AR/VR

Description (in English)

Commissioned by Peterborough’s Platform8 / Jumped Up Theatre and devised by One to One Development Trust / Dreaming MethodsThe Dreamcatcher gathered people’s aspirations and dreams about the city of Peterborough in the UK, through audio, film, creative interventions and social media. This was woven into a projected interactive digital art installation and Virtual Reality experience primarily for the Oculus Rift. Artists from Jumped Up Theatre gathered dreams from local school children, festival goers and shoppers.

(Source: https://diary.dreamingmethods.com/dreamcatcher/)

"The Dreamcatcher" is an interactive piece of digital art which explores the dreams and aspirations of people living in Peterborough, in the UK, through lush landscapes and snippets of text. It really does seem to capture the liminal feeling of dream-space.

(Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)

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Description (in English)

Traveling While Black is a cinematic VR experience that immerses the viewer in the long history of restriction of movement for black Americans and the creation of safe spaces in our communities. Visit historic Ben's Chili Bowl and join patrons as they share and reflect on their experiences. Confronting the way we understand and talk about race in America, Traveling While Black highlights the urgent need to facilitate a dialogue about the challenges minority travelers still face today. (from Felix & Paul Studios' website)

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Contributors note

FEATURING SANDRA BUTLER-TRUESDALE, VIRGINIA ALI, THERRELL SMITH, COURTLAND COX, FRANK SMITH, DAVID STRADER, AMANDA KING & SAMARIA RICEDIRECTED BY ROGER ROSS WILLIAMSIN COLLABORATION WITH FELIX LAJEUNESSE & PAUL RAPHAELCO-DIRECTED BY AYESHA NADARAJAH PRODUCED BY FELIX & PAUL STUDIOS EXECUTIVE PRODUCERS BONNIE NELSON SCHWARTZ, RYAN HORRIGAN & STEPHANE RITUITPRODUCERS AYESHA NADARAJAH, JIHAN ROBINSON & LINA SRIVASTAVACINEMATIC VR TECHNOLOGY FELIX & PAUL STUDIOSVISUAL EFFECTS SUPERVISOR SEBASTIAN SYLWANLINE PRODUCTION SAILOR PRODUCTIONSIMMERSIVE SOUND HEADSPACE STUDIOMUSIC BY JASON MORANOCULUS EXPERIENCES EXECUTIVE PRODUCERS YELENA RACHITSKY & COLUM SLEVINSPECIAL THANKS TO BEN'S CHILI BOWL & THE ALI FAMILYTHIS PROJECT IS PART OF THE 10th ANNIVERSARY OF THE NEW FRONTIER AT SUNDANCE INSTITUTE AND IS SUPPORTED BY THE JOHN D. AND CATHERINE T. MACARTHUR FOUNDATION, IN ASSOCIATION WITH THE NEW YORK TIMES OP-DOCS

By Vian Rasheed, 12 November, 2019
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Abstract (in English)

Despite the burgeoning interest in the creation of imaginative spaces in AR and VR, very little focus has been given to sound. This paper borrows aspects of cinema studies and cultural geography to argue that sound can create a discursive environment and a queer space in Augmented Reality (AR). Referring to Michel Chion’s Audio-vision (1990), and Steven Shaviro’s Post-cinematic affect (2010), I explore how the assemblage of aural, visual and haptic in AR pieces, such as Caitlin Fisher’s ‘Chez moi’ (2014), create what Lev Manovich (2001) calls ‘hybrid spaces’, spaces visually disjointed but semantically connected. In ‘Chez moi’, Fisher invites the viewer to put on their headphones and watch the video on their smartphone while walking down Hayden street in Toronto, where the lesbian bar Chez moi was located when Fisher was a teenager. The audiovisual piece augment the physical reality of the viewer through a montage of various media forms, such as Fisher’s voice over, images of news reports, and fictitious audio and images. While the rhythm of Fisher’s voice dictates the pace of the viewer as they walk, her words build an affective past, a queer space. The voice over and ambient sounds enact a multilayered space that accommodates marginalised bodies and redefines the limits of centreperiphery. Although sound is often situated at the peripheries of the visual in the viewer’s experience and in analytical work, sound immerses the viewer in a new (virtual) space, and imprints meaning on the viewer’s both physical and virtual environments. The multilayered reality of ‘Chez moi’ in this way recalls Janet Cardiff’s AR-vanguardist photographic audio walk ‘Her long black hair’ (2004) ten years prior. The aural, visual and haptic assemblage of Fisher’s and Cardiff’s pieces disturb the ‘conceived space’ of Toronto’s streets, and produce queer ‘lived spaces’ (in Henri Lefebvre’s terms, 1981) by generating resonances between past and present space-times. This paper shows how Fisher’s assemblage transforms the established ‘powergeometry’ of space (Doreen Massey, 1994), as it creates an affirmative queer space ELO2019 University College Cork #ELOcork 52 accommodating the ‘[fragile] women’s culture’ that Fisher at once praises and bemoans. At the intersection of cultural geography, cinema studies, and digital culture, this paper attempts to understand how digital media call to the imagination to invoke possible futures (Appadurai 1996; Braidotti 1996), and to constantly (re-)make space.

By Daniele Giampà, 5 April, 2018
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Mez Breeze is an awarded artist and writer of new media works. The topics in this interview range from code works, the importance of learning to code and the interplay of fiction, video games and art in some of her latest works that are characterized by multimodal narrative, game mechanics and VR technology.

By Hannah Ackermans, 6 February, 2017
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Oculus Rift virtual reality headgear is usually donned to kill dragons or multitudes of soldiers, to explore far off places and feel superhuman. But Pressman argues that the VR and augment reality [AR} work of Canadian digital artist Caitlin Fisher confronts expectations about digital media, games, and electronic literature by employing such technology to tell women’s stories and to pursue feminist storytelling. Pressman examines how Fisher’s AR work Circle (2012) embeds multimodal vignettes about three generations of women onto little domestic objects, which Pressman designates “feminism in action,” specifically in the aesthetic enactment of its female-centered subject matter and its formal glitch aesthetics. More specifically, Pressman aims to show how Circle performs the central concerns of Material Feminism: an investment in illuminating how materiality and context-based relationality are central elements of experience and meaning-making. This short work about women and things insists on the relationality of animate and inanimate objects and, in so doing, it provides an opportunity to critique such philosophical movements as Object-Oriented Ontology. Moreover, the ways in which Circle achieves this critique promotes investigation into the larger and more central intersections between the technologies of AR, VR and feminism.

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Short description

Picking up the thread from last year’s conference, The End(s) of Electronic Literature, we chose the theme “New Horizons,”—that is, looking past current practices and ahead to future ones, with emphases on literary games, preservation, and new digital technologies.

The festival involves 27 works in the Exhibit, 13 Readings & Performances, four works in the Screenings, and five Sound Installations — for a total of 49 works. Caitlin Fisher, ELO 2016 Artistic Director, and her team of curators — Brenda Grell (Exhibit), Jim Andrews (Readings & Performances, Jim & Justine Bizzocchi (Screenings) and John Barber (Sound Installations and radioELO) have selected some excellent works involving mobile apps, AR/VR, robotics, video, net art, sound art, and other forms that reflect our theme.

The Artistic Director of the Festival is international artist, and Canada Research Chair at York University, Caitlin Fisher, whose research investigates the future of narrative through explorations of interactive storytelling and interactive cinema in Augmented Reality environments. She is co-founder of the University of York’s Future Cinema Lab. Working Fisher, are four curators:

  • Exhibit: Brenda Grell
  • Readings & Performances: Jim Andrews
  • Screenings: Jim Bizzocchi, Curator; Justine Bizzocchi, Producer
  • Sound Installations, John Barber
  • All events take place at the University of Victoria. The Exhibit is located in the Atrium of the MacLaurin Building; Readings & Performances, at Felicita’s; Screenings, at Cinecenta; and radioELO will provide live broadcast during the conference and festival from a station located in the MacLaurin Atrium.

    (Source: http://elo2016.com/festival/)

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