capitalism

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American Psycho is a novel by Bret Easton Ellis, published in 1991. The story is told in the first person by Patrick Bateman, a serial killer and businessman. Bateman moves among the young and trendy in 1980s Manhattan. Young, handsome, and well educated, he earns his fortune on Wall Street by day while spending his nights in ways we cannot begin to fathom. Expressing his true self through torture and murder, Bateman prefigures an apocalyptic horror that no society could bear to confront.

(Source: Wikipedia, Amazon description)

Description (in English)

In Eugenio Tisselli's own words, "[t]he global financial dictatorship presents us with a paradox: while the economic transactions capable of shifting the destinies of entire countries are the result of performative language, it is language itself that, in turn, is transformed and subjected to the flows of financial markets." In 1917, Article 27 of the Mexican Constitution declared all land to be property of the people. This law protecting indigenous territories and communal modes of living was altered in 1992 as the North American Free Trade Agreement (NAFTA) was signed into existence. El 27 || The 27th procedurally allegorizes the slow encroachment of finance capitalism and linguistic colonialism in to Mexican political life. Ever day that the New York Stock Exchange closes with a positive percent, a section of Article 27 of the Mexican Constitution is translated from Spanish into a highly distorted computer-generated English. The work is a simply yet scathing expression of the loss of Mexican culture and political autonomy in the wake of NAFTA under the excesses of computational capitalism. The erosion of Mexican soil and culture at the hands of ultrafast algorithmic trading and linguistic robots will eventually terminate in a nonhuman textual landscape of speculative nonsense. (Source: ELC 3's Editorial Statement)

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HTML PHP Web-based, relies on JavaScript

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With the classic text of Gustave Flaubert as its starting point, this multi-channel installation is scheduled for exhibition internationally from early 2014. A work about the link between capitalism and romance, Mieke Bal and Michelle Williams Gamaker’s revisionist take on the 19th century novel was filmed in Åland, Finland in summer 2012 and Paris, France in winter 2013. The installations bring together the brilliant talents of actors Marja Skaffari, Thomas Germaine and Mathieu Montanier and many others. By creating deliberate anachronism and intertextuality, the work attempts to show how Flaubert was in many ways a post-modernist and feminist. It explores the way dominant ideologies – specifically capitalism and its association with emotions, and romantic love with its commercial aspects – are still dominant after 150 years. The Madame B. installation offers a radically new interpretation of the text, replete with powerful symbolism that evokes this reimagining. In this way, it questions visually the role of women in a society driven by masculine impulses. The installation pieces explore different visual modes, and demonstrate how these have themselves the power to create an immersive experience.

(Source: http://www.miekebal.org/artworks/installations/madame-b/madame-b-instal…)

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Kalfarlien 18, a home on Fløien designed by Einar Oscar Schou in 1909 and now in need of restoration, could have been refurbished into a facelifted historical showpiece: Schou also designed the National Theater, and the Bergen Kommune recognizes the villa’s cultural heritage. But the villa’s owners resist a vision of history that obliterates traces of natural decay. RestOration: Kalfarlien 18 reimagines the decaying villa as an eco-home quietly rebuffing the rigged hunger for new stuff. RestOration: Kalfarlien 18 recreates aspects of the villa even as its purview stretches far beyond the villa. An ambient soundscape creates a “lived in” homey feeling and moves guests through our interactive installation, to be located in UiB’s Humanities Library. At the center is an e-waste sculpture built on the myth of Narcissus and Echo that triggers aleatory poems when guests touch the trash. A tablet game features the villa’s original architectural drawings and decorative design elements. RestOration: Kalfarlien 18 is an e-lit ecopoem. Whether it’s the faint singing of a woman in the shower, or the functional e-waste, or the satisfying click of an actual Kalfarlien 18 doorknob unlocking pieces of the tablet game—RestOration juxtaposes the care economy of a home with the dizzying pace and alarming toxicity of technologic obsolescence. (source: ELO 2015 catalog)

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By Alvaro Seica, 3 February, 2015
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In his essay ‘Ego’ (2013), Frank Schirrmacher describes how, by means of a digitalized global marketing strategy, a virtual double of the human subject is installed: the subject as agent or player in the market, represented in data collections and rendered predictable in game-theoretical data analysis. Game theory has failed to predict the behavior of real-world people; yet, in their virtual second existence, the subject is forced into a game-theoretical predictability. In recent big data technology, the subject’s double (or “number two”, as Schirrmacher calls it) is becoming more and more powerful, with nearly every action of a person immediately becoming an action embedded in the big game of the virtual market – a market that in turn becomes more and more game-theoretical in its ways of functioning.
In my talk, I will use Schirrmacher’s radical view as a heuristic starting point for examining the temporal dimension of both digitalization and financialization in the early 21st century. The timing of the markets has changed drastically – as much an effect of the digital revolution as of the shift from revenue to shareholder value, and from stock exchange to derivatives trading. When Benjamin Franklin posited that “Time is Money”, capitalism was still focused on both the productive labor of workers and the future outcomes of human planning (the logic of investments); today’s economy, defined by both financialization and digitalization, instead focuses on acts of decision making – acts on which game theory focuses as well. Indeed, what in entrepreneurial investment is about future opportunities, is decided upon in the present in a financialized market. The future is thereby left in the aggregate state of its mere virtuality. Meanwhile, as Schirrmacher describes, big data economy reduces human agents into the game-theoretical homo oeconomicus, technology reduces the time employed in the act of decision making at the stock and bond markets to the millisecond of a transaction. In short: Time is no longer money – timing is.
At the same time, the market turns away from human invention to embrace machinic prediction. The temporality produced by capitalism – which once held the utopian dimension of investment (modeling a future, then trying to build it) – morphs into a financialized temporality of mere decision making (predicting risks and trying to handle them). The ‘humanist’ dimension of capitalism is thereby lost, with capitalist markets eliminating human inventiveness from the scene in favor of the ‘developers’ of ever-more sophisticated data machines. Ultimately, the future ceases to be something to be built by humans; it instead becoming something whose eventualities have to be predicted by machines. Financialization therefore is perhaps the most important (albeit less considered) of the numerous agents propelling a post-humanist future.

(Source: Author's Abstract)

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By Fredrik Sten, 17 October, 2013
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The e-book has been launched several times during the last decades and the book’s demise has often been predicted. Furthermore networked and electronic literature has already established a long history. However, currently we witness several interesting artistic and literary experiments exploring the current changes in literary culture – including the media changes brought about by the current popular break-through of the e-book and the changes in book trading such as represented by e.g. Amazon’s Kindle and Apple’s iBooks – changes that have been described with the concept of controlled consumption (Striphas, 2011, Andersen & Pold, 2012). In our paper we want to focus on how artistic, e-literary experiments explore this new literary culture through formal experiments with expanded books and/or artistic experiments with the post-print literary economy. Examples of the first are Konrad Korabiewski and Litten’s multimedia art book Affected as Only a Human Can Be (Danish version, 2010, English version forthcoming) and our own collaborative installation Coincidentally the Screen has turned to Ink (presented at the Remediating the Social conference, Edinburgh 2012). Examples of the second are Ubermorgen’s The Project Formerly Known as Kindle Forkbomb which will be released in January 2013 and is an intervention into the Amazon Kindle book production and distribution platform with a new form of literature generated from YouTube comments. The paper will discuss how such projects explore how literature currently becomes part of a post-capitalistic production process through controlled consumption platforms. If the printing press was the first conveyor belt and thus an integral part of developing industrial capitalism (such as famously argued by Elizabeth Eisenstein and Walter J. Ong), then this paper will aim to sketch out how contemporary literary technologies is integral to develop and reflect critically on post- or semio-capitalism, and furthermore we will discuss how literature functions in a post-industrial software culture such as the one presented by Apple, Amazon and Google.

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As a cultural phenomenon, the book is caught in between being, on the one hand, an
endless maze and a ‘garden of forking paths’ (as Jorge Louis Borges reminds us), and on
the other, singular objects with clear and copyrighted authority. The digitisation of text
has often been associated with the maze, and a networked, hypertextual infrastructure.

By Scott Rettberg, 30 June, 2013
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0822378418
9780822378419
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Description (in English)

Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

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Described by the author as a "Spatial narrative./Repeated access of a character set as data." In New Directions in Digital Poetry, Chris Funhouser notes that the author "...engineers, usning Flash and Javascript, a visually demanding poem that reflects the refined attributes ow WWW-based literary hypermedia." Funkhouser writes "Map of a Future War . . . does not limit itself to existing as an artwork about the injustices of business or to the deception and complexities of numbers, the miasma of trade. Ferrailo also acknowledges human failings and grief outside the realm of commerce, thereby suggesting that these collapses may be related."

(Source: Chris Funkhouser, New Directions in Digital Poetry)

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Flash and javascript

Description (in English)

 

A satirical piece of netart featuring multiple short fictions detailing the failure of well-known, contemporary institutions, primarily corporations such as Apple, IKEA, and CNN, though corporatized political entities (Canada, France, and the White House) and individuals (author Neil Gaiman) are also ribbed. Readers access the prose narratives by hovering over iconographic logos, affixed to a rotating, transparent globe. A minimalist, electronic soundtrack, reminiscent of those used in planetarium productions from the late 1970s and early 1980s, enhances the work's retro-futurist commentary on the factors leading to obsolescence in the capitalist world-system.

 

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In an attempt to regain market share versus manufacturers of furniture designed to last more than two years, IKEA introduced the concept of Houseumglobin. Their idea was for consumers to assemble their own veneer covered, cheap screw fitted houses inside giant IKEA warehouses and then work off the debt as sales staff.

Election and government reforms meant all decisions, every choice made by a public employee, be decided by citizen’s instant daily voting. For example, before a city gardener could plant a tree, or a teacher could change a test question residents would have five minutes to vote. And influential sites like the Daily Kos were replaced by large marketing firms who hired thousands to write hundreds of daily one 144 character pitches, the twitterification of politics ruled.

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