sound design

Description (in English)

Sound Spheres combines computational digital media and storytelling techne to provide an interface with which users can create and experience interactive aural narratives. Sound Spheres was conceptualized and created to encourage active engagement with sound sources (the colored spheres) representing narrative elements. Participants may engage these sound spheres to construct aural narratives using multiple interactive techniques. As participants do not know the contents of sound spheres, narratives constructed using this technique are serendipitous, similar to actively tuning a radio from one station to another, hoping to find interesting aural content. Meaning is supplied by the participant's interpretation, which, in turn, depends on memory, cultural context, and previous hearing experiences. Sound Spheres suggests that engaging narratives can be created from non-dialogic sound sources. And, through its remix of radio, aural narratives, and non-linear composition, Sound Spheres demonstrates new methods for creating and experiencing interactive digital storytelling.

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Aiptek video camera; Flip4Mac; iMovie; Filmora; Audacity
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All Rights reserved
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Description (in English)

hatchet    (video - 29 seconds, in color with sound)

hatchet is a fright of fancy - a concrete poem part rage, part fear. Decapitated segments are propelled in phonetic sequences suggesting threat, violence (domestic violence, stalking, rape) and escape. Words moving, pulled, hacked, torn and swallowed in a scream and blood red tear-drop; fighting flies; a “hatchet” refrain in whispers chugging like a train or train of thought locked in madness or fear. Audio recordings of trains squealing, a girl’s metallic screams and a cloying backdrop of “Tonight You Belong to Me” sung by Patience & Prudence are used, in part, to depict the tumbling psychological confusion often resonant in these crimes (e.g., she was asking for it; I made him mad; etc.). 

 

Sonically layered, pictorial and linguistic, functioning as text and subtext, words in hatchet are expressive through their shape,  color  and motion.  Unsynchronised from any audible words in the turbulent passage of the short piece, their chaotic silence corresponds conceptually to that of victims in predatory or violent relationships – e.g., historically, in the literal and judicial suppression of a victim's voice (or that of any powerless member of an unequal relationship). While reminiscent of aesthetic tropes in graphic novels,  the prominence of the text here is meant to evoke, on a visceral level, the shock and physicality of violence. At times unmasking the action or a memory of violence – catch her, hit her – and the pleas of protest erupting and disappearing throughout, a simmering persistence of revenge (fantasy) finds expression beyond words, through violence turning in on itself and an escape through that violence turning outward.

 

The brevity of the piece is intended on many levels. Aesthetically, each frame and sound bite is treated as elements in any work of art (e.g., painting, poem or soundwork) would be – that is, only what is precisely and perfectly necessary for aesthetic, conceptual, dramatic reasons is there.  The brevity is conceptually relevant as the video depicts a kind of powerlessness or diminutive position of the protagonist, the relationship of smallness to large, and relative largeness or smallness - forces, physicality and claustrophobic space.  Using essential aspects of the medium, time and rhythm, brevity and pace here mimic the kind of internal timing of memory, of fleeting thought, of instances of violence experienced, witnessed, remembered. 

 

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By Hannah Ackermans, 29 October, 2015
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Abstract (in English)

The participants of the workshop, experts from the field of IT and computer technologies, are acquainted with the concept and history of sound sculptures, learn about the technologies used in this field, and participate in a poetic media performance by Machine Libertine.

Art in public space shapes the character of the city, more traditional statues and public monuments in the city usually don’t have sound incorporated into them. Nevertheless, they are surrounded by a variety of sounds: noise from construction, talking, the hum of machinery, etc. – a steady stream of such sounds we call “sound pollution”. One of the ways to improve the climate of public spaces and to eliminate sound pollution is via sound design. Sounds of the city are included into the composition of the works, transforming them into a harmonious piece of music. A therapeutic oasis is formed around a sound sculpture, a special space for respite from the busy rhythm of the city. Interactivity is a central element of a sound sculpture: the sound parameters are determined by the audience, the data on the time of day, time of year, weather conditions, etc. Such multi-channel sound composition is designed to breathe life into static sculptural artifacts, as well as to create harmonious sound aesthetics for the urban environment.

(source: ELO 2015 catalog)

Description (in English)

Big Swing is a semi-non-linear, online narrative that mixes text, photography, sound design, video and interactivity. The story is designed to be explored rather than read. Delivered in semi-non-linear modules, the piece attempts to introduce and resolve tension in the manner of a traditional narrative, while still providing the user some degree of choice and control.

Exploring the story: Click on the small squares and words to reveal story fragments. Yellow words connect to the next chapter.

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Technical notes

Exploring the story: Click on the small squares and words to reveal story fragments. Yellow words connect to the next chapter.

Contributors note

Authored by Kenneth CalhounPhotography by J McMertyFeaturing Martha Pentecost and Matt Hunter