travel

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Description (in English)

The main character in the Book App 'Bitterveld' travels with the Berlin S-Bahn and U-Bahn to different World War II memorials and observes fellow travelers. How are the observations and Wold War II connected? The major World War II events happened a long time ago, but are still relevant today.

Description (in original language)

In de Book App Bitterveld reist de hoofdpersoon met de Berlijnse S-Bahn en U-Bahn naar de verschillende herdenkingsmonumenten van de stad en observeert de medereizigers. Welk verband is er tussen die observaties en de Tweede Wereldoorlog? De gebeurtenissen van toen lijken lang geleden, maar hebben wel degelijk met onze tijd te maken.

Description in original language
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Contributors note

In de Book App Bitterveld reist de hoofdpersoon met de Berlijnse S-Bahn en U-Bahn naar de verschillende herdenkingsmonumenten van de stad en observeert de medereizigers. Welk verband is er tussen die observaties en de Tweede Wereldoorlog? De gebeurtenissen van toen lijken lang geleden, maar hebben wel degelijk met onze tijd te maken.

Description (in English)

Traveling While Black is a cinematic VR experience that immerses the viewer in the long history of restriction of movement for black Americans and the creation of safe spaces in our communities. Visit historic Ben's Chili Bowl and join patrons as they share and reflect on their experiences. Confronting the way we understand and talk about race in America, Traveling While Black highlights the urgent need to facilitate a dialogue about the challenges minority travelers still face today. (from Felix & Paul Studios' website)

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FEATURING SANDRA BUTLER-TRUESDALE, VIRGINIA ALI, THERRELL SMITH, COURTLAND COX, FRANK SMITH, DAVID STRADER, AMANDA KING & SAMARIA RICEDIRECTED BY ROGER ROSS WILLIAMSIN COLLABORATION WITH FELIX LAJEUNESSE & PAUL RAPHAELCO-DIRECTED BY AYESHA NADARAJAH PRODUCED BY FELIX & PAUL STUDIOS EXECUTIVE PRODUCERS BONNIE NELSON SCHWARTZ, RYAN HORRIGAN & STEPHANE RITUITPRODUCERS AYESHA NADARAJAH, JIHAN ROBINSON & LINA SRIVASTAVACINEMATIC VR TECHNOLOGY FELIX & PAUL STUDIOSVISUAL EFFECTS SUPERVISOR SEBASTIAN SYLWANLINE PRODUCTION SAILOR PRODUCTIONSIMMERSIVE SOUND HEADSPACE STUDIOMUSIC BY JASON MORANOCULUS EXPERIENCES EXECUTIVE PRODUCERS YELENA RACHITSKY & COLUM SLEVINSPECIAL THANKS TO BEN'S CHILI BOWL & THE ALI FAMILYTHIS PROJECT IS PART OF THE 10th ANNIVERSARY OF THE NEW FRONTIER AT SUNDANCE INSTITUTE AND IS SUPPORTED BY THE JOHN D. AND CATHERINE T. MACARTHUR FOUNDATION, IN ASSOCIATION WITH THE NEW YORK TIMES OP-DOCS

Description (in English)

An explosion sends you, the reader, from your boat in the Mediterranean into what Homer called the salt immortal sea only to be rescued by a mysterious ancient watercraft. Aboard this boat, you encounter allegorical characters from ancient and modern times, locked in a dangerous power struggle, passing secrets, currying favor, creating enemies, and fostering unrest. In this interactive story, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. The story of the refugee is a harrowing reality reimagined here in terms of sirens and cyclops, not to make the horrors of war fanciful but to render the tale of the most abject and disenfranchised of global citizens in epic terms. In Salt Immortal Sea, we explore the international crisis of the refugee by placing the reader on a boat leaving Syria, set adrift on an indifferent, turbulent sea. Choosing from one of nine iconic positions in the refugee crisis, the interactor can explore tales of misfortune while trying to survive. What does it take to survive this existential journey with humanity in tact? How can one negotiate the turbulent waters and the whims of unseen gods and foreign powers in the human tragedy of a proxy war? Salt Immortal Sea will be presented as a stand-alone iPad app (which can be projected or viewed on the device itself). An earlier version of Salt Immortal Sea was displayed in installation form at ELO 2017 in Porto.

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Description (in English)

Opening in the center of the international refugee crisis, this playable story places the interactor in the position of the refugee. As the tale opens, an explosion sends the interactor from the comfort of a ship into the salt immortal sea. Rescued by a mysterious boat the player encounters eight other passengers, drawn from the present and the ancient past. However, one of these passengers has angered the gods, and unless the player can discover which, all will face their wrath. However, finding that secret is no easy task. Each passenger harbors secrets that pit them against each other in an allegory of contemporary global crisis. Choosing from one of nine iconic positions in the refugee crisis, the interactor can explore tales of misfortune while trying to keep the shipmates in balance by collecting and circulating secrets. In this tale, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. It is a tale of the eternal return to proxy wars and the challenge of achieving some semblance of world peace. The story of the refugee is a harrowing reality reimagined here in terms of sirens and cyclops, not to make the horrors of war fanciful but to render the tale of the contemporary global conflict in timeless, epic terms. What does it take to survive this existential journey with humanity in tact? How can one negotiate the turbulent waters and the whims of unseen gods and foreign powers in the human tragedy of a proxy war? The Salt Immortal Sea will be set up as an installation that invites a primary interactor to make choices while a larger group can watch the story’s progression play out.

The primary interface will be an iPad. LED lights spread in the room will represent the characters aboard the ship, lighting up when the player interacts with them. The reading experience can take 5-30 minutes, depending on depth of exploration. Platform: Ink + Unity Displays on IPad, (also PC or Mac).

(Source: ELO 2017: Book of Abstracts and Catalogs)

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Salt Immortal Sea
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Salt Immortal Sea 2
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Description (in English)

I partially uncovered Flora's story through a well-worn stack of postcards at a dusty Midwestern estate sale in the summer of 1999. She had spent many months during the 1940s traveling alone across the United States and had consistently sent postcards back home to her mother in Peoria, Illinois. When I happened across her hand-written cards at the dissolution of her own estate, I was taken with the stories her cards revealed. I felt as though Flora and I had similar worldviews, and I easily felt a connection to her themes of freedom, loneliness, youth, death, memory and love. "Who Is Flora" is a dialog between Flora's travels and my interpretations. The story itself is presented on-line through a series of interactive screens. In addition to Flora's screens, my own screens share my reflections and thoughts, which are laid out visually to the right of Flora's stories. Graphic design, sound, motion, and text help further the sense of time and place to draw the reader more fully into the experience. Since this story is also a website it is constantly growing and changing; pieces are added as others are changed and deleted as the story grows.

(Source: Artist's description from the ELO 2002 State of the Arts Gallery)

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Flash 5

Description (in English)

The great Japanese travel artists - Basho, Hiroshige, Soseki - are used as models for a digital journal about traveling the Tokaido train line (Kyoto-Tokyo) with my daughter. Working against the implicit linearity of the journey-the forward motion of the train-the six-minute video loop, with generative haiku, is designed to evoke the ephemeral jolts of contemporary travel and to uncover the moments lost in any narrative retelling.

(Source: Author's description)

I ♥ E-Poetry entry
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Description (in English)

What happens with an essay when it abandons the set form of book pages, and steps out into the internet's virtual space? Webessay is an invitation into a digital meta-essay: an enormous text-tapestry of quotations, photos, rt and music produced from the two essayists associations and personal library, and arranged into four metaphorical trips: the scientific expedition, the internal journey, the big city holiday, and space tourism. The travelers move past over fifty different stops in all, and are sketched out with the help of many hundreds of airmail-striped envelopes. The program is organized so that the traveler can follow the predetermined routes' tracks, or take a spontaneous trip with the help of self-selected links. You can search in the depths, surf freely away in a labyrinth of hypertexts, or you can choose to be led by the webessay's composition. You're guaranteed to get lost, and find something you weren't expecting.

Description (in original language)

Hvad sker der med essayet, når det forlader bogsidens faste form og træder ud i nettets virtuelle rum? Webessay er et bud på et digitalt meta-essay: et svimlende tekstvæv af citater, fotos, kunst og musik iscenesat ud fra de to essayisters associationer og personlige bibliotek og tilrettelagt som fire metaforiske rejser: den videnskabelige ekspedition, den indre rejse, storbyferien, rumturisme. Rejserne bevæger sig forbi over et halvt hundrede forskellige stop i alt og aftegnes ved hjælp af flere hundrede luftpost-stribede kuverter. Programmet er tilrettelagt, så den rejsende enten kan følge ruternes forudbestemte spor eller tage på spontane udflugter ved hjælp af håndplukkede links. Man kan søge i dybden, surfe frit af sted i labyrinten af hypertekster, eller man kan lade sig lede på vej af webessayets komposition. Der er garanti for, at man farer vild og finder noget, man ikke ventede.

Description in original language
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Webessay - first lexia
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Contents of another "envelope" on the "inner journey"
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Contents of an "envelope" on the "inner journey"
Description (in English)

A hypertext fiction about the death of the author, the relationship between the reader, the author, and the text, travel, life, and death. Links in the text launch paratexts, which are juxtaposed with the 70 fragments of the "main" story. Readers can navigate the work by selecting individual fragments or by moving at random through the text, by clicking to animate and irritate the dead author.

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Requires Internet Explorer to function properly.

Contributors note

Images by Shelley Jackson

Description (in English)

n this hypertext novel Bobby Rabyd [Robert Arellano] explores the pop-cultural shadow-side of 1969—from the moon landing to the Manson murders, from a Vietnam veteran's PTSD to a rock star's idolatry, from the love-in at Woodstock to the murder at Altamont—by relating intermixed stories and emphasizing graphics and music.

(Source: Electronic Literature Directory)