procedural

By Alvaro Seica, 8 April, 2015
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CC Attribution Non-Commercial Share Alike
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Abstract (in English)

Herberto Helder died. Helder is one of the most consistent and innovative Portuguese poets of the second half of the 20th century. Even if his later œuvre has been marked by a traditional experimentalist reworking of crafted language, whose poiesis engages with a very idiosyncratic vocabulary, one should not forget Helder’s eclectic trajectory. Having been influenced by, among other movements, Surrealism and international avant-garde experimentalism, Herberto Helder was, firstly together with António Aragão (1964), and secondly with Aragão and E. M. de Melo e Castro (1966), the editor of two important anthologies or cadernos (chapbooks), Poesia Experimental 1 [Experimental Poetry 1] and Poesia Experimental 2 [Experimental Poetry 2]. Both these anthologies opened up most of the major pathways of literary and artistic experimentalism in the 1960s, from which the PO.EX (Experimental POetry) movement emerged. Several genres, formal and thematic threads were originally tried out in these two anthologies and further work of the movement, namely concrete and visual poetry, ‘film poetry,’ sound poetry, ‘object-poetry,’ ‘poetic action’ and happening.

(Source: Author's introduction)

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0 948454 93 8
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Description (in English)

Indra's Net III

Collocational procedures applied to three related texts, generating a new work which explores strictures and constraints associated with both sex and language.

(Source: Author's description)

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By Scott Rettberg, 9 January, 2013
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Abstract (in English)

This presentation reconsiders one of the most famous works of electronic literature: Joseph Weizenbaum'sEliza/Doctor. Created in the mid-1960s, this conversational character's success led Janet Murray to name Weizenbaum "perhaps the premier" literary artist in the computer medium. Such evaluations, however, don't take into account what happens during the playful engagement that the system's freeform textual interaction encourages: a breakdown that reveals the shape of the underlying processes. An alternative to this is extremely constrained interaction, which can help maintain the illusion. But a more exciting direction is to design processes that reward readers as they are revealed.

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Description (in English)

The Colonization of Memory is a procedural meditation on the way space becomes meaningful in the context of time and the way those meanings are overwritten with each new epoch. The chance operations of the procedure stood in for the aleatory path of history, while the writers played the historical subjects of those procedures.

One rainy day in Bergen, Norway, a group of writers - The Hanseatic Semiotic Traders League (a.k.a. Fiskekaker) - gathered to participate in the second Bergen exquisition to compose a story. An exquisition is an execution of a constraint-based writing project developed by Brendan Howell under the umbrella of exquisite_code. The first Norwegian exquisition was performed in 2010.

Source: project description

Contributors note

With University of Bergen students Amrita Kaur, Margaux Pezier, Morten Sorreime, and Martin Swartling.

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Abstract (in English)

For several centuries the novel has been associated with a single material form: the bound book, made of paper and printed with ink. But what happens when storytelling diverges from the book? What happens when writers weave stories that extend beyond the printed word? What happens when fiction appears in digital form, generated from a reader’s actions or embedded in a videogame? What happens when a novel has no novelist behind it, but a crowd of authors---or no human at all, just an algorithm?

We will address these questions and many more in this English Honors Seminar dedicated to post-print fiction. We will begin with two “traditional” novels that nonetheless ponder the meaning of narrative, books, and technology, and move quickly into several novels that, depending upon one’s point of view, either represent that last dying gasp of the printed book or herald a renaissance of the form. Alongside these four novels we will explore electronic literature, kinetic poetry, transmedia narratives, and videogames that both challenge and enrich our understanding of storytelling in the 21st century.

Guiding Concerns:

* the materiality of books

* the role, function, and question of authorship

* the narrative and aesthetic potential of procedure and chance

* the impact of technology upon the material and narrative form of fiction.

(Source: Course Guidelines)

Description (in English)

After Parthenope is a generative variable fiction set in Naples, Italy. A man and a woman meet in a Naples caffetteria. They have a conversation recalling the origin myth of the city. What follows is the man's memories, and they are never the same twice. The story cycles after a time, offering new variations.

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Technical notes

The work is made in Processing, and the source code is available on the site. Depending on connection speed, the work may take a minute or two to load in the browser.

By Eric Dean Rasmussen, 23 March, 2011
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1-10
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Abstract (in English)

Deploying the metaphor of "narrative motors," Tisselli analyzes several of his own "degenerative works" in which the program (the engine) burns fuel (information) until it is depleted and generates noise.

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