self-reflexivity

Short description

In  this  exhibit,  sound  is  represented  as  an  overarching  medium  connecting  the  artworks displayed. Visitors of the “Affiliations” exhibit will find poetic works that radically explore language and sound. For the curators, sound is one of the fundamental aspects, if not the core, of experimental and digital poetics. Yet, as some writers  and  critics  have  pointed  out  - especially  Chris  Funkhouser,  Hazel  Smith,  and John Barber - sound has not been sufficiently highlighted as a fundamental trait of electronic literature.

The “Affiliations” exhibit presents works that embrace appropriation and remix of older and contemporary pieces - be they merely formalist or politically engaged - as pervasive creative methods in experimental poetics. Furthermore, it suggests that  electronic  literature  can  be  seen  as  a  heterogeneous  field  of  self-reflexive experimentation with the medium, language, sound, code, and space.

At  the  Palacete  dos  Viscondes  de  Balsemão,   connections  between  several  art  forms and movements, ranging from the baroque period to Dada and experimentalism will be underlined. In so doing, the “Affiliations” exhibit will present works printed on paper, composed of sound or generated by computational media. This exhibit  is  divided  into  nuclei  of  practice,  where  works  can  be  independently  or simultaneously read, played, listened to, watched, and remixed.

(Source: Books of Abstracts and Catalogs)

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By Hannah Ackermans, 8 December, 2016
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Abstract (in English)

I will outline my understanding of how writing through digital media extends the practice of self-translation (an area which has recently attracted attention in translation studies) and writing in general. As an example of technogenesis, writing with and against the intelligent machine opens a wide spectrum of interaction where the human actor both adapts to and resists the influence of the digital media. Writing through this type of translation becomes a self-reflexive practice, in which the translation functions as a mirroring device that prompts the writer to return to the “original” and then again to the “translation.” Ultimately, the outcome is a back-and-forth process in which the binary between original and translation collapses.

(Source: Abstract ICDMT 2016)

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Date
-
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Individual Organizers
Associated with another event
Email
cortesm@uni-bremen.de
Address

Bremen
Bibliothek Straße 1
28359 Bremen
Germany

Short description

The use of computers as tools of literary and artistic creation has produced further paradigms within literary, language and media studies, but it has also promoted the resurfacing of a series of age-old debates. Digital media and digital technologies have extended the range of multimodal reading experiences, but they have also led us to readdress deep-rooted notions of text or medium. The dynamic network of media, art forms and genres seems to have been once again reconfigured. However, practices and debates that have preceded the emergence of the computer medium have not been discarded. In fact, they have been incorporated into experiences with the medium and have contributed to shaping digital artifacts. The “International Conference on Digital Media and Textuality” aims to examine this process. This conference seeks to move beyond the “old and new” dispute and to help us identify intersections, exchanges, challenges, dead-ends and possibilities. In order to achieve this goal, the panels of this conference are designed to cover multiple topics and fields of research, from media archaeology to teaching in a digital age. This event will be sponsored by the Electronic Literature Organization (ELO, Massachusetts Institute of Technology, USA). For further information, please visit the conference’s website at https://digmediatextuality.wordpress.com/ or contact the conference chair, Daniela Côrtes Maduro at cortesm@uni-bremen.de.

Panel I – ‘Nothing comes of nothing’ – This panel will be comprised of presentations that link electronic literature with literary, communicative or artistic practices which have preceded and influenced digital forms and genres.

Panel II – Introspective Texts – For this panel, we will accept presentations that focus on the way texts can be self-reflexive and mirror the process of their own creation or reading.

Panel III – Where is narrative? – This panel will be dedicated to ways in which digital media can be used to tell a story or to structure a narrative.

Panel IV – Trans-multi-inter-meta: the medium – This panel will focus on the role of the medium in the production, transmission and understanding of text, as well as on the conditions of media interaction, convergence, and divergence.

Panel V – Teaching the digital – This panel is focused on digital literacy and the teaching of electronic literature.

Panel VI – Tracking and visualizing texts – This panel is dedicated to the collection, archive and preservation of literature. It also aims to address ways of analysing and categorizing large amounts of data.

Between the 3rd and the 5th of November 2016, we will welcome six keynote speakers, attend artist talks, performances and visit one exhibition. The International Conference on Digital Media and Textuality will gather artists/ authors/ scholars/ readers at the Universität Bremen. ICDMT will be comprised of the Exhibition “Shapeshifting Texts”, sponsored by the ADEL (Archive of German Electronic Literature), and an evening of performances sponsored by the Literaturhaus Bremen. All the activities mentioned above are sponsored by the Electronic Literature Organization. In order to fulfil this event, we have received the financial support of the M8 Post-Doc Initiative Plus, Excellence Initiative. These events are part of the “Shapeshifting Texts: keeping track of electronic literature” postdoctoral project.

(Source: https://digmediatextuality.wordpress.com/about/

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By Maya Zalbidea, 30 July, 2014
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ISBN
9788415174011
Pages
191
License
CC Attribution
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Approved by librarian
Abstract (in English)

Suppporting the critical reappropriation of a room of one’s own -Virginia Woolf, 1929-and contextualizing in the present Net Culture, this essay questions the redefinition of the private spaces transformed into nods of relation and inmaterial work in a Web-Society. With the hypothesis of that space conforms a new public public-private scenario for the reflection and self-management of the self, this book examines the new conditions and possibilities of emancipation and subjective construction of a connected home, the consequences of the production ways and online life from the intimate spaces and the redefinition of the new productive spheres.

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Description (in English)

“a conversation with a machine – a computer. The
vocabulary of the computer is limited to all those parasite sentences, expressions, words which we use so often because of the non-stop text communication between people nowadays. The aim of the project is not to judge, but to make us think how often we use words and symbols mechanically without really meaning them or charge them with real emotions”.

[taken from http://2010.da-fest.bg/en/persons-go/evgenia_sarbeva]

By Jill Walker Rettberg, 9 October, 2012
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06
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Abstract (in English)

A polymorphic poem (polypoem) is a generative digital artwork that is constructed differently upon each instantiation, but can be meaningfully constrained according to aspects such as theme, metaphor, affect, and discourse structure. The Generative Visual Renku project presents a new form of concrete polymorphic poetry inspired by Japanese renku poetry, iconicity of Chinese character forms, and generative models from contemporary art. Calligraphic iconic illustrations are conjoined by the GRIOT system into a fanciful topography articulating the nuanced interplay between organic (natural or hand-created) and modular (mass-produced or consumerist) artifacts that saturate our lives. GRIOT, which is a system for composing generative and interactive narrative and poetic works, is used to semantically constrain generated output both visually and conceptually. On the one hand, this project extends the GRIOT architecture's support for composing graphics and has resulted in new theory to provide cognitive and semiotic groundings for the extension. On the other hand, as a work of art, it is self-reflexive in that the content concerns the modularity of consumption and production in many contemporary post-industrial societies, while the research agenda and theoretical framework are concerned with modularity of semantic units in digital media arts.

Since the industrial age, modularity has revolutionized our everyday lives. For the sake of efficiency and optimization, things and activities were shaped into mass-produced interchangeable units, including our furniture, our dwelling places, our commuting, our consumptions, our entertainments, and our identities. In consumerist societies, modularity always lies at the center, whereas the complements are just scattered peripheries. Life is a journey back and forth between clustered majorities and isolated minorities.

Platform referenced
Description (in English)

Author's description:

Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface.Magritte's pipes are its strongest referencs and it updates the discussion about the differences between image and representation, denying the Web as an adendum of the screen or an epiphenomena of the computer.The discussion takes place in an image warping program_ the e-nike generator. It stresses the conflict between code and representations allowing transformations in this site icon. You are invited to create and send your own nike to our "no-nike_center" and to destroy some nikes too.Moreover, I would like to have you adding your layer to the e-palimpsest, intereacting, in real time, with the critical text, using only your browser.BTW, this is not a nike, but a web site.So create, destroy and rebuild.Just do it!

(Source: Author's description from the project site)

Screen shots
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Ceci n'est pas un Nike by Giselle Beiguelman (screen shot)
By Eric Dean Rasmussen, 14 March, 2011
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Pull Quotes

My argument here is that different modalities of textual performance must necessarily lead to the classification of print-precursors as precisely that: precursors and not hypertext per se.

My thesis thus proposes that hypertext must be conceived in terms of performance and that approaching the problem of a difference between the analog and the digital must be done in a mode through which digital textuality can emerge on its own terms.13 To that end, this essay proposes a theory of practice for hypertext by articulating its form and aspect of performance, a performance that functions to separate the digital from the analog.

My task in this article is thus to articulate a mode of understanding hypertext in terms of two components of performance: that of the user and that of the system. The latter suggests the processing done by the computer, which itself performs or is even performative, and the former suggests the performance of the user who operates as a functioning mechanism in the text, an idea whose genealogy includes performance art's situation and inclusion of the viewer within its boundaries, as well as the literary theorizations of the reader in terms of interaction, encounter, agonistic struggle, dialogue, and experience.

Complexity, in my analysis, is not a substitutive metaphor for collage but an inherent part of the system of hypertext itself. In this sense, it speaks to the liminal moment we inhabit between the consideration of hypertext as a genre, in terms of its formal and stylistic properties, and the consideration of new computer and scientific technologies and ideas, both as they are incorporated into electronic writing and as artifacts that themselves have effects and properties, such as autonomous behavior, that are inherent to the system of hypertext.

Different media produce different readers, different reading environments, and different reading practices.

By Eric Dean Rasmussen, 12 February, 2011
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Abstract (in English)

Digital Orientalism: Japan and Electronic Literature: Alice Ferrebe
In their 1995 essay ‘Techno-Orientalism: Japan Panic’, David Morley and Kevin Robins examined the contemporary construction of Japan as a potent and threatening Other, inscrutably encroaching upon the West through precocious technological genius and insidious business practices. For Japanophobes, they claimed, ‘the unpalatable reality is that Japan, that most Oriental of Oriental cultures, as it increasingly outperforms the economies of the West, may now have become the most (post)modern of all societies’. Of course, this imagining of Japan as the land of the future (a frequent cyberpunk strategy) stands in contrast to the more traditional Orientalist vision of the nation as a repository for the ancient and exotic – the Japan of an alien, exquisite aesthetic and of arcane martial practices, pre-modern rather than postmodern.

Though his ‘East’ was Middle- rather than Far-, Edward Said has established the way in which the Orient has functioned to define and empower the Occident, its binary opposite. In 1967, Marshall McLuhan proclaimed a shift in this cultural hierarchy of West/East, as ‘electric circuitry is Orientalizing the West. The contained, the distinct, the separate – our Western legacy – are being replaced by the flowing, the unified, the fused’. This valorization of the Orient in relation to the new experiences of digital culture extends well beyond McLuhan’s early messianism. Broadly, the structures, poetics and aesthetics of Japanese literature – multiple, or undefined, viewpoints; epigrammatic verse; pictographic representation; freedom from the necessity of sensing an ending, for example – seem to suggest a far more satisfying critical match with postmodern writing in general, and electronic literature in particular, than the perceivedly linear, ego-centered discourses of the Western canon. If we are to respond to N. Katherine Hayles’s recent plea to ‘understand electronic literature not only as an artistic practice (though it is that, of course), but also as a site for negotiations between diverse constituencies and different kinds of expertise’, then the Japanese literary tradition would seem to offer some potentially invaluable insights.

Yet in Orientalism Said countered any utopian notion that technologically advanced communication systems necessarily enhance inter-cultural relations with the claim that his contemporary media were actually reinforcing the symbolic stereotypes of the East: ‘So far as the Orient is concerned, standardisation and cultural stereotyping have intensified the hold of the nineteenth-century academic and imaginative demonology of the “mysterious Orient”’. This paper will explore the concept of a new Orientalism within digital studies more widely and one particular Japan-inspired work of electronic literature, Young-Hae Chang Heavy Industries’s Nippon. Is it a regressive practice, replicating old stereotypes, and effective in mystifying process and agency in an emergent genre that depends upon those very qualities for its specificity? Or does it refigure the Orient/Occident binary in new and potentially liberating ways? (author-submitted abstract)

Creative Works referenced