mobile

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Technical notes

Between 11 May and 16 June 2011, Igor Štromajer, one of the pioneers of net art in Slovenia and worldwide, carried out a ritual expunction of his classic net projects, which he created between 1996 and 2007. Every day during that period, he deleted one net art project; he removed it permanently from his server, so that the projects are now no longer available on the web server of Intima Virtual Base. He completely deleted 37 net art projects, totalling 3288 files or 101 MB. [gsm.art is one of the deleted works.]

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Description (in English)

I Love Yr GIF is a project based on the culture of the first wave of net art, produced entirely with animated gifs taken from personal collections such as of Jimpunk, Marisa Olson and Superbad. Inspired by the iPad zooming features, here the low tech rhyme with Wi-Fi and mobility, remixing the past and the future of the Internet in an optical black and white delirium. Browse the desktop version or access the webapp from your iPad or iPhone at: http://desvirtual.com/ilvyrgif/ (Source: author)

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By Scott Rettberg, 7 January, 2013
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In my presentation I will examine hand-held mobile interfaces and the complex possibilities they provide for self-reflective digital writing. As technological innovation has minimized the writing space and increased its portability, the interface has been radically altered. With the keyboard reduced to fingertip control and the screen transformed to a compact-sized mirror, intimacy between user and device is increased, along with the infinitesimal possibilities for personal production afforded when writing goes on the move. With reference to location-based mobile "writing," I will explore this new form of self-reflective digital expression and theorize models for engaging this new personal interface.

By Eric Dean Rasmussen, 14 June, 2012
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Abstract (in English)

In discussions with many practitioners of E-Literature over the past two years, the subject of
Archiving (a focus at the Brown Conference) continues as a major challenge in the field. The rapid changes that continue to take place as electronic media becomes more mobile and miniaturized have made even recent archiving techniques problematic. The establishment of specific author archives – and the methods for creating these – has also been developing in the last couple of years.

In response to requests from several ELO Members, I am proposing a one-day Workshop Session on Archiving. This Workshop will take place on Wednesday, June 20, in the morning and afternoon before Registration and the Opening Reception. Proposed topics include: A. The Overall Issue - Tech changes in E-lit 1990 – 2012 – overall plans for Archiving; B. The Nature of Obsolescence - what software/platforms/works are currently threatened?; C. Technologies of Archiving - Where are we in this process - what kinds of archiving strategies are being used? What are the copyright issues?; D. Existing Archives and the future of Archiving. Do we want to mention the PAD document from ELO?

(Source: Author's abstract, 2012 ELO Conference site)

Description (in English)

Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

(Source: Description from the Electronic Literature Exhibition catalogue)

Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

Description (in English)

The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

(Source: Description from the Electronic Literature Exhibition catalogue)

Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

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Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

(Source: Description from the Electronic Literature Exhibition catalogue)

Description (in English)

A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

(Source: Description from the Electronic Literature Exhibition catalogue)

Statement

The P.o.E.M.M. Cycle (Poetry for Excitable [Mobile] Media) is a series of poems written and designed to be read across a number of media and surfaces, from large-scale projections to mobile screens. The texts in The P.o.E.M.M Cycle speak about making sense of crazy talk & kid talk, the meanings of different shades of purple, the conundrums of being a Cherokee boy adopted by a white family and raised in northern California mountain country, and the importance of calling a sundae a sundae. The works explore different strategies for both writing and reading using multi-touch and mobile devices, and how those strategies substantially expand the range of digital literature, visual art and performance available to us. Each piece in the series includes a large-scale interactive version for exhibition, a mobile interactive version for tablets and for smartphones, and one or more large-scale prints. The mobile versions are also used in augmented performances.

Bio

Jason Edward Lewis is a digital media poet, artist, and software designer. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects on computation as a creative and cultural material. Lewis' creative work has been featured at Ars Electronica, Mobilefest, Urban Screens, ISEA, SIGGRAPH, and FILE, among other venues, and has been recognized with the inaugural Robert Coover Award for Best Work of Electronic Literature, a Prix Ars Electronica Honorable Mention, several imagineNATIVE Best New Media awards and five solo exhibitions. He's the author or co-author of chapters in collected editions covering mobile media, video game design, machinima and experimental pedagogy with Indigenous communities, as well as numerous journal articles and conference papers. He is a Trudeau Fellow and University Research Chair in Computational Media and the Indigenous Future Imaginary as well as Professor of Computation Arts at Concordia University, Montreal. Born and raised in northern California, he is Cherokee, Hawaiian and Samoan.

Editorial Statement

Jason Lewis’ Poems for Excitable Mobile Media, the P.o.E.M.M Cycle (exhibited collectively as Vital to the Public Welfare) include several highly personal meditations on identity designed to be exhibited on large touchscreens or as experiences for tablets. These poems transform text into animated actors, focusing the reader's attention as words loop, plunge, and disperse. Kinetic poetry dances with the gestures of the hand as it too ripples across live screens. Depending on the stories being told, the words may follow a reader’s finger across the interface, reveal themselves upon pressure, or flee and scatter to avoid contact. Lewis’ P.o.E.M.M Cycle takes advantage of the haptic interface of phones and tablets in order to produce an embodied performance between reader and text.(http://collection.eliterature.org/3/work.html?work=vital-to-the-general…)

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