static

By Alvaro Seica, 3 September, 2015
Publication Type
Language
Year
License
CC Attribution Non-Commercial Share Alike
Record Status
Abstract (in English)

Since 1986, besides videopoetry, E. M. de Melo e Castro worked on a series of experiments with other computer media (suportes informáticos), coined by the author as “infopoesia” [infopoetry], in which he used image editor software. Once more – and this is a fact the analysis by Jorge Luiz Antonio (2001) does not highlight – the prevailing choice of image editors at the expense of word processors reveals the visual affiliation of Castrian poetics. The infopoems’ visual animations acknowledge pixel as the primary unit of meaning, in the perspective of an infopoetic language.

(Source: Author's text)

Creative Works referenced
Description (in English)

When your iPad is lying down you can read or listen to this story about animals who live in a red house, during the coldest winter in 2000 years.. When you pick up the iPad, it becomes a window into a 3D rendition of the fictional world, and you need to move around to pan through the world. Each of the creatures in the house has a short story, and for each story you need to interact with the iPad to help solve the creature’s problem: shake it to get the snow down from a tree; shout into it to wake up Gregers’ siblings; or find a yellow color with the camera to turn on the lights in the dark winter night. Merete Pryds Helle has, alongside her work as a novelist, been a pioneer in the field of Danish digital literature or hybrid literature, and wrote several successful computer games in the 1990s. In this millennium she has been first to introduce danes to SMS novels, app novel (“The funeral”, 2011), an electronic calendar novel (“Mikkels mareridt”, 2014). With its clever use of the tools offered by the iPad, Wuwu places the reader in a tension between the written and imagined on one side and the animated, interactive and visible on the other side. The reader has to both join and separate the physical reality of the body and the reality on the screen, which heightens the awareness of both.

Content type
Year
Publisher
Language
Platform/Software
Record Status
Description (in English)

When your iPad is lying down you can read or listen to this story about animals who live in a red house, during the coldest winter in 2000 years.. When you pick up the iPad, it becomes a window into a 3D rendition of the fictional world, and you need to move around to pan through the world. Each of the creatures in the house has a short story, and for each story you need to interact with the iPad to help solve the creature’s problem: shake it to get the snow down from a tree; shout into it to wake up Gregers’ siblings; or find a yellow color with the camera to turn on the lights in the dark winter night. Merete Pryds Helle has, alongside her work as a novelist, been a pioneer in the field of Danish digital literature or hybrid literature, and wrote several successful computer games in the 1990s. In this millennium she has been first to introduce danes to SMS novels, app novel (“The funeral”, 2011), an electronic calendar novel (“Mikkels mareridt”, 2014). With its clever use of the tools offered by the iPad, Wuwu places the reader in a tension between the written and imagined on one side and the animated, interactive and visible on the other side. The reader has to both join and separate the physical reality of the body and the reality on the screen, which heightens the awareness of both.

By Alvaro Seica, 8 April, 2015
Publication Type
Language
Editor
Year
License
CC Attribution Non-Commercial Share Alike
Record Status
Abstract (in English)

Herberto Helder died. Helder is one of the most consistent and innovative Portuguese poets of the second half of the 20th century. Even if his later œuvre has been marked by a traditional experimentalist reworking of crafted language, whose poiesis engages with a very idiosyncratic vocabulary, one should not forget Helder’s eclectic trajectory. Having been influenced by, among other movements, Surrealism and international avant-garde experimentalism, Herberto Helder was, firstly together with António Aragão (1964), and secondly with Aragão and E. M. de Melo e Castro (1966), the editor of two important anthologies or cadernos (chapbooks), Poesia Experimental 1 [Experimental Poetry 1] and Poesia Experimental 2 [Experimental Poetry 2]. Both these anthologies opened up most of the major pathways of literary and artistic experimentalism in the 1960s, from which the PO.EX (Experimental POetry) movement emerged. Several genres, formal and thematic threads were originally tried out in these two anthologies and further work of the movement, namely concrete and visual poetry, ‘film poetry,’ sound poetry, ‘object-poetry,’ ‘poetic action’ and happening.

(Source: Author's introduction)

Abstract (in original language)

Herberto Helder morreu. Helder é um dos poetas portugueses mais consistentes e inovadores da segunda metade do século vinte. Ainda que a sua obra mais recente tenha sido marcada por um trabalho de reformulação da linguagem que podemos considerar como um experimentalismo tradicionalista, cuja poiesis se empenha e se alicerça num vocabulário idiossincrático, não podemos esquecer a trajectória ecléctica de Helder. Tendo sido influenciado, entre outros, pelo surrealismo e pelo experimentalismo vanguardista internacional, Herberto Helder foi, primeiro com António Aragão (1964), e depois com Aragão e E. M. de Melo e Castro (1966), editor de dois importantes cadernos antológicos, Poesia Experimental 1e Poesia Experimental 2. Os cadernos desencadearam a maior parte dos principais caminhos do experimentalismo literário e artístico dos anos 1960, a partir dos quais o movimento da PO.EX (POesia.EXperimental) emergiu. Diversos géneros, incluindo novas estruturas e temas, foram originalmente testados nos dois cadernos antológicos e no restante trabalho do movimento, como é o caso da poesia concreta e visual, “poesia fílmica”, poesia sonora, “poesia-objecto”, “acção poética” e happening.

(Fonte: Introdução do Autor)

Critical Writing referenced
By Alvaro Seica, 8 April, 2015
Publication Type
Language
Year
License
CC Attribution Non-Commercial Share Alike
Record Status
Abstract (in English)

Herberto Helder died. Helder is one of the most consistent and innovative Portuguese poets of the second half of the 20th century. Even if his later œuvre has been marked by a traditional experimentalist reworking of crafted language, whose poiesis engages with a very idiosyncratic vocabulary, one should not forget Helder’s eclectic trajectory. Having been influenced by, among other movements, Surrealism and international avant-garde experimentalism, Herberto Helder was, firstly together with António Aragão (1964), and secondly with Aragão and E. M. de Melo e Castro (1966), the editor of two important anthologies or cadernos (chapbooks), Poesia Experimental 1 [Experimental Poetry 1] and Poesia Experimental 2 [Experimental Poetry 2]. Both these anthologies opened up most of the major pathways of literary and artistic experimentalism in the 1960s, from which the PO.EX (Experimental POetry) movement emerged. Several genres, formal and thematic threads were originally tried out in these two anthologies and further work of the movement, namely concrete and visual poetry, ‘film poetry,’ sound poetry, ‘object-poetry,’ ‘poetic action’ and happening.

(Source: Author's introduction)

Critical Writing referenced
Content type
Year
Language
Publication Type
Platform/Software
Record Status
Description (in English)

AdLiPo is a browser plugin that replaces advertisements with generated language art. Leveraging the ad-detection techniques of popular ad-blockers, AdLiPo not only blocks ads, but replaces them with calls to a JavaScript language library (the RiTa library, in this case), filling the advertising regions of pages with static or kinetic text created for the specific context (the containing page, advertising-content, and dimensions of the ad-frame). (Source: http://rednoise.org/adlipo/)

Screen shots
Image
Source: http://rednoise.org/adlipo/
Description (in English)

Ether is a hypothetical medium – supposed by the ancients to fill the heavens, proposed by scientist to account for the propagation of electromagnetic radiation through space. The notion of ‘ocean’ was once as vague. Aristotle perceived of the world as a small place, bounded by a narrow river. Columbus believed the Atlantic was a much shorter distance across than we now know it to be. Even as early electromagnetic telegraphic and wireless transmissions propagating over, under, and through oceans collapsed distances between ships and shores, they revealed vast new oceans – oceans of static, oceans of noise. Etheric Ocean is an underwater web art audio writing noise site. It is an imprecise survey of sounds both animal and mechanical, and of signs both real and imaginary, of distortions born of the difficulty of communicating through the medium of deep dense dark ocean. Like stations dotting a radio dial, murky diagrams, shifting definitions, appropriated texts, nautical associations, and wonky word plays are strung along a very long, horizontally scrolling browser window. This is a world of inversions. Sounds are deep harbours, or are they depths? Sounds purposefully unfold. Out of its element, uncannily airborne, a flying jellyfish drone wobbles about. Noises are made. Islands are Heard.

Pull Quotes

this sea is nothing in sight but isles.............................................................a company of isles......................................full of fa(i)r sounds......... . . . . . . . . .........................within these sounds we sent our boats..........................................................into the [e(i)ther....................................]................ ..............................................................an etheric ocean................................................an ocean of static........................................................................................an ocean of silence.........................................an ocean of [noise...........................................]. < sounds onclick="likeThis" > [not, a bit, un-] like < /sounds> [ If you can't hear sound here, it's possible that your computer or browser doesn't support the sound file format. Or, that you have your speakers turned off. Or, that you are a land mammal bending you ear to hear sounds deep under water. ] Through its early association with the sea, wireless evoked a slight apprehension over the depthless void technology had revealed to the world. The ether was at once vast and diffuse. Drifting through the spectrum in search of transmissions from the most distant points around the nation and globe was a journey traversed primarily across mysterious expanses of static. [ w h a t I a m c a l l i n g n o i s e ] has an inchoate shape, as weather does.

Screen shots
Image
Image
Multimedia
Remote video URL
Technical notes

requires quick-time plugin. use arrow keys or swipe to scroll from left to right.

Description (in English)

According to its author, Agnus Valente, “Uterus therefore Cosmos” is a kind of work in progress developed during the years 2003 to 2007. In this project, several e-poems created by Valente and his twin brother, Nardo Germano, explores the expressive and conceptual potential of the World Wide Web. “Uterus therefore Cosmos” brings together in one digital environment, works by visual artists, poets and musicians from different eras. Valente proposes a dialogue between his poems authored with his brother and the work of brazilian poets and visual artists. ”Uterus therefore Cosmos” is metaphorically a project of astronomical dimensions. Conceived as a trilogy, the project presents in one website its three stages of creation: “Online Pregnancy” (2003), “Constellations” (2005) and “Expansions” (2007). A keyword to analyze this work is “hybridization”. In this context, the term refers to the ability of mixing signs, senses, media and languages and where all this mixing occurs is undoubtedly the digital medium. Based on the theoretical concepts of “intertextuality” and “Intersemiotic translation” Agnus Valente sets the DNA of his poetics. (Source: Luís Claudio Fajardo, I ♥ E-Poetry)

I ♥ E-Poetry entry
Screen shots
Image
Description (in English)

“Memory” is an interactive digital poem composed by kinetic texts and speech sound programmed in Flash by Brazilian researchers and digital poets Alckmar Luiz dos Santos and Gilberto Prado.

The poem’s interface is presented as a grid with nine cells containing nine distorted images of some printed text. When the interactor rolls the mouse over the images, a short animation loop and a voiceover soundtrack are activated playing the verse printed on each image. The verses are set following an initial order, but the interactor may organize new possibilities of reading according to his will.

(Source: Luís Claudio Fajardo, I ♥ E-Poetry)

Description in original language
I ♥ E-Poetry entry
Screen shots
Image
Content type
Year
Publisher
Language
Publication Type
Platform/Software
ISBN
9788585653354
License
All Rights reserved
Record Status
Description (in English)

Since 1986, besides videopoetry, E. M. de Melo e Castro worked on a series of experiments with other computer media (suportes informáticos), coined by the author as “infopoesia” (infopoetry), in which he used image editor software. Once more – and this is a fact that Jorge Luiz Antonio’s analysis (2001) does not highlight – the prevailing choice of image editors at the expense of word processors reveals the visual affiliation of Castrian poetics. The infopoems’ visual animations acknowledge pixel as the primary unit of meaning, in the perspective of an infopoetic language. Some of the resulting images were published in Finitos Mais Finitos: Ficção/Ficções [Finite Plus Finite: Fiction/Fictions] (1996) and Algorritmos: Infopoemas [Algorythms: Infopoems] (1998), whose initial essay develops “a pixel poetics” and explains the amalgams created in the title. The quest for transgression, which is underlined by the book’s title (1998), is followed by the quest for formal synthesis.

[Source: Álvaro Seiça, "A Luminous Beam: Reading the Portuguese Electronic Literature Collection" (2015)]

PO.EX entry
Screen shots
Image
Algorritmos: infopoemas (Cover). Source: E. M. de Melo e Castro/po-ex.net
Technical notes

Images created with Paintbrush, Coreldraw and Adobe Photoshop.