machine

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Description (in English)

What if a machine is smart enough to notice that it does dull work? Dustin is an interactive smartphone story which encourages the reader to think about the moral implications of smart machines. The main character is the smart vacuum cleaner Dustin. Dustin does not feel happy with his rol as cleaner and tries to escape his faith. The reader activitely participates through small interactions, game-play, and decisions. Would you like to be friends with Dustin or do you see him merely as a machine? Would you give him a break or do you not have sympathy for him when he wants to take a rest?

Description (in original language)

Wat als een apparaat slim genoeg is om te merken dat het dom werk doet? Dustin is een interactief verhaal op je smartphone dat je aan het denken zet over de morele implicaties van steeds slimmer wordende apparaten. Hoofdpersonage is de slimme stofzuiger Dustin die zich niet senang voelt in zijn dienende rol en zoekt naar manieren om zijn lot te beïnvloeden. Als gebruiker heb je een actieve rol in het verhaal en kun je het voortstuwen door middel van kleine interacties, game-play en keuzemomenten. Wil je vrienden worden met Dustin of zie je hem puur als apparaat? Gun je hem zijn rust of toon je geen begrip als hij geen zin heeft om aan de slag te gaan?

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The narrator of Alan Bigelow's Cody in Love may well be the most human-seeming machine (or machine-like human) viewers will meet in their lifetimes, warrantied or not. In a piece that's made for the screen (as well as about the literal and figurative ones we live behind every day), form meets content as the viewer must make a choice: Take Cody's intimate confidences at face value, or peek behind the already threadbare curtain that casts shadows over the (pre-code) lovesick musings of a man-machine's inner life.

Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

By Alvaro Seica, 15 May, 2015
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This paper starts with a consideration of Jakobson’s model of communication and argues in favour of a more pragmatic version of this as articulated by Jean-Jacques Lecercle. His model introduces the notion of interpellation whereby the text calls the figure of author and reader into subject positions. For our purposes however, this pragmatic model doesn’t account for the presence/function of the machine, vital to any model of digital literature. One way of dealing with this is to posit a second communication layer, an identically shaped model of digital elements laid over the top of Lecercle’s. This raises the question of the connection between the two planes? The answer offered here is ‘performativity’. To develop this further, the language positions of the two models are used as an example, i.e. how are the language of the text and the language of the machine linked through performativity? To answer this question, the paper exploits certain conceptual tools, starting with integrational linguistics. This argues that in natural language, meaning is determined by the performance of communication in specific contexts. This links with the Speech Act theory of John Searle, which itself grew out of J.L. Austin’s notion of ‘performatives’. And it is precisely the notion of Speech Act theory which underlines Geoff Cox’s articulation of code as performative, as speech/act. The paper considers certain objections to this argument – not least concerning the social nature of performative – as well as counters to this. The conclusion gives a very brief account of how the other elements of bi-planar model can similarly be linked through performativity.

(Source: ELD 2015)

By Audun Andreassen, 3 April, 2013
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The black-and-gray background of the splash page for the performance artist Stelarc’s website appears to be an abstraction of memory blocks, logic boards, and input/output pads. Into it is plugged a block of small white introductory text, a blip of red text listing devices necessary to access the site, and a sketch showing a body wired with EEGs to catch the brainwaves, ECGs to trace the heartbeat, EMG’s to monitor the flexor muscles, and an array of contact microphones, position sensors, and kineto-angle transducers to chart everything else. In this integrated circuit, voltage-in probes the body; voltage-out extends it. In case the point is not yet clear, two neon-bright chunks of text in the middle of the page blink on and off to announce it: “THE BODY IS,” the first lines read all in a rush, then slowly, spelling it out, “O-B-S-O-L-E-T-E.” In this paper, I would like to argue that the transformation from an organic, industrial society to the polymorphous information system Stelac enacts allows us to think back to machine-human collaborations overlooked in expressivist approaches to poetry. Rather than try to defend traditional boundaries between organisms and machines, this paper examines three instances of their breach: the camera-eye of documentary poetics, the amplified voice of tape poetics, and the co-processed thought of digital poetics. Although Donna Haraway positions sci-fi writers as the theorists of cyborgs, this paper makes a less intuitive claim: poets, purported guardians of the interiority of a bounded organic “self,” have also—and importantly--experimented with the body electric. Like Stelarc’s performances, their cyborg poetics demonstrate the integrated circuitry between humans and the technological devices through which we conceive and construct both our subjectivities and our sense of the world.

Description (in English)

Machine Libertine is media poetry group. The method of our work is the exploration of the role of media in the development of literary art practices including video poetry, text generators and performance art. The main principles of the group are formulated in our Machine Poetry Manifesto pointing out the idea of liberation of the machines from the routine tasks and increasing the intensity of their use for creative and educational practices. Machine Libertine had been founded in December 2010 starting with a video poetry called Snow Queen, a piece for British Council and presented recently at Purple Blurb series at MIT and Harvard. It is a combination of masculine poetry «Poison Tree» by William Blake contrasted to mechanic female MacOS voice and cubistic video imagery of Souzfilm animation «Snow Queen» (1957). We are exploring how the text can be transformed by mechanized reading and visualizing it and what are the possible limits of this transmedia play of interpretation.

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