popular culture

By Hannah Ackermans, 5 April, 2016
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Publication Type
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Year
ISBN
9780814742815
Pages
xi, 308
Record Status
Librarian status
Approved by librarian
Abstract (in English)

Convergence Culture maps a new territory: where old and new media intersect, where grassroots and corporate media collide, where the power of the media producer and the power of the consumer interact in unpredictable ways. Henry Jenkins, one of America’s most respected media analysts, delves beneath the new media hype to uncover the important cultural transformations that are taking place as media converge. He takes us into the secret world of Survivor Spoilers, where avid internet users pool their knowledge to unearth the show’s secrets before they are revealed on the air. He introduces us to young Harry Potter fans who are writing their own Hogwarts tales while executives at Warner Brothers struggle for control of their franchise. He shows us how The Matrix has pushed transmedia storytelling to new levels, creating a fictional world where consumers track down bits of the story across multiple media channels.Jenkins argues that struggles over convergence will redefine the face of American popular culture. Industry leaders see opportunities to direct content across many channels to increase revenue and broaden markets. At the same time, consumers envision a liberated public sphere, free of network controls, in a decentralized media environment. Sometimes corporate and grassroots efforts reinforce each other, creating closer, more rewarding relations between media producers and consumers. Sometimes these two forces are at war. Jenkins provides a riveting introduction to the world where every story gets told and every brand gets sold across multiple media platforms. He explains the cultural shift that is occurring as consumers fight for control across disparate channels, changing the way we do business, elect our leaders, and educate our children. (source: NYU Press)

Pull Quotes

Freedom is fostered when the means of communication are dispersed, decentralized, and easily available, as are printing presses or microcomputers. Central control is more likely when the means of communication are concentrated, monopolized, and scarce, as are great networks.‎ (p.11)

I think that in order to transform a work into a cult object one must be able to break, dislocate, unhinge it so that one can remember only parts of it, irrespective of their original relationship with the whole.‎ (p. 98)

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Description (in English)

The End: Death in Seven Colours is a non-linear Internet artwork made in the interactive authoring environment Korsakow. Seven deaths (corresponding to seven colours of the rainbow) are examined through the prism of popular culture and film in a vast, encyclopedic mash-up. The work presents an “exploded view” diagram of our culture’s relationship to death and narrative closure. Like a chose-your-own-adventure conspiracy theory, The End weaves together a paranoid meta-text organized around themes of the unknown, concealment, secrecy, and the shifting boundary between animal, man and computer in the post-human era. The deaths of Alan Turing, Sigmund Freud, Princess Diana, Jim Morrison, Judy Garland, Walter Benjamin, and Marcel Duchamp become the touchstones for many impractical segues and short circuits peppered with recurring motifs such as 4 a.m., His Master’s Voice, Snow White,The Rainbow, Chess, The Man Behind the Curtain, and an array of famous surrealist artworks that find new meaning in their entanglements with these stories.

(source: ELO 2015 catalog)

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Description (in English)

Abra is an exploration and celebration of the potentials of the book in the 21st century. A collaboration between Amaranth Borsuk, Kate Durbin, Ian Hatcher, and a potentially infinite number of readers, the project merges physical and digital media, integrating a hand-made artist's book with an iPad app to play with the notion of the “illuminated” manuscript and let readers "hold the light" of language. In the artist’s book, the poems grow and mutate as the reader turns the pages, blurring the boundary between text and illumination, marginalia and body. Animating across the surface, the poems coalesce and disperse in an ecstatic helix of words, taking turns "illuminating" one another's margins and interstices.They play with the mutation of language, both by forming new portmanteaus and conjoined phrases, and also through references to fecundity as it manifests in the natural world, the body, human history, popular culture, decorative arts, and architecture, placing the shifting evolution and continuous overlap of all these spheres in dialogue with the ever-changing technology of the book. The iPad version of Abra, which provides a physical backdrop for the artist's book into which it is inserted, extends and revels in this ephemerality, putting special emphasis on interactivity to highlight the role of the reader. The poems spring to life onscreen: not only do they conjoin and separate, with a swipe of his or her finger, readers may join the collaboration and mutate the text further, creating new juxtapositions and surprising turns of phrase. Their texts provide scores for potential performances of the work, making Abra function much like the magic word of its origin–abracadabra–as an unpredictable living text. We are interested in both exhibiting the hybrid artist's book / iPad app and performing from the work. We would also be happy to give a presentation, if that is of interest. While the project is a collaboration between 3 people, only Amaranth and Ian are applying to present it. We both plan to attend the conference and are especially interested in the opportunity to expand the performative possibilities of the text, which to date has been performed by Kate and Amaranth in conjoined costume. Abra is being produced under an Expanded Artists’ Books Grant from the Center for Book and Paper Arts at Columbia College Chicago. The project will launch this spring. For exhibition, our piece requires an iPad running iOS7 and a podium. We can provide the artist's book. For performance, we can provide iPads and adapters. Amaranth Borsuk's books include Between Page and Screen and Handiwork. She teaches at the University of Washington, Bothell. Kate Durbin's books include The Ravenous Audience and E! Entertainment, among others. She teaches at Whitter College. Ian Hatcher is a text/sound artist and programmer living in New York.

(Source: Author's abstract)

This piece won the 2017 Turn on Literature Prize.

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By Scott Rettberg, 2 July, 2013
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Publication Type
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ISBN
978-0860919926
Pages
vii, 278
Record Status
Librarian status
Approved by librarian
Description (in English)

Borderline is a performative piece concerned with time-based and improvisational action, in which two participants interact together within an audio-visual environment to gain a sense of the project’s latent narrative identities. Borderline will re-deploy VJ software technologies (using MIDI with MAX-MSP) to develop a dual interaction experience that uses hand-based gesture (via two graphic tablets and their pens) instead of the established hyperlink model. This will help foster a ‘computer system as instrument’ analogy in which the participants’ can ‘improvise’ ‘play’ or ‘perform’ set of narrative dualities. An often-levied criticism of VJ output is its preference for visual abstraction over content (Amerika 2005). In terms of the narrative, Leishman will both develop a new bank of non-abstract imagery, audio and animation to convey the theme of dualism. This will be based on research into borderline personality disorder (visualizing the problems of disassociation and hysteria through image, movement and narrative structure). Binary character protagonists from popular and literary culture alongside the philosophical notion of the double shadow (Jung, Neumann 1969) will also be used to frame the narrative. The borderline, the point of change between one state and another will be highlighted within the artwork. The two participants can choose to be social: to improvise / play /perform harmoniously together or be antisocial: to be in conflict with both the narrative and indeed with each other. Their expressive actions (for example fast / slow, long / short pen gestures) will significantly affect their narrative agency, immersion and comprehension. 

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Description (in English)

Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

(Source: Author description, Electronic Literature Collection, Vol. One).

Pull Quotes

A long long time ago, a media mogul pondered the universe. The media mogul behaved mindlessly.

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Technical notes

To hear the sound, turn on the computer's speakers or plug in headphones. Read the generated story. Click "new story," which appears in the lower right, to start generating a new one.