association

Description (in English)

The visitor enters a dimly lit room. On a projection screen runs the text that is written by nobody. The keys of the keyboard move as if by a ghost's hand. A monotone, mechanical voice reads out the generated text, sentence by sentence.

Without the public nearby, the system writes quickly and fluently. Thunderstorm of letters. Incessantly, one word follows the other. When visitors approach, the text generator staggers, hesitates, at times grows completely silent. The system leaves the scene to the observer and invites him to strike the keys himself. If he enters text, it appears on the screen like the machine's. Poetry Machine takes up his text and associates starting with his words. The flow of texts in the interplay between the human and the machine doesn't cease.

If the user's input contains words that are still unknown to Poetry Machine, the program sends autonomous „bots" into the internet to get appropriate informations. They evaluate the material found and feed the resulting data back into the system. The search process of the „bots" can be followed on a second screen. Visited sites, their valuation and the documents found are shown.

Poetry Machine is a text generator based on semantic networks. The generation of the texts doesn't take place by statically scripted answering modules. What it expresses is therefore also new to its author. When the machine starts, its database is empty. Poetry Machine begins as tabula rasa. The software transforms texts into networks of semantic relationships on one hand, on the other into syntactical frames. Neural shots through these networks and their transmission through semantic relationships that are especially strong create an associative material that generates sentences about an actual topic when inserted into the syntactical frames.

(Source: Artist's description)

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Description (in English)

Our deeply ingrained need to trust language enables Feed to generate an endless simulacrum of social commentary cum mythopoeic narrative spontaneously from largely random associations of charged words. It presents cultural observation through the blind eye of chance. The blank passing moment becomes the creator of mythos. It allows us the opportunity to turn ambiguity into poetry, absurdity into satire, unexpected fortuitous alignments into insight. Feed chronicles the mechanisms of the chronicle rather than its subjects. It removes “realism” from the equation, flirting with the meaningless and parading arbitrary associations before the reader under the banners of archetype and metaphor. Feed historicizes, editorializes, moralizes, sings, dances, and wears funny hats, all in the name of “analyzing” its own inventions.

(Source: Author's description for ELO_AI Conference)

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Technical notes

Instructions for Use

After the Feed window has filled with text, click the Continue button at the bottom to generate new text. If the Feed window is not open, click the Read Feed link on the title page to open it. You can also click the Read Feed link to reset the text generator to its original state.

By Scott Rettberg, 12 February, 2013
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Abstract (in English)

Jichen Zhu explores narrative using artificial intelligence to explore subjective fluid aspects of human emotional experience. Her research is informed by cognitive science research into analogy (extending foundations associated with Michael Mateas, Noah Warddrip-Fruin & Fox Harrell).

Jichen's aim is to explore the expressive potential of algorithms as aids to the constructions of narrative; in her view, algorithms do not necessarily replace human writers, but augment expressivity. She is working toward the possibility of AI narrative engines which develop stories unique to the architecture of computation. This provocative possibility is not easily implemented, yet operates as a lure, instigating research into modes of creativity inherently different from human authorial intent.

(Source: David Jhave Johnston)

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By Scott Rettberg, 19 January, 2013
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Abstract (in English)

The story of hypermedia, in which the Web is a recent chapter, begins with a vision of transforming the brain's associative connections into media - media that can be infinitely duplicated and easily shared - creating pathways of thought in a form that will not fade with memory. In recent years, hypermedia has begun to permeate our lives. But it is not as we dreamed: constantly growing, with nothing lost, only showing what we wish to see. Instead we find 'Not Found' a nearly daily message.

The story of software agents begins with the idea of a 'soft robot' - capable of carrying out tasks toward a goal, while requesting and receiving advice in human terms. In recent years, a much narrower marketing fantasy of the agent has emerged (with a relationship to actual agent technologies as tenuous as Robbie the Robot's relationship to factory robots) and it grows despite failures such as Microsoft Bob. Now we often see agents as anthropomorphized, self-customizing virtual servants designed for a single task: to be a pleasing interface to a world of information that does not please us.

The Web disappoints us with its too-perfect reflection of our ambivalent relationships with impermanence and openness: dynamic and unstable, diverse and overwhelming. In response, some Web businesses are marketing fantasies of agents that will find for us only the information we desire, sheltering us from chance encounters with unpleasant content and broken links. The Impermanence Agent is a different response.

The Impermanence Agent, developed over the last year, interacts with users as a web browser window. The Agent is a storyteller, telling a personal story, a story of impermanence. The Agent is meant to be experienced peripherally, over time - not 'visited.' It tracks the user's web browsing, makes copies of the texts and images the user views, and then customizes its story by incorporating this material into it. The Agent customizes until none of its original story is left.

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By Scott Rettberg, 19 January, 2013
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Abstract (in English)

Hypertext (the non-sequential linking of text(s) and images) was first envisioned by Vannevar Bush and Ted Nelson in its prehistory as an associational, archival storage system suitable for classifying and sorting vast quantities of information. But where library databases, technical manuals and other knowledge-based hypertexts still fulfill this function, literary hypertext overturns this proposed usage, celebrating both information overload and forgetfulness as the desired end of a reading. Promoting disassociation and an awareness of the spatio-temporal dimensions of its environment, hypertext fiction uses the aesthetics of its three-dimensional interface and structure to frustrate memory and to engender a sensory and emotional response in the reader. Focusing on M.D. Coverley's multimedia hypertext Califia, I will investigate how the aesthetics of the hypertext form become an engine of forgetfulness that drives her text through its explorations of lost memories, including the ravages of Alzheimer's, unofficial histories, secrets, missing pieces and the quest for hidden treasure.

An archive is born of forgetfulness (Derrida 11) and Coverley's feminist hypertext is an archival system that embraces contradictions, defining emotional and sensory information as the most important 'knowledge' to be stored. Since hypertext works with association, it is a mnemonic form, but, as an inclusive archival space, it also allows just such a proliferation of contradictions. And being rooted in short term memory as it is, hypertext is therefore by extension also rooted in memory loss. Without a hierarchy, a reader must decide what is important in a text and, working with an associational structure, she is bound to forget details. However, in literary hypertext the real information is encoded, not in the text as such, but in its structure. Dispersing information into the three-dimensional plot architecture, hypertext plays with memory loss as an asset (not a bug) by using a reader's memory against herself, by making the recall of specifics in a text difficult. Through a refusal of traditional plot devices, Coverley's fiction privileges the immersive, sensual experience of reading. Plot still exists, but because it is abstract and spatial--being the very structure and interface of the work--it is difficult to recreate in the mind except as an emotional and sensory response.

Coverley takes literary hypertext's innate associational abilities and incorporates the side effects of information overload into the aesthetics of her fiction, functioning both as plot elements and as the structure of her text. Other authors have used forgetfulness and memory as an aspect of their hypertext works (and I will use Michael Joyce's _Twilight, A Symphony_ as a counterpoint in passing), but never before has the cognitive process of memory loss been transformed into such a joyous sense of exploration as in Califia. This hypertext privileges forgetting and the rediscovery of what has been forgotten, but does not make disconnection or avoidance possible, returning readers to sites of lost memories and old traumas until the text's parameters have been mapped and its treasures recovered.

(Source: DAC 1999 Author's abstract)

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Description (in English)

E:Electron is an extended structural analogy, using the periodic table of elements to muse on the life of a love affair and states of mind. Three pieces work together to create nuances of connections and relations. A poem hidden in the periodic table of elements leads to the stages of a relationship. Each element adds a new electron or word association, cumulating in a lifetime of memory. These connect to an intricate series of poems that fill each electron shell with musing.

(Source: 2002 ELO State of the Arts gallery)

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Description (in English)

(Dis)Location, (Dis)Connection, (Dis)Embodiment" is a collective experiment in database video and random access narrative. The installation is the work of many artists, each responsible for thirty seconds of video attempting to engage with paradoxes of digital culture and 21st. This is a collaborative project with Edgar Endress and the Students of the Art and Visual Technology Department at George Mason University. 

Artist Statement:(Dis)Location, (Dis)Connection, (Dis)Embodiment is a collective experiment in database video and random access narrative. The installation is the work of many artists, each responsible for thirty seconds of video attempting to engage with paradoxes of digital culture and 21st. century communications. The installation consists of a database containing the media contributions of each artist. A computer randomly retrieves video and audio and juxtaposes the media fragments in ten-second intervals on three projected screens and three stereo output systems. The process provides an endlessly randomized deconstruction and reconstruction of narrative and associative imagery in which meaning simultaneously forms and dissolves and the usual stabilities of conventional video making and viewing are put in flux. 

(Dis)Location, (Dis)Connection, (Dis)Embodiment is a collective work conceptualized by Mark Cooley and Edgar Endress and features the students of the Department of Art and Visual Technology at George Mason University.

(Source: 2008 ELO Media Arts show)

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Contributors note

Artists:Jacqueline Aceto, Jenifer Ashcroft, George Baker, Brigitte Balla, Sean Blackford, Said Boissiere, Bridget Borley, Juan Botero, Tara Bowen, Lindsey Burnett, Nicholas Carson, Luis Cavero, Robert Cowling, Brian Dang, Daniel Dean, Jessica Engel, Jennifer Fairfax, Jennifer Farris, Emmanuel Freeman, Jessica Gibson, Lance Gunther, Tyler Harris, Moises Herrera, Franklin Hwang, Maurice James, Andrew Ke, Arthur King, Julie Koziski, Peter Lawrence, Chongha Lee, Andrew Meinecke, Michael Merrill, Aaron Miller, Eli Mintzer, Julia Moscato, Nichole Mosher, Sarah Newdorf, Brent Nieder, Kelvin Olayinka, Adrian Peters, Jose Ruiz, Sorphea Sam, Michael Sargent, Nelly Sarkissian, Paul Sauter, Christina Schnittker, Matthew Searle, Alex Straub, Aisha Syed, Mohamed Talaat, Eric Tsai, Sean Watkins, Nestor Zerpa, Yerden Zikibayev

By Scott Rettberg, 9 January, 2013
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Abstract (in English)

Fugues, a project of the NT2 Laboratory at the Université du Québec à Montréal, is both an hypermedia adaptation of the poem Piano published 2001 by Quebec author René Lapierre and a literary critical analysis of that same poem. The Fugues Project originally came about when Bertrand Gervais asked NT2 Lab students to think about how to read and to analyze a paper-published poem through hypermedia. Instead of writing a dissertation as one usually does when reading a text in a literature classroom, participants were asked to adapt Piano through hypermedia. The goal was to think about new ways of reading printed text using electronic tools. The participants came up with an associative way of exploring this particular poem. This experimental project was designed not only to build an audience for new media literary works and writing by just presenting existing hypermedia works, but also to ask these literary scholars to think how they would go about writing a paper about a poem in a non-textbook manner. The idea behind this was to put theory into practice. Or rather: to create a hypermedia work allows for a literary audience not only to read new media literary works but it also allows practices in writing new media and thus, familiarizing the literature class to hypermedia and how students can now add associative audio, video and graphics interpretations to their written text-analysis.

(Source: Author's abstract, 2008 ELO Conference)

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Description (in English)

This is poem is Knoebel's most powerful use of simultaneity because he layers two stanzas of poetry in a perfectly synchronized fashion. One stanza is an abstract meditation on the presence, absence, and storage of thoughts while the other is pure imagery and embodied experience. The two are connected by being displayed and spoken through time, initially scrambling your thought process as it tries to follow two threads of text.

After your first reading of this short poem, I suggest you turn off the sound and read the visual text and then turn the sound back on and simply listen to the other stanza. Then experience them simultaneously again to see how meaningful the layering is, how the scheduling of the text leads you to re-imagine some of the sounds, and how the central metaphor brings the whole poem together.

(Source: Leonardo Flores,  I ♥ E-Poetry.)

I ♥ E-Poetry entry
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By Eric Dean Rasmussen, 10 October, 2011
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Pull Quotes

Ultimately, the challenge in the “comedy of association” is in making sure these links — whether those connecting lexia, as in a classic hypertext, or those embedded in the cut-and-paste techniques of a computer or Flarf poet — are as engaging and precise as those in the original formulation of Lautréamont.