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Super Star Wars: The Empire Strikes Back is a 1993 run and gun game for the Super Nintendo Entertainment System. It is the second game in the Super Star Wars trilogy and is based on the 1980 film The Empire Strikes Back. The original Super NES game was released in 1993. The game was followed by a sequel based on the next film in the Star Wars series, Super Star Wars: Return of the Jedi. Super Star Wars: The Empire Strikes Back was re-released on the Virtual Console in North America on August 24, 2009[2] and in the PAL regions on October 2, 2009, alongside the other games in the Super Star Wars series.

(Source: Wikipedia)

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Super Star Wars is a 1992 video game for the Super Nintendo based on the 1977 film Star Wars. It is the SNES equivalent of the Star Wars NES game. Super Star Wars features mostly run and gun gameplay, although it has stages which feature other challenges, such as driving a landspeeder or piloting an X-wing. It also features multiple playable characters with different abilities.

The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994).

(Source: Wikipedia)

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Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series.[5] In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using an array of weaponry.

The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor.[6] Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped to popularize multiplayer deathmatches in 1993, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable.

Quake features music composed by Trent Reznor and his band, Nine Inch Nails.[1] The overall atmosphere is dark and gritty, with lots of stone textures and a rustic, capitalized font.

(Source: Wikipedia)

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Breath of Fire II[a] is a role-playing video game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game was released on Wii's Virtual Console in North America on August 27, 2007. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007.

Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game,[3] the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.

(Source: Wikipedia)

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Soul Blazer, released in Japan as Soul Blader (ソウルブレイダー Sōru Bureidā), is a video game for the Super NES developed by Quintet and published by Enix. Soul Blazer was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994.

It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants.

(source: Wikipedia)

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Released for the Super NES in 1994, Illusion of Gaia successfully mixes elements from different game genres, including action, adventure and RPG. Controlling Will, a young survivor of a lost expedition, it is your mission to save the planet by collecting mystical items and battling evil creatures.

(Source: Nintendo)

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Terranigma, known as Tenchi Sōzō (天地創造, lit. "The Creation of Heaven and Earth")[1] in Japan, is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. Manga artist Kamui Fujiwara is credited with the character designs. Terranigma tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day.

It was published by Enix in Japan before Nintendo localized the game and released English, German, French and Spanish versions in Europe and Australia. The game has never been officially released in North America.

(source: Wikipedia)

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Secret of Mana, originally released in Japan as Seiken Densetsu 2,[a] is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.

The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence (AI) settings for computer-controlled allies.

The original version was released for the Wii’s Virtual Console in Japan in September 2008, and for the Wii U's Virtual Console in June 2013. The game was ported to mobile phones in Japan in 2009, and an enhanced port of the game was released for iOS in 2010 and Android in 2014. It was included in the Collection of Mana release for the Nintendo Switch in Japan in June 2017 and North America in June 2019. Nintendo also re-released Secret of Mana in September 2017 as part of the company's Super NES Classic Edition. A full 3D remake was released for the PlayStation 4, PlayStation Vita, and Microsoft Windows in February 2018.

(Source: Wikipedia)

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The Legend of Zelda: A Link to the Past[a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

A Link to the Past focuses on Link as he journeys to save Hyrule, defeat the dark lord Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced series staples such as parallel worlds and items including the Master Sword.

Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is widely considered one of the greatest video games of all time. Over four million copies have been sold worldwide. A Link to the Past was ported to the Game Boy Advance as A Link to the Past and Four Swords, and was ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console. In 2017, Nintendo rereleased A Link to the Past as part of the Super NES Classic Edition.[2] A direct sequel, A Link Between Worlds, was released for 3DS in November 2013.[3][4]

(source: wikipedia)

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Box art of The Legend Of Zelda: A Link to the Past
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Space Invaders (Japanese: スペースインベーダー Hepburn: Supēsu Inbēdā) is a 1978 arcade game created by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Within the shooter genre, Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.

Space Invaders was an immediate commercial success; by 1982, it had grossed $3.8 billion,[7] with a net profit of $450 million, making it the best-selling video game and highest-grossing "entertainment product" at the time. Adjusted for inflation, the many versions of the game are estimated to have grossed over $13 billion in total revenue as of 2016,[7] making it the highest-grossing video game of all time.

Space Invaders is considered one of the most influential video games of all time. It helped expand the video game industry from a novelty to a global industry, and ushered in the golden age of arcade video games. It was the inspiration for numerous video games and game designers across different genres, and has been ported and re-released in various forms. The 1980 Atari VCS version quadrupled sales of the VCS, thereby becoming the first killer app for video game consoles. More broadly, the pixelated enemy alien has become a pop culture icon, often representing video games as a whole.

Designer Nishikado drew inspiration from games like 1976's ball-bouncing game Breakout and the 1975 shooter game Gun Fight, as well as science fiction narratives such as The War of the WorldsSpace Battleship Yamato, and Star Wars. To complete development of the game, he had to design custom hardware and development tools.

(source: Wikipedia)

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