technology

Description (in English)

When Los Angeles shut down in March 2020 due to the pandemic, and most cities became ghost towns, I returned to making art for the screen, developing what has become a dynamic and multi- layered artwork that is readily disseminated. One of the things that thrilled me about making art for the internet (net art) was that it could exist beyond the traditional gallery space. I saw it as a new form of public art, easily accessible to all and a viable platform where unconventional narratives could be created by combining photographic images, drawings, short poetic texts, and animations through a succession of linked pages. The viewer actively “clicked” on images and words to engage with the work and move through the site. 

Since the beginning of the Pandemic, (March 2020) I have been creating a net art project that in many ways is a pandemic journal with reflections about what I see around me as I walk in my neighborhood (Santa Monica, CA) as well as react to events world-wide. I have created images, roll-overs, texts and animations. The site has about 200 pages (or more). It lives within an earlier net art project called Ghost City (www.ghostcity.com) and because it stems from the "S" square on the Ghost City website, I have called it Avenue S (www.ghostcity.com/avenue-s). To navigate one clicks on the red squares at the bottom of each page ( … ). Avenue S is a visual record of these disconcerting times as it includes imagery related to the pandemic and interpretations of this fraught national and global political moment. The project has become a document of this extraordinary moment in time that unveils regularly like a serialized novel. 

Returning to net art recently has been both a challenging and rewarding experience: challenging as I have had to relearn a lot of the HTML code used to create interactive webpages and rewarding because I love using this medium to create work. It is a pleasure every day to be inspired by what I see and to imagine an interactive scenario while I walk and then come home and create it. This immediacy engenders a feeling of freedom and is why I gravitated to net art originally. It is a dynamic and interactive form of art that can be experienced by anyone, anywhere, anytime. 

(Source: Author's description)

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By Lucila Mayol Pohl, 17 October, 2020
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Journal volume and issue
The New River Spring 2018 Issue
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Abstract (in English)

The world as we know it is changing: drones can deliver burritos, cars can drive themselves, all movies are remakes, and our middle school math teachers were all wrong – we do always have a calculator in our pocket. Welcome to the future! We’re talking about your smartphone. These small rectangular devices have affected nearly every aspect of our lives. New media is no exception. For this issue, we have curated a collection of pieces, both desktop and mobile, that exemplify all that new media has to offer in this future we live in.

(Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html)

By Lucila Mayol Pohl, 17 October, 2020
Publication Type
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Year
Journal volume and issue
Spring 2018 Issue
ISSN
ISSN 2151-8475
License
All Rights reserved
Record Status
Abstract (in English)

The world as we know it is changing: drones can deliver burritos, cars can drive themselves, all movies are remakes, and our middle school math teachers were all wrong – we do always have a calculator in our pocket. Welcome to the future! We’re talking about your smartphone. These small rectangular devices have affected nearly every aspect of our lives. New media is no exception. For this issue, we have curated a collection of pieces, both desktop and mobile, that exemplify all that new media has to offer in this future we live in.

Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html)

Critical Writing referenced
By Jorge Sáez Jim…, 24 November, 2019
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Abstract (in English)

My work is an ongoing studio of experiments thinking about where writing can occur. After migrating from the page to the computer, it travelled between social sites back into installations, performances and laboratory media. My exploration of what I see as an explosion of technical spaces has led me to think about the tendency underneath that, an industrialized scientific method, as the chief writing medium of our time. Technology and computers yes, but this is held up by the material-knowledge spaces that incubate their growth - this tangible grounding moves the technological into biological space.

While biotechnology is an extension or an epistemological contextualizing of technology, it is also a marked regression. Inscription itself starts largely in biotechnologies and continually returns to its materials. This coupled with the accelerationist destiny of drowning the new as the old, makes for a techne both ephemeral and nonsemantic. It is this newness and tradition, meaninglessness and evocative saturation that makes the biomaterial both entirely cumbersome in an archival sense and yet persistently present.

These are the first and last materials for us, while the archive will be much more suited to the alien race that succeeds us - that is the inhuman temporality we explore with foreign materials. Biology is quite different, entirely recognizable and yet as rapid fire commerce something as frenetic as anything but whose proximity reads far more teleologically monstrous.

In this interest I have explored a lab of biology - from the biomaterial that contrasts with the mined strangeness of the industrial machine, to the biosensing interface which add difficulty and complication to interactive work. In many ways unruly and impractical and yet the arduous process of cultivating new spaces, new biocultural situations, returns as the rational basis for literary exchange. The domestication of the other giving place to of cultural activity and the resistive fragmentation of this tendency creating the means for paradigmatic rupture. Where the computation of woven cloth meets an organism's electrochemical signalling.

This paper will start by exploring Platonic Formalism as Techne without instantiation. In a concurrently anti-aesthetic and morally rationalist manner, Plato's space for any artistic enactment requires a social engagement utilizing a logical method. This is mathematics without technology, or the semantics of the structured without any methodology for construction and preservation. Analytically speaking, we are given a dialogic picture of the ghost in the machine.

This phrase, used critically by Gilbert Ryle to take apart the mental dualism of Descartes, can contrast with Kierkegaard's appreciation of the thinker - that is, the personal reasoning of Descartes, Socrates debating himself (as he often does). Rationalism takes the form of logical structures that roam the imaginary and hypothetical, a sheerly literary game (Kierkegaard's first stage) in a manner described by absence. A negative machinic aesthetics.

Randy Adams, the Canadian digital poet, accumulated a body of work that grew up in the social blog heavy 2000s period of web history. Amidst a flurry of activity on different corporate American platforms like blogspot and wordpress, the collective blog took root and Adams' own Remixworx was exemplary of this. These projects are crucial as social works as well as platforms for some of the most reflective and relevant work being made at the time. Some artists, such as Carmen Racovitza and Matina Stamatakis, made their primary base in these blogs, and have a body of work that I think can't be properly appreciated without a valorization of these spaces. Others, such as Ted Warnell, have no extant work from such commercial platforms except scattered documents and references (https://warnell.com/blogs/codepo.txt).

Computers are born out of the pre-emptive strategizing of American imperialism, and their interconnected evolution has reified over time this military-commercial genealogy. The question for a work in a new medium is not simply how to technically use that medium but what is the social audience - of creators and readers. Much as the printing press and its reproduced codices represent a core method of European communication and political growth, so the computer wears the vestige of America's technical and territorial advance on the world stage.

Starting with an archeology of instrumental rationalism, my exploration will then bifurcate between the social media literature that proliferated through the later 2000s and 2010s, and the social infrastructure that made that possible. In contrast to the internet origin myth that starts free and gradually gets commercially corrupted, I will attempt to make the case that as social bodies settle into its media, the basic nature - both historical and technical - becomes culturally revealed over time. By following a series of creative authors I have found attuned to the computer network's economic and social structures, I hope to diagram the inherent corporate statism that undergirds internet space from its inception. Insofar as such a picture is accurate I argue that the role of the artist becomes one of reversing that overinstrumentalized rationalism, of discovering the platforms for its bias and engaging in a critical practice at once parasitic and analytical. It could be that that Cartesian Spectre, or Plato's Socratic Method, however heuristic, proves the personal rational key to a world whose logic has grown all too technological.

By Jorge Sáez Jim…, 17 November, 2019
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Abstract (in English)

This paper will explore artistic experiments that critically engage with the aesthetics and technics of speech synthesis, subverting and blending the binaries of the supposedly polarized categories organic and mechanical. Ian Hatcher’s (https://ianhatcher.net/) virtuosic vocal performances— "Prosthesis" (2011), "Drone Pilot" (2015), and "Colony" (2017), in which he simulates the cadence and syntax of machine speech with the very analogue instrument of his own (human) voice— a practice I propose to call reversed posthuman ventriloquism, will serve as cases for study. In my analysis of Hatcher’s performances, I will be examining them within the context of the history of the art and technology of speech synthesis, as well as in relation to the tradition of experimental music performed by vocalists who use extended vocal techniques.

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Description (in English)

Through Tendar’s critical and creative integration of AR and mobile vision, the project seeks to impact early discussions around these technologies. If we imagine a future where AR fulfils its techo-utopian dream of blanketing our world with layers of information . . . how might we “read” others? What if we had a layer of info about how they “really” felt? TendAR is a social/performative AR project that considers how AR could shape our relationships and how we “read” the world around us. Many games/experiences think about AR as confined to “table top.” We wanted to explore what it means to have AR “room-scale” and actually take full advantage of recognizing world objects in a meaningful, story-driven way.

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Description (in English)

In a world overloaded with information, a Google search with the Spanish words "mujer, poesía, tecnología” does not produce any result integrating the three of them. It would look as if the conjunction of those three terms remits to an empty signifier, an incongruous combination. However, for Spanish critics dedicated to exploring these crossroads, to study the ways in which we have used technology as a tool of poetic exploration, of inquiry about our new prosthetic identity, this scarcity only denotes a space out of field, existing but outside the focus of interest of a culture increasingly mercantilist and vacuous.

This contribution will trace the connections, interstices and points of friction among these three keywords: “woman”, “poetry” and “technology” in the Spanish poetry scene. It will pay homage to the most relevant voices of electronic poetry in Spanish from a feminist perspective that will explore the broken lines of a phantom genealogy of artists interested in the field of technological and poetical exploration. Encompassing both the works of pioneering artists and writers of electronic poetry, such as Tina Escaja, Belén Gache and María Mencía, as well as poems from performance circuits, spoken word and poetic recitals by authors who have made brief inroads into the terrain of electronic poetry, like Miriam Reyes or María Salgado, through code poets, such as Belén García Nieto, this essay wants to draw a scenario of the new paths opened by restless, daring, and curious women in the late nineties and first decades of the 21st century.

We will also address the difficulty found in perpetuating in the present generation of female poets a productive and sustained interest in the field of electronic poetry. Where the previous generation challenged the limits established by genres, disciplines, and codes to colonize a space in which technology was at the service of their own voice, many young poets today purposefully reject any trace of technological manipulation in their writing, as if the slightest contamination coming from the digital domain would tinge their poems with the unwanted mark of a quickly receding actuality. Through the use of interviews to prominent poets and the literary analysis of a selection of works, we will discuss the present situation faced today by female poets who want to gain a reputation in the literary field, and the role played by the division between the technophile clique and the neo-ruralist or neo-pastoralist advocates in Spanish contemporary poetry.

By Kristina Igliukaite, 1 October, 2019
License
CC Attribution Non-Commercial No Derivatives
Record Status
Abstract (in English)

This text explores the material implications of electronic reading and writing in the Anthropocene. It does so by briefly examining the consequences that the production and usage of electronic devices has on ecosystems and social contexts. Different perspectives on how a reader or writer may deal with the negative effects of sociotechnical systems are offered: restraint, pharmacological awareness and togetherness. Such perspectives can be transformed into reading and writing tools for the Anthropocene that may allow readers and writers of electronic literature to integrate the notion of an extended community, that is, an intimate and paradoxical complicity with nearby and remote humans and non-humans, and invite them into the digital text

Source:(1) (PDF) The Heaviness of Light. Available from: https://www.researchgate.net/publication/332523774_The_Heaviness_of_Light [accessed Oct 01 2019].

Description in original language
Abstract (in original language)

Este texto explora as implicações materiais da leitura e escrita eletrónicas no Antropoceno. Faz isso examinando brevemente as consequências que a produção e o uso de dispositivos eletrónicos têm nos ecossistemas e nos contextos sociais. São oferecidas diferentes perspetivas sobre como um leitor ou escritor pode lidar com os efeitos negativos dos sistemas sociotécnicos: contenção, consciência farmacológica e sentido de comunhão. Tais perspetivas podem ser transformadas em ferramentas de leitura e escrita para o Antropoceno que permitam aos leitores e escritores de literatura eletrónica integrar a noção de comunidade alargada, ou seja, de uma cumplicidade íntima e paradoxal com humanos e não humanos próximos e remotos, convidando-os a entrar no texto digital.

Fonte:(1) (PDF) The Heaviness of Light. Available from: https://www.researchgate.net/publication/332523774_The_Heaviness_of_Light [accessed Oct 01 2019].

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Description (in English)

"Future Lore" is a poetry generator that remixes Nick Montfort's poetry generator "Taroko Gorge". It presents a futuristic free-for-all world where chaos rules. 

Pull Quotes

The human breaks the machine.

The posthumans win.

Exiles delete the observers.

  eliminate the artificial digital mysterious unforgiving —

The leader destroys the cyborgs.

Machines conspire.

Drones kill.

The exile corrupts the program.

  infect the surrounding —

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Screenshot of text generated by the poetry generator.
Description (in English)

Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs' (seicalabs.org) is a speculative transmedia narrative and a 12 personae multimedia performance art project. The work attempts to thematically bridge concepts and creative processes employed within the fields of art, science and technology through hypertext fiction and on/offline storytelling. Positioned as a faux virtual organization, SEICA Human Interaction Labs is manifested through its online activities. Operated by a team of personae, the organization produces multimedia research works that reflect on how overhyped media portrayals and oversimplification of information package the modern perception towards scientific discovery and technological innovation. Blending and bending technocultural themes through tropes found in popular culture and internet vernacular, the fictive organization’s cybernetic researchers strive to orchestrate chaos and generate questions that critically engage with near-real-time discourses on human interaction in the age of companion robots. Recent multimedia research works include a study on (non)living things, hardware and intermediary interfaces, commercial user experience design and dopamine level manipulation, objects from the Institutional Cabinet of Curiosities (ICC), and a collaborative essay on re-imagining humanity inspired by Donna Haraway's "A Cyborg Manifesto" (1984). Disseminated through various platforms including social media, the project’s satirical nonlinear narrative unfolds through inquiry-based performances documented in the new media works, digital artefacts, speculative lab equipment, lab notes, and chat logs that further develop the ongoing dynamics between the interacting personae.

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