buzzfeed

Description (in English)

Cosmonet Games are a set of digital games that are designed around the idea of an indirect branching narrative. That is, instead of a player making direct choices on the game story (choosing to take the path to the left, saying no to the king, etc.) the player makes the inconsequential choices of everyday life that define the player character’s personality. The story then evolves based on the small choices, having them influence the big, uncontrollable events of the main story.Originally inspired by a mutual love of personality quizzes (Buzzfeed, specifically), designers Martzi Campos & Sean Bloom wanted to see if a game could be built solely on taking them. Cosmonet is set in a near future in an alternate universe where Russia won the space race. The game takes place entirely on the computer console of Lena, a bored cosmonaut who is stuck in space trying to teach birds how to fly in zero gravity. She converses with friends and family through chat, and conducts experiments, which the player has no direct control over, but in her down time she takes personality quizzes where the player makes her choices. Depending on her results, on such pressing issues as ‘what job should you have’ and ‘what kind of toaster are you’, Lena may or may not save her job, her relationship and the very birds she is training to fly.Cosmonet was originally created in 48 hours for the Global Game Jam, and left the creators excited to explore the concept of indirect branching beyond the scope of a personality quizzes. They went onto create a longer, more expansive game, From Ivan.From Ivan, the sister, or more accurately, brother piece to Cosmonet, takes place in the same shared universe as the original but focuses on Lena’s brother Ivan, who works a mundane job on earth as an HR representative. Ivan’s primary focus is on which is the most appropriate greeting card to send to co-workers for various events, and sorting through his mail. If Cosmonet is a love letter to personality quizzes, from Ivan is the same for the epistolary narrative by unfolding entirely in letters and notes sent to and from Ivan.Both games focus on the idea that how you choose to define yourself creates your story. Cosmonet is how you define yourself internally and how your convictions decide your fate, and in From Ivan it is how you relate to others that affects both the world around you and your own path.

Source: https://projects.cah.ucf.edu/mediaartsexhibits/uncontinuity/Campos/camp… 

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By Hannah Ackermans, 16 November, 2015
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Abstract (in English)

Over the past decade, expanding access to Big Data has produced a number of innovations in electronic literature and digital culture more broadly, ranging from Twitter bots, media art and generative poetry utilizing social data to vernacular creative writing, journalism and fictocriticism on platforms such as Tumblr and BuzzFeed. These divergent modes of expression all rely on the ability to find and sort high-volume, real-time, multimodal digital data – for example tweets, Instagram photos, animated GIFs, YouTube videos, SoundCloud audio tracks and more – and recombine them in novel works of bricolage. Yet despite the increasing prominence of these writing practices, they have received scant scholarly attention.

In this paper, I propose that we consider these works as a discrete class that employ a novel and distinctive orientation to literary craft: namely, the central writerly act inheres not in the crafting of sentences but in interfacing with data structures via search string manipulation. This process typically has three steps: first, a search string is constructed with primarily Boolean operators; next, the results are sorted via manual browsing or algorithmic filtering; finally, the disparate content is assembled together with traditionally crafted text or paratext into a coherent whole. I demonstrate the technique with two examples: the data-driven e-lit installation “Death of an Alchemist” by myself and Dr Andrew Burrell, appearing at ISEA2015, and the “Buzzademia” digital humanities initiative led by Mark Marino, which I have been closely involved in as a writer for BuzzFeed.

With its emphasis on repurposing online content, this emergent digital writing technique clearly must be understood as belonging to the broader ecosystem of remix culture; it also has obvious links to the conceptual poetry movement. However, the emphasis on optimizing data search sets these works apart from those related tendencies. Invoking Sigmund Freud’s analogy of the “mystic writing pad”, which has previously been compared with hypertext, I suggest that we understand this new poetics through a related metaphor: scratch art paper, a children’s toy that allows the user to trace an original figure that is wholly constituted by another, previously created drawing. Literary originality is, increasingly, expressed through the deployment of virtuosic search terms aimed at finding the creative work of others.

This nascent form of poetics is, I argue, a defining literary technique of the age of Big Data. Indeed, for several reasons, we may consider such writing as being not literary but post-literary. It often resists categorization under the rubric of “literature”, proudly associating with lowbrow and vernacular forms of communication. Such writing also eschews traditional models of literary authorship in favour of a liminal form of human-machinic agency. Finally, it is often pervasively multimodal, de-emphasizing the written word in favor of image, video and other non-verbal data.

The post-literary turn, if we accept that is what these forms of writing represent, offers some exciting new modes of creative expression. On the other hand, it may also be considered symptomatic of what Peter Sloterdijk has called the waning power of language – and the growing tyranny of images and data – under late capitalism. Reconceiving search strings as literature thus presents a tangled knot of opportunities and problems.

(source: ELO 2015 Conference Catalog)