classics

By Alvaro Seica, 1 June, 2016
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978-1-118-68059-9
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Abstract (in English)

This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

  • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
  • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
  • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
  • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
  • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities(Source: Publisher's website) 

 

Description (in English)

"...and by islands I mean paragraphs" casts a reader adrift on a sea of white space extending far beyond the horizon of the browser window, to the north, south, east and west. Navigating (with mouse, track pad, or arrow keys) reveals that this sea is dotted with islands... and by islands I mean paragraphs. These paragraphs are computer-generated. Their fluid compositions draw upon variable strings containing fragments of text harvested from a larger literary corpus - Deluze's Desert Islands, Shakespeare’s The Tempest, Defoe’s Robinson Crusoe, Bishop's Crusoe in England, Coetzee's Foe, Ballard's Concrete Island, Hakluyt's Voyages and Discoveries, and lesser-known sources, including an out-of-date guidebook to the Scottish Isles and an amalgam of accounts of the classical and possibly fictional island of Thule. "Individually, each of these textual islands is a topic – from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing islands. In this constantly shifting sea of variable texts one never finds the same islands twice... and by islands, I do mean paragraphs."

I ♥ E-Poetry entry
Pull Quotes

Islands are a perfect topic. Topical islands come forward only under the condition that one is thoroughly lost. They are paragraphs. They show that insularity is a formal determination. Isolated writing is always without grammar or dictionary. The castaway constantly invokes the reader.

The island upon which I was cast away was a great rocky hill with a flat top. I thought I was to spend the rest of my days there. I might just as easily have been cast away on an island home of some foreign adventurer gone mad with solitude. An island without seed. I was carried by waves. I pursue with my own dull story. They say Britain is an island too, a great island. In every story there is a silence. Was it effrontery to say that? Questions echo in my head without answer. The world is full of islands. I am saved.

The island pointed towards the west and the decling sun. The forgotten traffic forced on relentlessly. Plunging through the grass. For the first time since the crash, clear of mind. Ten thousand pounds. You'll be able to buy the island. The grass festered over the ground.

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...and by islands I mean paragraphs || J. R. Carpenter
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...and by islands I mean paragraphs || J. R. Carpenter
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Description (in English)

The online interpretation of Homer's classic The Iliad, transformed for computer multimedia by Barry Smylie, Jeff Wietor, Susan Katz, and Ryan Douglas is an excellent example of an attempt to take a classic work of literature and adapt to the particular affordances of the contemporary computer. Produced from 1999­‐2007, this work not only produces a contemporary interpretation of the classic, but also tracks some of the new media shifts that occurred from the late 1990s to the present. The multimedia work allows the reader to switch between the text of Samuel Butler's translation of The Iliad and contemporary multimedia interpretations of several sorts. For the first nine books of The Iliad, this translation takes the form of illustrations, collages produced in Photoshop, which mix classical imagery, such as statuary and Grecian urns, with more contemporary imagery. The battles between the Greeks and Trojans in this version include imagery from professional wrestling shows, advertisements, and American football contests. Helen is represented with imagery reminiscent of soap operas of soft‐core pornography.As they move through the project and through the later books of The Iliad, Smylie and his collaborators use multimedia in more complicated ways. Portions of the Iliad are retold as an online radio play, and short animated movies, even as mock video games, in which the player can throw spears or shoot arrows. The outcome of any of these games is however predetermined, to fit with the exact details of the epic. The reinterpretation of The Iliad is an excellent experiment, both in attempting to bridge the language of epic with contemporary media vernaculars, and in its playful engagement with some of the many different media modalities available to authors creating work for the computer.(Source: Scott Rettberg "Old Wine in New Bottles")

By Eric Dean Rasmussen, 10 March, 2011
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978-1-4051-0321-3
978-1-4051-6806-9
Record Status
Abstract (in English)

This Companion offers a thorough, concise overview of the emerging field of humanities computing. 

  • Contains 37 original articles written by leaders in the field. 
  • Addresses the central concerns shared by those interested in the subject. 
  • Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. 
  • Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.(Source: publisher's website) 

 

Description (in English)

In this piece, the internet user is regarded as the Hercules of the Internet. Often, he has indeed the impression to have to achieve Herculean labours. It can be a question of blocking popups which keep coming when one would like to see them disappear (the Lernean Hydra), cleaning the inbox of its spam (the Augean Stables), driving away the advertising banners (the Stymphalian Birds) or retrieving specific information (the Belt of the Queen of the Amazons)... This work draws upon the mythology of everyday life. It does not consist in showing the tragedy of existence, but in transforming our daily activities into a myth. It is consequently a question of experiencing technology in an epic - but also humoristic - mode.

(Source: Author's description)

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12 labors Hydra/ Popups
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Contributors note

Aymeric Brisse, Adrien Pegaz-Blanc, Jérémie Lequeux, Mikael Labrut, Christopher Espargeliere, Mathieu Brigolle