human body

By Carlota Salvad…, 24 May, 2021
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Abstract (in English)

What happens at the edges of bordercrossing technologies? Our poster showcases an exploratory, Benjaminian digital experiment that queers the investigation into who and what and how emerging technologies connect with our bodies, lives and desires. This work is part of a larger project investigating tools, platforms and digital strategies that help us to weave together the digital and the analogue, human and machine, and interactivity that moves us beyond linearity to multiplicity, and for ELO we are excited to highlighting our proposed experimental project archive, still in the early stages of development as we are considering multiple platforms and seeking feedback. We’re building a kind of queer digital arcades - both platform and method - weaving together poetry, elit, theory and ephemera to perform an interactive, technoerotic story that troubles the borders between technologies, selves, others and the world. Our goal is to offer de-centred and multiple entry points to explore the increasingly ubiquitous technologies that summon our curiosities, vulnerabilities and penetrability, and implicate our skin, our memories of the basement bar, and our bravery. This multivocal work includes both poetic and analytical texts, electronic literature and theory as we work to visually and associatively map a series of technologies and concepts into constellations and queer formations. We understand and use the term “queer” methodologically – that is, we believe that queerness is a way of doing, whether that doing is in the production, consumption, or circulation of digital forms. The queerness here is in the very structure of the interface, the affordances of the platform, the non-linear, expansive, and associative logics that are revealed through exploration. The result is aspirational as much as, or more than, it is analytic, prompting users to imagine new speculative queer worlds as we all grapple with the ones we currently inhabit. The larger project aims to literalize the circuit formed by the digital and the queer, thus representing an emerging, heterogenous interactivity that produces radical possibilities, possibilities that we call edge effects. Our Benjaminian digital arcade aims both to capture and perform some of these edge effects and will include new electronic writing alongside experiments in spatial theorymaking. We are considering a variety of platforms at this time, including: 1) VR Chat; 2) an emerging beta platform for webvr and 3) Unity. We anticipate having screen captures of prototypes across multiple platforms and perhaps active links to beta worlds to share at the time of the conference.

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By Carlota Salvad…, 24 May, 2021
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Abstract (in English)

The forced confinement due to the Covid-19 pandemic has been framed as a condition from which to reassess modern life's habits and values, and build upon such reassessment in order to reimagine a more sustainable and equitable future. A ubiquitous feature of such confinement has been the transition from physical/presential modes of expression and interaction to virtual ones, typically supported through electronic platforms. In the current conditions of physical distancing and confinement, electronic-platform culture presents a tension between two opposite but coexisting aspects – isolation and connectedness – both of which it seems to amplify: the former through its implication of physical distance, the latter through its global reach. My poster will offer a reflection on today's recourse to electronic platforms under conditions of physical confinement in light of physiological evidence and philosophical ideas, in particular the work of ancient Chinese thinker Zhuang Zhou's (369-286 BC) emphasis on contemplation as vehicle for the achievement of virtue and wisdom.

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Description (in English)

Enter:in' Wodies is the intermedial installation, where the person interacts with the work via motion sensing input device Kinect. The main idea is to imagine the person, whose interiour you would desire to read. You can choose from two models – man or woman. After the first text that explains the initiation to enter other person, you interact with the work by choosing the body parts by touching with your hands the imaginary being. The body parts refer to seven organ systems. To reveal the poems connected with the particular human biological systems, you have to make movements with your hands to uncover the words (interaction area is defined by your physical distance of hand from the sensor). The revelation of each part brings about the biological image of its cell textures, of the music (which has its unique corresponding sound that goes with the main melody) and of the poetic text about the system's exceptionality. After having read all the pieces, the final text appears that informs about your leaving the other person's body.

Pull Quotes

[Imagine] their skin´s shiver under your finger tips. Handling your fingers on the surface, you unveil the nakedness. Touch = Discover, uncover, ink over. Cover-lessness. Color-lessness. Color-less substance. Stance of stanzas. Substance of submerging .

Getting to know you. What you think, what you fear, what you enjoy. What hides beyond your shape. What will I find when I get to your cognition. About associations. About convictions. About connections with your past. About passing of time. About permanence. About displaced please. About pleasant ease. About ice storms. About your worries. About worst stories. About stored self. About self-I-stem. About self-confidence, self-concern, self-concept. About myourself in your mind.

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Technical notes

PC or Mac, Kinect, openGL 2.1 compatible graphics card Processing( http://processing.org/ ) with: SimpleOpenNI library ( http://processing.org/reference/libraries/ http://code.google.com/p/simple-openni/wiki/Installation ), minim library ( http://processing.org/reference/libraries/ ) MRI3DS library ( http://processing.org/reference/libraries/ ) GLGraphics library ( http://processing.org/reference/libraries/ )