encyclopedia

By Daniel Johanne…, 25 May, 2021
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The lack of a shared vocabulary is a crucial obstacle on the path to a generalized, accessible body of knowledge about Interactive Digital Narratives. This describes a platform to solve this issue, developed in the EU COST action INDCOR (Interactive Narrative Design for Complexity Representations) - a community-driven encyclopedia, defining concepts and applications. Two similar and successful projects (The Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy) serve as examples for this effort, showing how community-authored encyclopedias can provide high-quality content. The authors introduce a taxonomy based on an overarching analytical framework (SPP model) as the foundational element of the encyclopedia, and detail editorial procedures for the project, including a peer-review process, designed to assure high academic quality and relevance of encyclopedia entries.

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By Hannah Ackermans, 6 April, 2021
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Overview and Instructions

Regardless of what opinions you hold about Wikipedia from a public information, crowd sourcing, labor, language, design, educational, disciplinary, organizational, or commercial perspective, we can all agree that the site and its rhetorical organization of knowledge have achieved wide global currency in the 21st c. Frequently cited to support the incredible power of networked based digital reference materials to improve or destroy society and its cultures as we know them, empower or exploit contributors, hasten or impede the distribution of common knowledge and globalization, or merely as one of the few wikis that ever fully realized the power of that medium on a planetary scale, the site and its many connotations have become a part of popular discourse and culture. Whether this networked public encyclopedia project harkens the realization or the death of 18th c. European rationalist projects to organize the world's knowledge is a topic for all of us to consider in the background as we engage with the generic and stylistic conventions of the site to create Wikipedia entries that take a speculative, as opposed to documentary, approach to depicting the facts of the world(s) we live in, have lived in, or may or could live in.  

 

What I will be asking you to do in this virtual ELO session is to invent some phenomenon, system, business, product, person, group, artifact, language, discipline, place, or event and to create a Wikipedia entry for it.  I invite you to use this exercise as a way to describe elements of fictional worlds the you have previously constructed or considered constructing, elements within or related to the fictional worlds constructed by others, or elements that are plausible extensions of the objective worlds we inhabit based on slight revisions of the historical and fact-based narratives that we generally rely on to understand them.  Using the constraints of Wikipedia and the creative possibilities in satire, we will imagine new social structures and technologies to comment on existing ones.  

 

An example of the first approach, which I refer to as "world building," would be naming and describing some physical location or space in a fictional world from a text or object that you have crafted, thought about crafting, or simply imagined.  An example of the second approach, which I refer to as "annexed world building" would be describing an element from a fictional world already created in existing fictions.  An example of the third approach, which I refer to as "subjunctive world building," would be to engage with the histories we generally take for granted or collectively acknowledge as factual as instead being contingent and to depict a something or someone (an object, person, phenomenon, place, system, etc.) that could exist if the current reality we live in, which is based to some extent on a specific sequence of events and their interpretations, had occurred or been received differently.  

 

Below, you will find some additional prompts and resources related to each of the three approaches.  If you would prefer to work in pairs or groups, please feel free to do so.  Please use this instapad space to record your notes and thoughts related to this exercise and this template to record your fictional Wikipedia entry.  At the end of 30 minutes, we will reconvene to share our entries and to discuss this exercise.  

 

(salon documentation)

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Description (in English)

In the 17th century, Leibniz proposed to create an encyclopedia that would bring together all the fields of human knowledge. This led him to be interested in the works of Raimundo Llull, Athanasius Kircher or John Dee and to anticipate the ideas of Vannevar Bush or Ted Nelson by several centuries.The book of the end of the world is also constituted as an encyclopedia, only, in this case, it is an unfinished and open corpus, providing a questioning about the space of identities and differences according to which we distribute, recognize and name our world.Reminiscent of Aloysius Bertrand, Marcel Schwob, or medieval bestiaries, The Book of the End of the World proposes the creation of different possible worlds, autonomous universes, each with its own order, laws, and regularities.The inclusion of hypertext works and the link to the book's site on the Internet emphasize the notions of non-linearity and bifurcation implicit in the conception of the work.

Description (in original language)

En el siglo XVII, Leibniz propuso crear una enciclopedia que reuniera todos los campos del conocimiento humano. Ésto lo llevó a interesarse por los trabajos de Raimundo Llull, Athanasius Kircher o John Dee y adelantarse en varios siglos a las ideas de Vannevar Bush o Ted Nelson.El libro del fin del mundo se constituye igualmente como una enciclopedia sólo que en este caso se trata de un corpus inacabado y abierto, proporcionando un cuestionamiento acerca del espacio de identidades y diferencias según las cuales distribuimos, reconocemos y nombramos nuestro mundo.Con reminiscencias de Aloysius Bertrand, Marcel Schwob o los bestiarios medievales, El libro del fin del mundo plantea la creación de diferentes mundos posibles, universos autónomos, cada uno con su propio orden, leyes y regularidades.La inclusión de trabajos hipertextuales y el vínculo con el sitio del libro en Internet enfatizan las nociones de no linealidad y bifurcación implícitas en la concepción de la obra.

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El libro del fin del mundo
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Description (in English)

A "recyclopedic" generator of contextually resistant associations Dérivepedia is a combinatory and recyclopedic text generator that recombines sentence fragments from 400 Wikipedia entries to generate specious entries for subjects ranging from Tadpoles And The History Of Weather Satellites To Pliny The Elder: Constructing Ambiguous Witch Trials; from Jimi Hendrix And The Psychology Of Cowpox To Ada Lovelace In The Age Of Cool-Weather Aromatherapy.

(Source: Dérivepedia, Talan Memmott)

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By Maya Zalbidea, 23 July, 2014
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9788497042574
8497042573
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255
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Abstract (in English)

In Escrituras nómades, Belén Gache has created an encyclopaedia that presents in a pleasant and documented fashion several centuries of game and experimentation with the text. Some of the sections are 'Conjuros', 'Espacialidades', 'Signos' and 'Temporalidades'. For Belén Gache writing is in a constant shift; revolving in a material formal, playing with it, living in the new electronic limbo (Translated by Maya Zalbidea) (Source: El País)

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Abstract (in original language)

La autora estudia la práctica de las literaturas no lineales a lo largo de la historia de la literatura. Si bien mucho se ha hablado sobre literaturas no lineales desde contextos cercanos a las teorías de los nuevos medios, este libro acentúa la continuidad de estas prácticas a lo largo de la historia de la literatura. Los nuevos dispositivos de escritura, surgidos a partir de tecnologías digitales, permiten alcanzar dimensiones antes no previstas en estrategias tales como la no linealidad de las tramas, la interactividad o el reparo en el aspecto perceptual de los signos. Sin embargo, este tipo de experiencias no son nuevas en el campo literario. Desde los "Carmina Figurata" hasta los poemas dadá, desde el "Tristam Shandy" de Lawrence Stern hasta los viajes africanos de Raymond Roussel, desde el "Coup de dés" de Mallarmé hasta el "Nouveau Roman", desde la verbivocovisualidad joyciana (Finnegan's Wake) hasta el concretismo, desde los lenguajes inventados por Velemir Khlebnikov hasta los "event scores" de Fluxus se han buscado formas de decir y de narrar que escapasen a modelos canónicos y automatismos lingüísticos.

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indice_nomades.pdf (57.94 KB)