critical new media

By Carlos Muñoz, 29 August, 2018
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Abstract (in English)

Skawennati and Jason Edward Lewis talk about their experience as co-directors of the Skins workshops in Indigenous Storytelling and Experimental New Media, through which Indigenous youth across Turtle Island have been taught how to make both video games and machinima. Skawennati explain how and why she adopted the internet as her homebase, touching upon early projects such as CyberPowWow and Imagining Indians in the 25th Century and showing excerpts from TimeTraveller™ and She Falls For Ages.

Description (in English)

RolandHT is my dissertation work. It consists of two parts, integrated in the interface you'll see if you click the link above. One is a hypertext—you can get to know Roland by following threads of recurrent themes, imagery and characters present in the story bits you'll find.

(Source: Author's introduction at project site)

Other edition
Description (in English)

Roland HT, in its second year of development, is a critical exposition and literary experiment which has as its focal point the protagonist of the 11th-century Song of Roland and of many other works in European literary canons. The project uses hypertext theory and fragmentary writing to combine Roland storylines from different literary traditions into a single multi-pathed narrative. A new, composite character is thus created.

(Source: 2002 State of the Arts gallery)

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Description (in English)

Post Modern Object attempts to explore the idea of the post modern utilizing technology which has been built and modeled in the wake of post modernity. Due the form in which it was conceived, the web has capabilities uniquely suited to presenting material on the subject. "Objective: Towards a new experience: Not a critical work, not a music video, not a novel, not a video game, but something from all. Utilizing multiple and ever more complex interfaces (ways of accessing the information), the user is invited to experience the chosen selections. Not only has the author died, but so has the author's pattern: What remains? A collection of narrative morphemes, quotations, images (textual and visual, titles, themes, character descriptions/identities, and critical analyses).

"This work attempts to engage with the process of structure: In this case, the structure of an academic text."

(Source: 2002 ELO State of the Arts gallery)

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Description (in English)

Computer Graphics Imaging, CGI, is a rapidly growing industry permeating a variety of disciplines such as the military, the arts, and the sciences. Despite its state of the art character, CGI is a gendered technology manifesting itself in gendered disciplines. The application of CGI marks two highly significant events: one is the virtual and real experience of sexualized death and destruction. The other is reproduction by virtue of its presence and application in Bioinformatics.

Due to CGI's genderedness, in both instances, the image of woman and its meaning is altered while she herself remains absent. As women are portrayed through images of sexualized aggression and increasingly are invited to the front lines (virtual and real), women may potentially lose ground on that which thus far has been identified as typically female: the power of reproduction. At the heart of these developments are programming languages [code], informing technology which in turn informs culture. Code is the categorical rationalization of language, no longer instrument for lyricism or expression but the tool to command technology. To write code means to have power, or rather, code is power. Women primarily remain illiterate when it comes to the production of this powerful and influential new text.

(Source: 2002 ELO State of the Arts gallery)

Description (in English)

 "In this hypertext, I interrogate the language, imagery, and ideologies of cosmetics advertisements and related texts. Hypertext as a form lends itself to unorthodox juxtapositions, particularly through linkages based on associative logic (e.g., metaphors, puns). I invoke the feminist understanding that "The Personal Is Political," combining autobiographical reflections with an analysis of the discourse and industry of cosmetics. The personal dimension includes elements from my unconscious (following in the Surrealist tradition of automatic writing).

"The political dimension includes an examination of the political economy of beauty. Both levels include many kinds of images, such as family photographs, cosmetics advertisements, images from cosmetics industry journals, and images from books on makeovers and modeling. These elements are juxtaposed, sometimes in conversation, sometimes in "collision," to borrow a term Sergei Eisenstein uses to describe his method of montage in film. I do not approach my investigation of subjectivity, media messages, and political economy directly through theoretical analysis, but indirectly, through associative connections (reasoning through dream logic). In this text, I use the analogy of the cosmetics "makeover" as the frame that holds together my information. I take the conventions of the beauty makeover and apply them to the face, to the self (identity, experience), and to society as a whole. For each "step" of the makeover, I address both the literal instructions for making over a woman's face, as well as more figurative applications that come through reading this makeover process metaphorically. The thematic focus of the work is rooted in my urge to rethink the social--I ask, through the construction of this polyvalent (hyper)text: can we begin to invent a materially grounded utopian vision through the lens of contemporary female beauty?"

(Source: 2002 State of the Arts gallery)

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By Jennifer Roudabush, 13 January, 2013
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All Rights reserved
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Abstract (in English)

[Published under author's previous name, Jennifer Smith]

Since its development, critics of electronic literature have touted all that is "new" about the field, commenting on how these works make revolutionary use of non-linear structure, hyperlinks, and user interaction. Scholars of digital narrative have most often focused their critiques within the paradigms of either the text-centric structuralist model of narrativity or post-structuralist models that implicate the text as fundamentally fluid and dependent upon its reader for meaning. But neither of these approaches can account completely for the unique modes in which digital narratives prompt readerly progression, yet still exist as independent creative artifacts marked by purposive design. I argue that, in both practice and theory, we must approach digital-born narratives as belonging to a third, hybrid paradigm. In contrast to standard critical approaches, I interrogate the presumed "newness" of digital narratives to reveal many aspects of these works that hearken to print predecessors and thus confirm classical narratological theories of structure and authorship. Simultaneously, though, I demonstrate that narrative theory must be revised and expanded to account for some of the innovative techniques inherent to digital-born narrative.

Across media formats, theories of narrative beginnings, endings, and authorship contribute to understanding of readerly progress and comprehension. My analysis of Leishman's electronically animated work Deviant: The Possession of Christian Shaw shows how digital narratives extend theories of narrative beginnings, confirming theoretical suitability of existing rules of notice, expectations for mouseover actions, and the role of institutional and authorial antetexts. My close study of Jackson's hypertext my body: a Wunderkammer likewise informs scholarship on narrative endings, as my body does not provide a neatly linear plot, and thus does not cleanly correspond to theories of endings that revolve around conceptions of instabilities or tensions. Yet I argue that there is still compelling reason to read for narrative closure, and thus narrative coherence, within this and other digital works. Finally, my inquiry into Pullinger and Joseph's collaboratively written Flight Paths: A Networked Novel firmly justifies the theory of implied authorship in both print and digital environments and confirms the suitability of this construct to a range of texts.

Pull Quotes

It is essential that narrative and digital scholars account seriously for the range of narrative products emerging out of increasing technological capacities, and attempt to qualify the properties of those that are successful in comparison to those that are not. In doing so, we will come to conclusions that usefully apply to the bulk of our narrative experiences. … Until there is substantial further study of these types of texts, there will be continued academic ignorance of the many possible rules that they might illustrate, and, even by their exception, prove to be useful markers of readerly conventions and expectations.
Digital narratives are not likely to be a “fad,” any more than email or cellular telephones have proven themselves to be. To continue to disregard these technologically-enhanced texts as inconsequential, or uniformly “bad,” is to illustrate yet another case of unfounded discrimination against those texts not yet firmly entrenched in the canon. Aristotle once famously suggested that “the female is female by virtue of a certain lack of qualities.” It seems that, for far too long, scholars and critics have held similarly reductive opinions about digital narratives, remarking far more often on all that these pieces lack, when compared to their print-based counterparts, rather than investigating that which they confirm to exist across narrative formats and their unique additions to the field.

Description (in English)

This modest work is an essay which engages non-linear narrative and includes multimedia elements such as sound and image. The title is taken from Gayatri Spivak's essay, "Can the subaltern speak?." Variously, postcolonialism and feminism as discourses of 'otherness' have addressed the notion of 'speaking' and 'speaking position', asking questions such as 'who speaks for whom?', 'who is authorised to speak'. Such questions displace the idea that the 'other' is absent or silent, or that the 'other' is indeed 'other'.

(Source: 2002 ELO State of the Arts gallery)

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Description (in English)

 Created specifically for the ELO Symposium, this piece is a textual response to net art and electronic literature, in the form of an essay/poem/opinion as animated gif. Words replace each other over time. The user is not allowed to interact in any way other than opening or closing the page. The piece exposes a personal nostalgia for linear things, exact categorization, and known objects as well as a simultaneous excitement and apprehension regarding the future or net art, virtual worlds, and abstract literature.

(Source: 2002 State of the Arts gallery)

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Description (in English)

According to researches: a) search is the 2nd most used service on the web; b) people are using web search more and more and they trust their results, and c) people rarely read beyond the 2nd page of search results. These facts reflect the enormous power and influence the search engines (like Google, Yahoo, etc.) exert over us. This work intends to cause awareness about the issues related to the use of search engines on the web—many times not known by the search engine users—like privacy, control, data manipulation, source and reliability of data, top 10 dictatorship, among others

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