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Super Mario Bros.[b] is a platform game developed and published by Nintendo. The successor to the 1983 arcade game, Mario Bros., it was released in Japan in 1985 for the Famicom, and in North America and Europe for the Nintendo Entertainment System (NES) in 1985 and 1987 respectively. Players control Mario, or his brother Luigi in the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess Toadstool from Bowser. They must traverse side-scrolling stages while avoiding hazards such as enemies and pits with the aid of power-ups such as the Super Mushroom, Fire Flower, and Starman.

The game was designed by Shigeru Miyamoto and Takashi Tezuka as "a grand culmination" of the Famicom team's three years of game mechanics and programming. The design of the first level, World 1-1, serves as a tutorial for first-time video gamers on the basic mechanics of platform gameplay. The aggressively size-optimized profile was intended as a farewell to the Famicom's cartridge medium in favor of the forthcoming Famicom Disk System, whose floppy disks temporarily became the dominant distribution medium for a few years.

Super Mario Bros. is frequently cited as one of the greatest video games of all time, with praise on its precise controls. It is one of the bestselling games of all time, with more than 40 million physical copies. It is credited alongside the NES as one of the key factors in reviving the video game industry after the 1983 crash, and helped popularize the side-scrolling platform game genre. Koji Kondo's soundtrack is one of the earliest and most popular in video games, making music into a centerpiece of game design. The game inspired an expansive franchise including a long-running game series, an animated television series, and a feature film. Re-releases and cameos of the game are on most of Nintendo's following systems. Alongside Mario himself, Super Mario Bros. has become prominent in popular culture.

(Source: Wikipedia)

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Breath of Fire II[a] is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game was released on Wii's Virtual Console in North America on August 27, 2007. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007.

Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game,[3] the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.

(Source: Wikipedia)

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Soul Blazer, released in Japan as Soul Blader (ソウルブレイダー Sōru Bureidā), is a video game for the Super NES developed by Quintet and published by Enix. Soul Blazer was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994.

It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants.

(source: Wikipedia)

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Released for the Super NES in 1994, Illusion of Gaia successfully mixes elements from different game genres, including action, adventure and RPG. Controlling Will, a young survivor of a lost expedition, it is your mission to save the planet by collecting mystical items and battling evil creatures.

(Source: Nintendo)

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Terranigma, known as Tenchi Sōzō (天地創造, lit. "The Creation of Heaven and Earth")[1] in Japan, is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. Manga artist Kamui Fujiwara is credited with the character designs. Terranigma tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day.

It was published by Enix in Japan before Nintendo localized the game and released English, German, French and Spanish versions in Europe and Australia. The game has never been officially released in North America.

(source: Wikipedia)

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Secret of Mana, originally released in Japan as Seiken Densetsu 2,[a] is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.

The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence (AI) settings for computer-controlled allies.

The original version was released for the Wii’s Virtual Console in Japan in September 2008, and for the Wii U's Virtual Console in June 2013. The game was ported to mobile phones in Japan in 2009, and an enhanced port of the game was released for iOS in 2010 and Android in 2014. It was included in the Collection of Mana release for the Nintendo Switch in Japan in June 2017 and North America in June 2019. Nintendo also re-released Secret of Mana in September 2017 as part of the company's Super NES Classic Edition. A full 3D remake was released for the PlayStation 4, PlayStation Vita, and Microsoft Windows in February 2018.

(Source: Wikipedia)

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The Legend of Zelda: A Link to the Past[a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

A Link to the Past focuses on Link as he journeys to save Hyrule, defeat the dark lord Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced series staples such as parallel worlds and items including the Master Sword.

Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is widely considered one of the greatest video games of all time. Over four million copies have been sold worldwide. A Link to the Past was ported to the Game Boy Advance as A Link to the Past and Four Swords, and was ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console. In 2017, Nintendo rereleased A Link to the Past as part of the Super NES Classic Edition.[2] A direct sequel, A Link Between Worlds, was released for 3DS in November 2013.[3][4]

(source: wikipedia)

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Donkey Kong[b] is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games as well as one of the most popular arcade games of all time.

The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay.

Although Nintendo's American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios (later Universal Studios), alleging Donkey Kong violated its trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s.

(Source: Wikipedia)

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Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

(Source: Wikipedia)

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The Legend of Zelda: Ocarina of Time[a] is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe, Australia and New Zealand the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. Originally developed for the 64DD peripheral, it was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time.

The player controls Link in the fantasy land of Hyrule on a quest to stop the evil Ganondorf, king of the Gerudo tribe, from obtaining the Triforce, a sacred wish-granting relic. He travels through time and navigates dungeons to awaken the Seven Sages, who can seal Ganondorf forever. Ocarina of Time introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. Music plays an important role, as the player must learn to play numerous songs on an ocarina to progress. The game was reportedly responsible for increased interest in the instrument.

In Japan, more than 820,000 copies were sold in 1998, making it the year's tenth-bestselling game. During its lifetime, over a million copies were sold in Japan, with over seven million sold worldwide. The game won numerous awards and accolades and is considered by many to be one of the greatest video games ever made, with numerous publications having ranked it the best video game of all time. It is also the highest-rated game on review aggregator site Metacritic and the second highest-rated on GameRankings, behind Super Mario Galaxy, also made by Nintendo.

Ocarina of Time was followed by a direct sequel, The Legend of Zelda: Majora's Mask, in 2000. It was ported to the GameCube alongside Ocarina of Time Master Quest, an alternative version of the game with new puzzles, and was included in The Legend of Zelda: Collector's Edition in 2003. It was one of the few games ported to the iQue Player,[2] and was released on the Virtual Console service for the Wii in 2007 and Wii U in 2015. The rereleases were well received, though some critics felt the game aged poorly. A remake for the Nintendo 3DS, Ocarina of Time 3D, was released in 2011 with updated graphics and autostereoscopic 3D effects; it includes Master Quest's rearranged dungeons, absent from the Wii, Wii U, and iQue versions.

- Wikipedia

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