philosophy

By Ana Castello, 16 October, 2017
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1553-1139
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Abstract (in English)

In his review of Martin Paul Eve’s Pynchon and Philosophy: Wittgenstein, Foucault and Adorno, Julius Greve situates this new book on Pynchon within the upheavals produced by speculative realism and contemporary discourses on materialism. In doing so, Greve reminds us of what was always already the case: the literary-philosophical relevance of Pynchon, which turns out to be all the more inescapable in contemporary political climates.

Source: Author's abstract

By Ana Castello, 16 October, 2017
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1553-1139
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Afterthoughts on the end of the sixties, the death of the author, the rise of Theory and the fall of humanism.

Source: Author's abstract

By Filip Falk, 13 October, 2017
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CC Attribution Non-Commercial No Derivatives
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Technocapitalism began as a set of essays collected in 2002 to be the first in a series of Alt-X Critical E-books.

Under the "technocapitalism" thread, ebr authors regard technology as neither utopian nor neutral, but as capital. As everyday life becomes further defined by communications, automations, and informatics, technology shapes our languages, animates our environments, and fosters our relationships. Techno-logic assures us that it applies scientific knowledge to the practical aims of human life, bringing planning, design, and growth. Yet, this is a conservative philosophy that serves to reign in technologies. The essays gathered in this thread (circa 2003) by Marc Bousquet and Katherine Wills fleshed out some of the social relations of exploitation created by this harnessing of information technologies, especially in the university and through the web. A decade later, the essays assembled by Aron Pease explore our current era of technocapitalism more broadly. As the techno club prepares its citizens for permanent war in the global state, we can also observe a technocapitalist imaginary, exemplified in the wildest fantasies of postmodern fiction and transdisciplinary discourse, pointing a way through.

(Source: EBR)

By tye042, 5 October, 2017
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Paisley Livingston on Stanislaw Lem and the history and philosphy of Virtual Reality.

The technologies and speculations associated with “virtual reality” and cognate terms (such as “cyberspace”) have recently made it possible for scores of journalists and academics to develop variations on a favorite theme - the newness of the new, and more specifically, the newness of that new and wildly different world-historical epoch, era, or Zeitgeist into which we are supposedly entering (and on some accounts, have already entered) with the creation of powerful new machines of simulation. The innovative powers of the machines of virtual reality are so extensive, it would seem, that they are even supposed to be able to achieve the extraordinary feat of revitalizing that tired journalist genre, “gee-whiz” scientific reporting. “Gee whiz,” one can now read, “you just put on a data glove and don the head-mounted display helmet, and step right into a whole new world where the old reality - and even the tired, old-fashioned notion of reality as such - gets replaced by the non-existent reality simulated by the machine. You can fight battles and have sex with people who aren’t anywhere near you, or who never even existed. Why you can actually, I mean really, interact with an illusion!”

By tye042, 26 September, 2017
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Linda Brigham hypercontextualizes contemporary philosophy.

Although a hard-copy book and a hypertext essay hardly present us with apples and oranges, this particular pair troubles the work of comparison. This trouble is not simply a matter of form. Content-wise as well, Arkady Plotnitsky’s interdisciplinary exploration of poststructural metaphysics (or “meta-physics”) and David Kolb’s meditation on the textuality of philosophy relate to each other in a fashion at once too intimate and divergent. Like Blake’s Clod and Pebble from the Songs of Experience, they are contraries, or, to pick up the theme, “complementary.” As Blake would insist, though, it is through such contraries that progress happens.

 

By Malene Fonnes, 22 September, 2017
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In this review of Timothy Morton’s Hyperobjects, Robert Seguin contemplates the implication of the text’s eponymous subject on art, philosophy, and politics. The “hyperobject,” a hypothetical agglomeration of networked interactions with the potential to produce inescapable shifts in the very conditions of existence, emerges as the key consideration for the being in the present.

(source: http://electronicbookreview.com/thread/criticalecologies/hurts)

Description (in English)

The initial idea of The Cosmonaut came from a suggestion that we work on the story of Ed Aldrin, bringing it to the digital environment. Of course, the philosophical or anthropological record did not seduce us in any way, but the possibility of fictionalizing a history of religious conversion (or reconversion). On the surface, what is known of this episode is that Aldrin, having remained alone in the Lunar Module while Neil Armstrong made his historic walk ( a small step for a man, a great leap for mankind ...), had a kind of religious epiphany. From there, he became (or came to be) a convicted Christian. On top of that, we proposed to change the location of the epiphany, which became a spacecraft in outer space, orbiting the Moon. The astronaut, on the other hand, would be a cosmonaut because of the etymological implications of this term

source:https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-928…

Multimedia
Remote video URL
By Alvaro Seica, 1 June, 2016
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ISBN
978-1-118-68059-9
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Abstract (in English)

This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

  • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
  • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
  • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
  • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
  • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities(Source: Publisher's website) 

 

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Description (in English)

Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it accurately reflects, and comments upon, the electronic environment in which we live, work and play. "In effect", the artists say, "triggerhappy becomes a folly. A self-defeating environment looking at the relationship between hypertext, authorship and the individual." They cleverly recontextualise existing representations and subject them to active manipulation on the part of the viewer, who becomes an unwitting participant in a meaningless game of "info-war".

-- Michael Gibbs, 1998

(Source: http://www.thomson-craighead.net/docs/thap.html)

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Triggerhappy by Thomson & Craighead (screen shot)
By J. R. Carpenter, 24 March, 2014
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9780745662534
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xi, 170
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Librarian status
Approved by librarian
Abstract (in English)

Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today's discussions of culture and media. Indeed Western thought has long construed media as a grand choice between two kinds of interfaces. Following the optimistic path, media seamlessly interface self and other in a transparent and immediate connection. But, following the pessimistic path, media are the obstacles to direct communion, disintegrating self and other into misunderstanding and contradiction. In other words, media interfaces are either clear or complicated, either beautiful or deceptive, either already known or endlessly interpretable. Recognizing the limits of either path, Galloway charts an alternative course by considering the interface as an autonomous zone of aesthetic activity, guided by its own logic and its own ends: the interface effect. Rather than praising user-friendly interfaces that work well, or castigating those that work poorly, this book considers the unworkable nature of all interfaces, from windows and doors to screens and keyboards. Considered allegorically, such thresholds do not so much tell the story of their own operations but beckon outward into the realm of social and political life, and in so doing ask a question to which the political interpretation of interfaces is the only coherent answer. Grounded in philosophy and cultural theory and driven by close readings of video games, software, television, painting, and other images, Galloway seeks to explain the logic of digital culture through an analysis of its most emblematic and ubiquitous manifestation – the interface. (Source: Polity Press)