literal art

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The narrator of Alan Bigelow's Cody in Love may well be the most human-seeming machine (or machine-like human) viewers will meet in their lifetimes, warrantied or not. In a piece that's made for the screen (as well as about the literal and figurative ones we live behind every day), form meets content as the viewer must make a choice: Take Cody's intimate confidences at face value, or peek behind the already threadbare curtain that casts shadows over the (pre-code) lovesick musings of a man-machine's inner life.

Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

By Alvaro Seica, 6 May, 2015
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32.2
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overboard by John Cayley, with Giles Perring, is an example of literal art in digital media that demonstrates an 'ambient' time-based poetics. There is a stable text underlying its continuously changing display and this text may occasionally rise to the surface of normal legibility in its entirety. However, overboard is installed as a dynamic linguistic 'wall-hanging,' an ever-moving 'language painting.' As time passes, the text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. It does this by running a program of simple but carefully designed algorithms which allow letters to be replaced by other letters that are in some way similar to the those of the original text. Word shapes, for example, are largely preserved. In fact, except when 'drowning,' the text is always legible to a reader who is prepared to take time and recover its principles. A willing reader is able to preserve or 'save' the text's legibility.

(Source: Author's Abstract)

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"pianographique" is a "multimedia instrument" created in 1993 on CD-ROM and made available on the Web in 1996 by a French webarts collective. "pianographique" is a work of "programmatical literal art," a term coined by John Cayley. Letters are "literal" here: they tumble and morph automatically, and they can also be manipulated on occasion by the reader-interactor and/or generated by the program. The user of this work is presented with a keyboard on the screen that corresponds to the keyboard beneath her fingertips. Each letter of the user's keyboard, when pressed, produces a distinct sound score and an animation that can be displaced by the hand of the user working a mouse. Playing the "piano" of graphics and sound bites, the user can create an infinite number of verbal visual-aural collages, while hitting the space bar effaces all that has come before. The user can choose from a set of three sections to „write“ a story: "Sound System," Continuum," and "Pianoparole." Lamarque has programmed "pianographique" in such a way that the same constricted motions required to form a letter (curves and lines) are responsible, when digitally processed, for the letter's disfigurations. The swirling motions of the user's hand are mirrored on the screen only. These gestures render the letter illegible; its constituent marks are returned to protowriting, to the status of meaningless shapes and lines. Visually, "pianographique" becomes a work of post-concrete poetry accompanied by music. While the work is dadaistic and surrealistic, it also recalls dance and gestural movements or paintings by Cy Twombly and Robert Morris.

 (Source: "Digital Gestures" by Carrie Noland published in New Media Poetics.)

Technical notes

Shockwave, 32 bit browser required

By Eric Dean Rasmussen, 15 February, 2012
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Abstract (in English)

John Cayley dadas up the digital, revealing similarities of type across two normally separate, unequal categories: image and text. "Neither lines nor pixels but letters," finally, unite.

(Source: ebr First Person thread page)

Pull Quotes

A line is a string of letters, and letters are the "atoms" of textual materiality. Letters build words and lines in a manner that allows far greater significance and affect to emerge from modulation in processes of compositional or programmatological generation.

Linemakers, poets and writers generally, have long lost all claims to a mastery loaned to them by so-called print culture, by the discourse network of 1800. They must once again serve the literal matter of language, and as such they must serve the machine: typewriter, word processor, programmaton. Its literal symbolic materiality should, in turn, be recognised as intrinsically and necessarily, not only historically or momentarily, engaged with the entire gamut of cultural production that emerges from the generalised, networked use of programmable machines.

... [Kittler] provides us with one of the most sophisticated arguments explaining the most recent recasting and downplaying of the materiality of language, the subordination of line to pixel, in the context of so-called digital art and culture. How can one justify an engagement with verbal art, with language, when symbolic manipulation may be indistinguishable from the machinic symbolic? It's far too tempting for workers in sound and light to adopt this supposition or to proceed with their work on its basis, in a hypercool posthuman irrational.

Kittler's statement that there "would be no software if computer systems were not surrounded by an environment of everyday languages," (my emphasis) is crucial and telling. They are so surrounded.

I'm trying, as it were, to turn our attention from lines of verse to the letters of literal art and to place the latter in a significant constructive relationship with the pixels of digital graphic art. My argument is that the material manipulation of pixels derives, culturally, from an underlying gasp of the manipulation of letters.

For me digital characterises any system of transcription with a finite set of agreed identities as its elements. It follows that such a system allows: (1) programmatological manipulation of its constitutive elements (without any threat to their integrity); (2) invisible or seamless editing of cultural objects composed from these elements; and (3) what we now call digital ("perfect") reproduction of such objects.

The world of letters has played a crucial role in the development of digital art and culture. Text is indeed "the web's primary and foundational media" and the artists of texts are poets.

By Jill Walker Rettberg, 25 March, 2011
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In this paper I investigate the emergence of new writing and reading practices under the impact of digital media. Examining Cayley's poetic work riverIsland , I focus on what the poet himself calls “literal morphing.” These transformations of letters constitute, I argue, an important shift in poetic writing whose importance for literary analysis must be acknowledged. I conclude that poetic works in programmable media lead to a rethinking of concepts of surface and depth in relation to writing.

Creative Works referenced
Description (in English)

John Cayley, with Giles Perring and Douglas Cape.

overboard is an example of literal art in digital media that demonstrates an 'ambient' time-based poetics. There is a stable text underlying its continuously changing display and this text may occasionally rise to the surface of normal legibility in its entirety. However, overboard is installed as a dynamic linguistic 'wall-hanging,' an ever-moving 'language painting.' As time passes, the text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. It does this by running a program of simple but carefully designed algorithms which allow letters to be replaced by other letters that are in some way similar to the those of the original text. Word shapes, for example, are largely preserved. In fact, except when 'drowning,' the text is always legible to a reader who is prepared to take time and recover its principles. A willing reader is able to preserve or 'save' the text's legibility.

Giles Perring has developed generative music for the piece that follows similar procedures, and, in a future version, Douglas Cape will create a more elaborate parallel visual channel. overboard is still being developed. An installation version was shown at the p0es1s exhibition and colloquium in Berlin during February and March 2004. There is also a web-based version (see below). A brief article describing the inner workings of 'overboard' is published by 'dictung-digital' - 'Overboard: An Example of Ambient Time-Based Poetics in Digital Art.' dictung-digital 32 (2004) http://www.dichtung-digital.org/2004/2-Cayley.htm.

Technical notes

overboard requires a recent version of QuickTime to be installed on your system. At the time of writing, the current version of QuickTime is 7.0.3. overboard may work with earlier versions of QuickTime, but given the possible permutations, this is impossible (for me) to confirm. To hear the generative musical soundscape designed for the piece by Giles Perring, you must first download and install two 'sound font' files, following these simple instructions. - download the archive containing the files from the Shadoof .mac download site: http://homepage.mac.com/shadoof/FileSharing9.html. - if your browser doesn't do this for you, unpack the archive. - depending on your system, move the files 'overboard bell.sf2' and 'overboard rolls.sf2' into the following folders: Mac OS 9: System/Extensions/QuickTime Extensions Max OS X: Library/Audio/Sounds/Banks Windows XP: Program Files/QuickTime/QTComponents Please note, overboard was developed on the Macintosh and the text (in particular) looks better on this platform.

Contributors note

Giles Perring has developed generative music for the piece that follows similar procedures, and, in a future version, Douglas Cape will create a more elaborate parallel visual channel.