composition

By Hannah Ackermans, 3 December, 2019
Publication Type
Language
Year
Publisher
ISBN
978-1-947447-71-4
Pages
509
License
CC Attribution Non-Commercial Share Alike
Record Status
Librarian status
Approved by librarian
Abstract (in English)

All too often, defining a discipline becomes more an exercise of exclusion than inclusion. Disrupting the Digital Humanities seeks to rethink how we map disciplinary terrain by directly confronting the gatekeeping impulse of many other so-called field-defining collections. What is most beautiful about the work of the Digital Humanities is exactly the fact that it can’t be tidily anthologized. In fact, the desire to neatly define the Digital Humanities (to filter the DH-y from the DH) is a way of excluding the radically diverse work that actually constitutes the field. This collection, then, works to push and prod at the edges of the Digital Humanities — to open the Digital Humanities rather than close it down. Ultimately, it’s exactly the fringes, the outliers, that make the Digital Humanities both heterogeneous and rigorous.

This collection does not constitute yet another reservoir for the new Digital Humanities canon. Rather, its aim is less about assembling content as it is about creating new conversations. Building a truly communal space for the digital humanities requires that we all approach that space with a commitment to: 1) creating open and non-hierarchical dialogues; 2) championing non-traditional work that might not otherwise be recognized through conventional scholarly channels; 3) amplifying marginalized voices; 4) advocating for students and learners; and 5) sharing generously and openly to support the work of our peers.

(source: back cover of the book)

Content type
Author
Year
Language
Platform/Software
Record Status
Description (in English)

Shirley Bassey Mixed Up' is an experimental illustrated 14-page biography, following her early years up to the present day.
The illustrations are network generated, built dynamically from Internet searches. By specifying different Yahoo searches and playing with the customisation options, you can influence the look of each illustration.

By pulling in data from the Internet and manipulating/ transforming it within a story, this work can be described as a networked narrative. But the structure is basically a traditional (linear) 14-page story built on top of a generative composition tool, that uses Internet search data as its input.

What is it?
a traditional linear story
a networked narrative
a generative composition tool, controlled by the user, but containing controlled randomness.
By adding unexpected and uncontrolled elements to the story we are influencing and changing the presentation of the story, how it's experienced and what we take away from it. In effect we are shaping the story, even making a new story, changing fact into fiction, sometimes disrupting the story.

As the networked elements are dynamic and largely unpredictable, every experience of the story is unique. Your version of the story is packaged into booklet form, for you to print and keep.

Why did I do it?
The biography was inspired by an incident on a TV awards show last year, where Bassey was publically humiliated. I felt sad to see this happen, and wanted to know more about what led up to this.
To somehow connect to a wider body of knowledge, to give it more context, make it more relevant and less subjective or controlled by me, to make the story more open
I wanted the story to be partly written by the network
I wanted people to contribute to the story
I wanted people to use my generative drawing tool, to create their own mini masterpieces.

(source: http://davemiller.org/projects/bassey_mixed_up/learn_more.php)

Screen shots
Image
screenshot 'cover page'
Image
screenshot output
Image
screenshot output
Description (in English)

Poetracking is a work of digital literature created by three students respectively studying graphic design, digital technologies and journalism. It was developed during the Erasmus intensive program “Digital Literature” organised by Philippe Bootz and held in Madrid in 2014. Poetracking's homepage encourages you to draw a tree within the interface by using a simple drawing software, providing built-in tools such as colour and line width. Shortly after your drawing is finished, a poem appears on the screen. Then, after a while, the poem disappears and you are redirected to a database in which all previous drawings and poems are stored, including your newly generated poem. As innocent and simple as it may look, this project draws in fact from the Baum personality test (sometimes called tree test) created by psychoanalyst Charles Koch, which is meant to bring out a patient's main personality traits and emotions by analysing the way he or she represents a tree on a sheet of paper. By closely examining the drawing, its shape, its position on the white blank space, its colours and the thickness of its lines, as well as some characteristic elements of the tree itself, the psychologist is able to get information on the patient's behaviour and his/her relationship with others. For instance, small trunks symbolize introversion and low self-esteem, while large trunks imply strength, higher self-esteem and vitality. In several respects, however, Poetracking misappropriates the original Baum test. By not providing any context or explanation, it twists the actions of the user who unknowingly generates a poem based on the analysis of his/her personality. This result is generated by simultaneously comparing the three tools that have been used (colours, line width and position on the page), all of which are linked to keywords through a combinatory process. But the profiling process no longer is accurate, since the Baum test parameters are reduced to three only. Since the parameters are oversimplified, the Baum test ends up misappropriated and much more minimalistic in the way data is treated, since the drawing is no longer analysed and interpreted extensively. Therefore, the profile given to the patient is reduced to just a few keywords. By highlighting the weaknesses of the Baum test, Poetracking was designed to point out how subjective it can be. By keeping all previously generated profiles in a database and making them available to all users, Poetracking also aims at denouncing tracking systems which analyse our tastes and preferences and try profiling every aspect of our life while we're browsing the internet or using our smartphone. The software is unable to completely track the user's intentions, which gives it another dimension: he or she could decide to ignore the rules and draw anything but a tree, thus being free to experiment with the software and bring out all its poetic potential.

Screen shots
Image
Cover screen of Poetracking
Image
A tree drawn by a reader with the generated poem superimposed upon it.
Image
A selection of trees with poems.
Description (in English)

Writing (2012) was inspired by and built with Joe Davis’s Telescopic Text, pairing the possibilities of expanding, effacing essay with the musings of a Monson or a Mezzanine. An introspective, interactive non-fiction, the work unfurls, an exploration of the processes of composition as much as a finished literary product. As the piece grew to dozens of junctions and thousand of words, the editing interface slowed dramatically, each erasure oredit taking a minute or more. This in turn forced an accountability to first thought – it became easier to publically ‘rewrite’ mistakes, misspeaks and infelicitous phrases than to invisibly edit them away. The result is a thinking aloud on the (web)page, a map to the writer’s trains of thought for the reader to unfold and explore. Writing featured in the 2013 electronic poetry edition of Australian literary journal Overland.

(Source: ELO Conference 2014)

Screen shots
Image
Writing screenshot
Image
Writing screenshot
By Cheryl Ball, 20 August, 2013
Publication Type
Language
Year
Pages
181
License
CC Attribution Non-Commercial Share Alike
Record Status
Librarian status
Approved by librarian
Abstract (in English)

This dissertation addresses the need for a strategy that will help readers new to new media texts interpret such texts. While scholars in multimodal and new media theory posit rubrics that offer ways to understand how designers use the materialities and media found in overtly designed, new media texts (see, e.g,, Wysocki, 2004a), these strategies do not account for how readers have to make meaning from those texts. In this dissertation, I discuss how these theories, such as Lev Manovich’s (2001) five principles for determining the new media potential of texts and Gunther Kress and Theo van Leeuwen’s (2001) four strata of designing multimodal texts, are inadequate to the job of helping readers understand new media from a rhetorical perspective. I also explore how literary theory, specifically Wolfgang Iser’s (1978) description of acts of interpretation, can help audiences understand why readers are often unable to interpret the multiple, unexpected modes of communication used in new media texts. Rhetorical theory, explored in a discussion of Sonja Foss’s (2004) units of analysis, is helpful in bringing the reader into a situated context with a new media text, although these units of analysis, like Iser’s process, suggests that a reader has some prior experience interpreting a text-as-artifact. Because of this assumption of knowledge put forth by all of the theories explored within, I argue that none alone is useful to help readers engage with and interpret new media texts. However, I argue that a heuristic which combines elements from each of these theories, as well as additional ones, is more useful for readers who are new to interpreting the multiple modes of communication that are often used in unconventional ways in new media texts. I describe that heuristic in the final chapter and discuss how it can be useful to a range of texts besides those labelled new media.

Pull Quotes

I argue that a heuristic which combines elements from each of these theories, as well as additional ones, is more useful for readers who are new to interpreting the multiple modes of communication that are often used in unconventional ways in new media texts.

Attachment
File
Description (in English)

The Composition installation turns live video of participants in an installation space into imagery completely composed of text. Participants in the installation interact with a live projected version of themselves where a real-time video image of themselves is literally ‘composed’ out of text characters. Composition examines how areas of an image can carry multiple weights—their symbolic value as text characters, and their light or dark value as part of the overall composition.

 (Artist's description at project site)

Description (in English)

"Canticle" was written for Brown University's CAVE immersive virtual reality environment. Like a concerto, it was composed in three movements and arranged for collaborative performance between a solo user and programmed VR environment. In "Canticle", The CAVE system and its user operate in concert: rendering the world through cooperation and opposition. The tone of "Canticle" plays upon the spectacle of VR by inducing an aesthetic environment that is overly saturated despite its basic composition of greyscale letterforms. Evocative text and audio were used to assist this effect: "The Song of Solomon" and Nico Muhly's MotherTongue. A study of "The Song" resonated with the project's themes: the seduction of spectacle and awareness of a physical body within immersive spaces of illusion. Movements were written in response to spectacles that are native to the CAVE. Description of each movement refers to the specific quality of spectacle it explores: periphery, reactivity, stereoscopy, interface, depth or immersion. Along with the author’s original poetry about spectacle, the piece is also comprised of selections from the "Song of Solomon" processed by a computer program written by the author. Output from the program was then edited for form and content. The body of the text is available in the pdf below; however, because Cave Writing promotes spatial hypertext, the text is not likely to be encountered in the CAVE in the linear order presented. In the video documentation of "Movement 1: When the Eye" Asmina Chremos dances the physical gesture of reading through the interface of the CAVE. Her exquisite movements focus on the discrepancy between what the person wearing the tracking glasses sees and what the audience reads. For example, midway through the performance, the text is programmed to evade the dancer as she tries to engage with it: the text is programmed to only be legible to the audience outside the CAVE.

(Source: http://samanthagorman.net/Canticle)

Multimedia
Remote video URL
By Eric Dean Rasmussen, 1 December, 2011
Author
Publication Type
Language
Year
Presented at Event
Journal volume and issue
5.3
ISSN
1938-4122
License
CC Attribution Non-Commercial No Derivatives
Record Status
Abstract (in English)

Poetic writing for programmable and network media seems to have been captivated by the affordances of new media and questions of whether or not and if so, how certain novel, media-constituted properties and methods of literary objects require us to reassess and reconfigure the literary itself. What if we shift our attention decidedly to practices, processes, procedures — towards ways of writing and ways of reading rather than dwelling on either textual artifacts themselves (even time-based literary objects) or the concepts underpinning objects-as-artifact? What else can we do, given that we must now write on, for, and with the net which is itself no object but a seething mass of manifold processes?

Part one of the essay presents a brief analysis of recent experiments in "writing to be found" with Google, making some claim that such writing may be exemplary, that its aesthetic and conceptual engagements are distinct, and that there is something at stake here for "the literary" or rather for certain practices of literary art. After very brief discussion in part two of some broader implications of writing with the Google corpus and its tools, part three addresses more examples of writing to be found, and introduces a collaboration with Daniel Howe, The Readers Project, many processes of which engage with "writing to be found" "in" Google and making use of its tools.

(Source: author's abstract)

Pull Quotes

This knowledge was mined iteratively from the language that we all gave over and continue to give over to Google and, in so far as Google was uninterested in or threatened by the queries we needed to make in order to gather our readers’ simple knowledge, that knowledge is the result of a fascinating struggle that – for this reader at least – is a model in micro-procedure of the struggles that we must all undertake as our institutions of culture pass over their care and disposition to all those strange engines of inquiry that may suddenly reject our search for writing.

One very significant reason to continue to work in this way is precisely to reveal how Google and other similar agencies will reform what they pretend to enable, and how our existing institutions that support writing as a cultural practice will relate to the profound reformations that must ensue.

We hand over our culture to Google in exchange for unprecedented and free access to that culture. We do this all but unconscious of the fact that it will be Google that defines what "unprecedented" and "free" ultimately imply.[9] As yet, we hardly seem to acknowledge the fact that this agreement means that it is Google that reflects our culture back to us.

Google had temporally denied my originality, my authority. It had changed the shape of my authorial persona. I wasn’t writing with it. It was writing with me, against me, withholding what I thought I had inscribed.

Getting to know Google better, in a practical sense, as a collaborator, is one of the most interesting results to emerge from even the relatively simple and preliminary processes that have been set in train.