information

By Jane Lausten, 3 October, 2018
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Abstract (in English)

We live in a time of “fake news”... and not just “fake news” fake news for real people and real news about fake people, but fake news about fake news for fake people about fake people. So what does it mean to be “fake” in an age of accelerating information? The Congress of Fakery, a roundtable conversation on frauds, hoaxes, and other forms of informational flimflam by artists in the realm of electronic literature, aims to take up this question with a specific eye on its history, epistemology, practice, and possibilities for future fakery. Gaps we will address are: the real and the fake, the fake and the imaginary, the sender and receiver, differing cultures of reception, official and unofficial, and other rifts in the flow of information.Historical perspectives on fakery would include: discussions of the willing (and unwilling) suspension of disbelief in print traditions; hucksters, crackpots, and quacks; and various manufactured mass misconceptions. Epistemological discussions would include: discussions of authenticity and affect; what makes a fake really fake; and attempts to institutionalize speculative knowledge. Practical discussions would explore propaganda, psyops, and behavioral engineering as tools for the certification of knock-off knowledge.The most significant portion of this roundtable presentation would be a ranging conversation on the political and aesthetic possibilities in the area of synthetic knowledge production especially in an electronic environment. In the face of all this fakery, what can educators do to develop strategies for media literacy? What can activists do with the unstable conditions of post-factual societies? What does art add to the artificial?

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By Glenn Solvang, 7 November, 2017
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On Joseph McElroy’s Fiction as a lifelong, dramatic investigation of noesis - that abstract butevocative concept rooted in Platonic idealism and redefined(through Phenomenology) asthose ineluctable acts of consciousness that constitute reality.

By Filip Falk, 13 October, 2017
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CC Attribution Non-Commercial Share Alike
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Marc Bousquet discusses university labor delivered in “the mode of information.

(Source: EBR)

Description (in English)

Bacterias argentinas is a dynamic model of autonomous agents that recombine genetic information eating one each other and where the genetic information is a narrative. The energy and staff circulate. Word is energy. A version of this model was used in the exhibition Juego doble (Double Game) in Mexico D.F. (Source: Maya Zalbidea) In bacterias argentinas Colombian digital artist and data visualization developer Santiago Ortiz creates a linguistic-multicellular environment that models the interactions between basic organisms in a virtual ecosystem. In Ortiz’s words, it is “a dynamic model of autonomous agents that remix genetic information by consuming one another, and in which genetic information is narrative.” In this Flash work, Ortiz explores the question of life as information by mapping linguistic elements onto color-coded “bacteria” that circulate freely in this bio-linguistic ecology. These bacteria carry changeable fragments of sentences as “genes”—they exchange genetic material upon accumulating or losing energy through phagocytosis (the feeding method of many microorganisms)—and their feeding redistributes energy in the community, since the consumed bacteria cedes its energy (measured here in terms of the length of its genetic code) to the bacteria that consumes it. In this way, the interaction between bacteria, whose feeding strings together narratives within the bacterial community, provides materia prima for metabolic processes that write narratives and also for the decomposition of bacteria whose genetics are not favorable for the narratives, thus constituting a kind of “natural” selection. This is, however, an “un-natural” selection process, according to Ortiz, since it models a principle of “infinite injustice” that Ortiz equates with neoliberal political and economic policies. It is significant that the bacteria are “Argentine,” recalling that country’s devastating 2002 financial crisis. The user can confirm their nationality by moving the cursor over each bacteria, hearing the constructed narratives recited by the Argentine “storyteller” Edgardo Franzetti. (Source: ELC 3)

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Exhibition "Juego Doble: dos ecosistemas" (2005)
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Exhibition "Juego Doble: dos ecosistemas" (2005)
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Bacterias Argentinas (screenshot)
By Jill Walker Rettberg, 29 June, 2013
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9780226321462
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Approved by librarian
Abstract (in English)

In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.

Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman."

Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems.

Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.

(Source: University of Chicago Press catalog copy)

By Scott Rettberg, 19 January, 2013
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Also titled "Looking Backward: Visual Culture and Virtual Aesthetics, 1984-1998" -- the online essay presents a history of visual cultural, virtual aesthetics and visualization

By Eric Dean Rasmussen, 20 October, 2011
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241-246
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47.2
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All Rights reserved
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Pull Quotes

Digital tools for humanities scholarship are crucial. Humanities approaches to digital tools are even more crucial.

Simply put, the humanities preserve our cultural legacy—not as a collection of static artifacts, but as stimuli to acts of interpretation. In our generation, that entire legacy will migrate into digital form. I can't stress this enough. Our access to the history of human thought will come through the mediation of electronic instruments.

We have to engage with new media as a way to extend humanities ideas: subjectivity (perspective rooted in a point of view that is always inside of experience); historicity (the social production across time and cultural institutions of any artifact); and instability (the performative aspect of interpretation as an act through which a work is constituted).

The new basics for functioning with literacy and fluency in the mediated world are writing, copying, researching, assessing sources, creating arguments, thinking, drawing, filmmaking, video editing, and above all, critical practices in editing, analysis, combinatorics (montage and pastiche), and the creation of self-conscious reflection on process.

Shifting beyond a mechanistic, Newtonian attitude toward objects of humanities inquiry into a quantum approach where a probabilistic field is intervened in each act of interpretation, we are trying to create digital tools that push conceptual limits.

Aesthesis is the term I use to suggest that the arts have a role to play in creating an alternative to the instrumental rationality that gives computational methods their cultural authority.

By Eric Dean Rasmussen, 20 October, 2011
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235-38
Journal volume and issue
47.2
License
All Rights reserved
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Abstract (in English)

A review of Alan Liu's The Laws of Cool.

Pull Quotes

[T]he humanities cannot afford to abandon its connection with history, or to construe this connection solely as the history of critical destruction. Such a narrowing of historical focus and thus of the meaning and importance of the humanities would be a grievous capitulation to the very forces that Liu so admirably deconstructs and wishes to combat.

Following the lead of Dario Gamboni in The Destruction of Art: Iconoclasm and Vandalism since the French Revolution, Liu looks for examples of "de-arting" that will have the "heft" to deconstruct the prevailing assumptions of knowledge work. This leads to what is in my view the most tenuous part of his complex chain of inferences, for "de-arting," in its emphasis on destructive creativity (the opposite of the creative destruction heralded by the relentless and constant innovation that underwrites the ideology of knowledge work), can easily slide into vandalism and even terrorism.

Though it may be true that few places on earth remain entirely unaffected by global information networks, surely it is an exaggeration to claim, as Liu says, ventriloquizing the voice of diversity management, that "pure business culture remains definitive of all culture.

Alan Liu's The Laws of Cool: Knowledge Work and the Culture of Information is a big book—big in scope, ambition, research, vision, analysis, and the challenge it presents to the academy. Its publication represents a landmark event in understanding where we are headed as we plunge ever deeper into the infosphere of ubiquitous computing, global Internet culture, and information economies.