privacy

Description (in English)

Nothing captures the experience of 2020's pandemic like making a video conference call. Be it for work or personal reasons, most of us opened our domestic life to the online world via these platforms; Zoom probably rising to the top of the list. Personal space became public in our desire or requirement to connect, and these platforms became a new room in most of our homes. This piece, Room #3, engages these ideas by presenting a peculiar Zoom call by me and a set of copies of myself to question these kinds of connections: always alone in the physical space, but always connected in unexpected ways to a multitude of known interlocutors and unknown human and non-human agents.

Room #3 is a cross-over piece between two projects, The Offline Website Project (TWOP) and Corporate Poetry. Originally an HTML website meant to never leave my home computer, it now circulates as a video documenting the experience of one of my interactions with my own website. Thematically, as part of the larger Corporate Poetry, it explores how corporate language relates to that other corpora that is our bodies. The piece includes a short 40-second introduction to TOWP and then it moves to a Zoom conversation between 4 replicas of me who experience traditional Zoom issues such as audio problems, turned off cameras and so on. This goes on loop for a bit, until the supposedly private conversation with myself expands onto the realization that this conversation, like millions of others (also depicted into new screens with violent and uncensored content), is being recorded, and all their information analyzed to serve Zoom’s unselective data gathering purposes.

(Source: Author's description)

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Description (in English)

Originally commissioned by New Media Scotland as part of their Alt-W Cycle 9, Leishman’s latest work Front is a pre-programmed Facebook parody that addresses the major issues of social media—privacy and voyeurism. Front’s interface whilst mimicking the immersive, interaction rich promise of social media, instead reminds us of where the power structures lie, and what is often freely given up by the user/viewer. A contemporary retelling of the Apollo and Daphne myth, Daphne, our protagonist shares her predilections, thoughts and meticulously crafted “selfies”—she has excellent taste (her Front friends tell her so), but all is not as it seems. The narrative moves towards a climax that presents the perils of misrepresentation with the darker side of self-presentation.
Front contains a faux IM chat facility that intrudes on the viewer’s passive reading of the interaction dead “timeline”, upsetting the expected sense of presence and time within the project. Set up as a cautionary tale, the project further re-mixes familiar social media practices via a linked Twitter feed that extends the mediation of Daphne’s character whilst infusing the project with another level of “real” contexts (in the form of supportive specialist web links, and project documentation).

(source: ELO 2015 catalog)

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By Sumeya Hassan, 19 May, 2015
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Abstract (in English)

Siva Vaidhyanathan has an exceptionally good article about privacy in the current The Chronicle of Higher Education.

Naked in the ‘Nonopticon’, Surveillance and marketing combine to strip away our privacy By Siva Vaidhyanathan, The Chronicle of Higher Education, "The Chronicle Review" Volume 54, Issue 23, Page B7, (February 15, 2008). [no subscription requred]
"The Nonopticon" is a state of being watched without knowing that you are being watched or at least not knowing the extent to which you are being watched. Reviewing the book Privacy in Peril by sociologist James B. Rule, he says:

Every incentive in a market economy pushes companies to collect more and better data on us. Every incentive in a state bureaucracy encourages extensive surveillance. Only widespread political action can put a stop to it. Small changes, like better privacy policies by companies like Google and Amazon.com, are not going to make much difference in the long run, Rule argues. The challenge is too large and the risks too great.

(http://freegovinfo.info/node/1625)

By J. R. Carpenter, 10 May, 2015
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Abstract (in English)

I made my first web-based art work in 1995. It’s still online, it still works. The internet has changed a lot since then, but the DIY aesthetics and practices of that era have by no means disappeared. In today’s highly commercialised web of proprietary applications, Content Management Systems, WYSIWYG editors, and digital publishers, it becomes an increasingly radical act to hand-code and self-publish experimental web art and writing projects. Drawing upon Olia Lialina’s essay “A Vernacular Web” (2010), this paper makes correlations between the early ‘amateur’ web and today’s maker and open source movements. Examples of the persistence of Web 1.0 are presented, from the massive Ubu Web site which its founder boasts, ‘is still hand-coded in html 1.0 in bbedit, from templates made in 1996,’ to the tiny anti-social network TILDE.CLUB, where small experimental websites are hosted on one ‘totally standard unix computer.’ In addition to the slow writing of the web through hand coding, the practice of appropriating existing source code is discussed in relation to Nick Montfort’s Taroko Gorge (2008), which has been remixed dozens of times. And, drawing upon Lori Emerson’s book Reading Writing Interfaces (2014), it is argued that experimental web-based works such as Daniel Eatock’s The One Mile Scroll (2008), which transforms virtual space into an actual, physical distance, force slow reading by challenge conventions of web design.

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Handmade objects are objects made by hand or by using simple tools rather than machines. Whether the object is homely — as in a child’s clay ashtray — or exquisite — as in a pair of bespoke brogues — the term ‘handmade’ implies a slowness in making and a unique, rare, or irregular result.

I evoke the term ‘handmade web’ to refer to web pages coded by hand rather than by software; web pages made and maintained by individuals rather than by businesses or corporations; web pages which are provisional, temporary, or one-of-a-kind; web pages which in some way challenge conventions of reading, writing, design, ownership, privacy, security, or identity.

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By Daniela Ørvik, 29 April, 2015
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Abstract (in English)

An overview of digital media ethics (DME), confronting the challenges evoked by digital media. Including privacy issues, research ethics, copyright concerns, violent content in computer-based games, global citizenship, pornography, journalism ethics, and robot ethics.

Pull Quotes

Several factors complicate the question "what is digital media ethics (DME)?" DME confronts the ethical challenges evoked by digital media: the ongoing growth and transformations of these media thus spawn new ethical concerns and dilemmas.

Description (in English)

Douglas Rushkoff, author of Program or Be Programmed, quit Facebook in 2013 because “it does things on our behalf when we’re not even there. It actively misrepresents us to our friends, and worse misrepresents those who have befriended us to still others.” Using MySocialBook – an online platform that allows to print books from both personal Facebook profiles and the ones of friends and pages – I made a book out of the fan page that Rushkoff abandoned in 2013, selecting the period of time in which he was actively using it. (Source: http://silviolorusso.com/douglas-rushkoffs-new-book/ )

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Description (in English)

According to researches: a) search is the 2nd most used service on the web; b) people are using web search more and more and they trust their results, and c) people rarely read beyond the 2nd page of search results. These facts reflect the enormous power and influence the search engines (like Google, Yahoo, etc.) exert over us. This work intends to cause awareness about the issues related to the use of search engines on the web—many times not known by the search engine users—like privacy, control, data manipulation, source and reliability of data, top 10 dictatorship, among others

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By Scott Rettberg, 9 January, 2013
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Abstract (in English)

Digital Oracles" is a work that intends to cause awareness and reflection about the influence and power that the search engines on the web exert in our daily lives—not only online, but also offline—in determining our choices and paths. Privacy, control, trust, where the answers come from, the top10 dictatorship, existence, local filtering, utility and manipulation are among the raised issues.

(Source: Author's abstract, 2008 ELO Conference)

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Description (in English)

In January 2001 we started sharing our personal computer through our website. Everything was visible: texts, photos, music, videos, software, operating system, bank statements and even our private email. People could take anything they wanted, including the system itself, since we were using only free software. It was not a normal website, you were entering the computer in our apartment, seeing everything live. It was a sort of endurance performance that lasted 3 years, 24/7. Previously we were re-using and mixing other people’s work, while now we were sharing everything with everybody. Working with a computer on a daily basis, over the years you will share most of your time, your culture, your relationships, your memories, ideas and future projects. With the passing of time a computer starts resembling its owner's brain. So we felt that sharing our computer was more than sharing a desktop or a book, more than File Sharing, something we called Life Sharing. No social network existed at the time, and Life Sharing felt rather absurd, if not plain wrong. (Source: http://0100101110101101.org/home/lifesharing/index.html)

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