sound composition

Description (in English)

Inspired by poems by António Gedeão, António Ramos Rosa, Fernando Pessoa, Herberto Helder, Miguel Torga and Ruy Belo. Commissioned by the Museum of the Tree of Alto Minho, Portugal. Combinatory poetry with lexicon of flora from Northern Portugal.

Description (in original language)

Inspirado em poemas de António Gedeão, António Ramos Rosa, Fernando Pessoa, Herberto Helder, Miguel Torga e Ruy Belo. Encomenda do Museu da Ávore do Alto Minho, Portugal. Poesia combinatória com léxico de flora do Norte de Portugal.

Description in original language
Screen shots
Image
Contributors note

Rui Torres: txt, xml, html, jpg; Nuno Ferreira: js, html; Luís Aly: snd

Description (in English)

Adventures with inter-linguistic combinatorial poetry, machine translation and text-to-speech.

Description (in original language)

Aventuras com poesia combinatória inter-linguística, tradução automática e text-to-speech.

Description in original language
Screen shots
Image
Description (in English)

Textual engine, with sound, from texts and lexicon by Fernando Pessoa and Sophia de Mello Breyner Andersen. Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2009)

Description (in original language)

Motor textual, com som, a partir de textos e léxico de Fernando Pessoa e Sophia de Mello Breyner Andersen. Retextualização para HTML+CSS+XML+JS de poemas originalmente criados em Flash/ActionScript (2009)

Description in original language
Other edition
Screen shots
Image
Do Peso e da Leveza
Contributors note

Rui Torres: txt, html, css, xml; Nuno Ferreira: js, html; Nuno M: vox

Description (in English)

Digital poems by Rui Torres, through Antonio Ramos Rosa, with words silenced bodies and shadows. 

Description (in original language)

Através de António Ramos Rosa: com palavras corpos silêncios e sombras

Description in original language
Screen shots
Image
Contributors note

txt, pdf, xml: Rui Torres js: Nuno Ferreira vox: Nuno M Cardoso snd: Luís Aly

By Hannah Ackermans, 29 October, 2015
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Abstract (in English)

The participants of the workshop, experts from the field of IT and computer technologies, are acquainted with the concept and history of sound sculptures, learn about the technologies used in this field, and participate in a poetic media performance by Machine Libertine.

Art in public space shapes the character of the city, more traditional statues and public monuments in the city usually don’t have sound incorporated into them. Nevertheless, they are surrounded by a variety of sounds: noise from construction, talking, the hum of machinery, etc. – a steady stream of such sounds we call “sound pollution”. One of the ways to improve the climate of public spaces and to eliminate sound pollution is via sound design. Sounds of the city are included into the composition of the works, transforming them into a harmonious piece of music. A therapeutic oasis is formed around a sound sculpture, a special space for respite from the busy rhythm of the city. Interactivity is a central element of a sound sculpture: the sound parameters are determined by the audience, the data on the time of day, time of year, weather conditions, etc. Such multi-channel sound composition is designed to breathe life into static sculptural artifacts, as well as to create harmonious sound aesthetics for the urban environment.

(source: ELO 2015 catalog)