, dedicated to politicians, is good proof that Pampuch succeeded especially well in the tricky art of imitating the kind of political discourse which in Polish is called “grass-talk” or “empty talk”. The algorithm perfectly fulfills its stylistic constraints—generating a text that does not have to carry any concrete content or message.

(source: ELO 2015 Catalog)

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Description (in English)

Death Of An Alchemist is a multimedia novel written by Big Data—a detective story generated in real-time from live online content. The installation consists of an 8m wall displaying 128 pages of projected text, symbols and charts. This content is generated by scraping Twitter, Google and social platforms for today’s headlines, social media conversations, memes and more. The text flickers and updates as new data is received, yet still creates a coherent narrative that can be read from beginning to end. This is thanks to a bespoke technique we have termed the “poetics of search”: using a combination of search operators and algorithms to mine data, then string manipulation to fit it cohesively into a new plot. In the story, readers investigate the death of 16th century alchemist Trithemius. He has left behind a supposedly magical book, Steganographia, said to reveal the “clavis magna”: the idea from which all knowledge flows. Readers must decode the book to find the clues to Trithemius’ murder. But this is no ordinary leather-bound volume… The work is an extended allegory for coercive uses of Big Data by technology companies such as Google and Facebook, which aim to create their own “clavis magna”. Death of an Alchemist is an official selection of the 2015 International Symposium on Electronic Art, to be held in Vancouver, Canada. It is also being made available as a free iOS/Android app. (source: ELO 2015 catalog)

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By Alvaro Seica, 6 May, 2015
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overboard by John Cayley, with Giles Perring, is an example of literal art in digital media that demonstrates an 'ambient' time-based poetics. There is a stable text underlying its continuously changing display and this text may occasionally rise to the surface of normal legibility in its entirety. However, overboard is installed as a dynamic linguistic 'wall-hanging,' an ever-moving 'language painting.' As time passes, the text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. It does this by running a program of simple but carefully designed algorithms which allow letters to be replaced by other letters that are in some way similar to the those of the original text. Word shapes, for example, are largely preserved. In fact, except when 'drowning,' the text is always legible to a reader who is prepared to take time and recover its principles. A willing reader is able to preserve or 'save' the text's legibility.

(Source: Author's Abstract)

Creative Works referenced
By Sumeya Hassan, 6 May, 2015
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The term algorithm , most commonly associated with computer science, may be used for any effective ff procedure that reduces the solution of a problem to a predetermined sequence of actions. In software, algorithms are used for performing calculations, conducting automated reasoning, and processing data (including digital texts)—but algorithms may also be implemented in mathematical models, mechanical devices, biological networks, electrical circuitry, and practices resulting in generative or procedural art (see code, computational linguistics, procedur al). In common usage, algorithm m typically references a deterministic algorithm, formally defi fined as a finite and generalizable sequence of instructions, rules, or linear steps designed to guarantee that the agent performing the sequence will reach a par ticular, predefi fined goal or establish incontrovertibly that the goal is unreachable. The “guarantee” part of this description is important, as it diff fferentiates algorithms from heuristics, which commonly proceed by “rules of thumb.” Like algorithms, heuristic methods can be used iteratively to reach a desired end state and may be responsive to feedback from external sources. However, the heuristic process is fundamentally one of informal trial and error rather than of constrained, formally algorithmic activity according to a set of predefined fi rules. (Nondeterministic algorithms are a class of algorithm that attempts to solve harder problems by finding fi the best solution available with a given set of constraints. They do not guarantee to fi find a single, best solution and may, on repetition, present radically different outcomes.)

(Johns Hopkins University Press)