conflict

Description (in English)

For the Engineer, death is an art and a corpse, his friend. This documentary offers a unique and disturbing look at El Salvador’s brutal gang conflict through the eyes of a man whose life revolves around murder.

Description (in English)

Çacocophonie is built with Processing and was published at DOC(K)S homepage in July 2013. On September 23, 2013, during the first debate of the ELO 2013 conference "Chercher le Texte," Castellin presented at Le Centre Pompidou auditorium in Paris three different versions of the poem: a plain and static text version, written on a word processor, and two animated versions, both built with Processing, but having slow and quick juxtapositions of animated text.

Screen shots
Image
Technical notes

This version plays nicer with older browsers, but requires JavaScript to be enabled. (Source: Poem's source code comments)

Content type
Author
Year
Language
Record Status
Description (in English)

Massive Comprehension Machine s an audiovisual device for simultaneous navigation in two semantic networks generated in real time facing a unique concept: the Israeli-Palestinian conflict, but addressed from two opposing views: the media that operates on one or other side of the border. Can semantic netwoks map thoughts? Can they disclose structures that reflect the way we see the world? This device allows the investigation between the subjectivity and imaginary of one and other, and also from the subjectivity of the visitor, dealing with the complexity of one of the greatest conflicts inherited from the 20th century.

[It] is designed to require an active participation of the user to deepen the concept that he/she would like to explore. In this way, the user is involved in the conflict and can ask himself/ herself questions such as: What is important and what is not? Why the semantic network gives me this result? The keys to navigate in a semantic network with thousands of nodes are hierarchies. We can surf the net from more present concepts or of greater size, and zoom up towards words with less relevance. The search tool facilitates the research of unusual concepts, showing only directly related words. The words are connected from multiple news, and therefore the relations are sensitive to the frequency in which they appear. At a glance, we can see the most important concepts and the relationships of each vision of the conflict. To give the work an immersion nature, when you select a node you can see news related to this concept by the use of a machine-readable robot.

By Audun Andreassen, 3 April, 2013
Language
Year
Record Status
Abstract (in English)

Advancements in social/participatory media and electronic networking technologies help bring to focus the complex interplay between aesthetics and politics common to all modern community interaction. Historically speaking, few other media formats have transformed social frameworks as acutely as contemporary online networks have. On one level, the diverse communities and social aggregates derived from such technologies seem to follow many of modernity’s more radical ideological critiques of what the philosopher Robert P. Pippen identifies specifically as “bourgeois subjectivity,” re-imagining voice and identity as collective formations to be culled from the cultural and political margins of the state. Distinct, however, from these prior revisionary challenges to cultural and social production, digital “network relations,” with their emphases on convergence over conflict, performance over practice, critically re-situate the traditional modern dialectic between individual and collective modes of agency that has dominated ideologico-political argument for the past century.

My paper aims to analyze how advances in new social media technologies continue to offer a poignant critique of the bourgeois subjectivity, while at the same time challenging traditional communal/collective modes of interaction as its primary ideologico-political alternative. Pippen, one of America’s pre-eminent writers on German idealism, reminds us that philosophical debates concerning the autonomy of the modern subject from Hegel onward have always approached the concept of individual consciousness through negation, often emphasizing its role as a kind of rationalising counter-structure to the more natural diversity of sensual experience. Even today, he notes, the prevailing “tone of post-Hegelian European thought and culture” remains one of “profound suspicion” concerning the one “notion central to the self-understanding and legitimation of the bourgeois form of life: the free, rational independent, reflective, self-determining subject.” The rise of social media technologies over the last decade, inaugurating what cultural historians and information theorists alike have labelled “Web 2.0”, can be usefully read within the broader context of western culture’s ongoing argument with subjectivity as a state of being perpetually on the edge of its own dissolution. Yet rather than merely augment earlier intellectual preferences for collective models of socio-political agency, the contemporary community as electronic network, as my paper will demonstrate, reveals strikingly new paradigms of subjectivity specific to informatic culture and its uniquely integrated re-designation of society’s public and private spheres. To help frame these paradigms, as well as relate them conceptually to contemporary examples of revisionary electronic literature/writing, my paper will recall one of screen culture’s more enduring – not to mention, playful – narratives, symptomatic, I argue, of the West’s consistently apprehensive, i.e., “suspicious,” approach to modern subjectivity: the “broken mirror” sketch-routine, popular in many early Hollywood comedies onward from the silent era. In this narrative, two participants dressed identically farcically mimic each other’s gestures face-to-face, while one of them is under the illusion that a mirror is in place, reflecting her image. As the sketch progresses, the deluded participant gradually comes to realise that no reflective surface is, in fact, present; either it was broken previously or it never existed in the first place. Of course, audience members watching the performance are never unaware that the framework in front of the protagonist is actually an open portal, revealing a completely separate subjectivity or identity across the way. The humour in the sketch, however, derives not from the performer’s realisation that the mirror is missing – in other words, not from the deluded subject’s gradual enlightenment, but rather just the opposite: once aware that the mirror is missing, the subject does everything she can do to maintain the illusion that the reflection is continuous, that the person on the other side of the portal is and always has been an image of one’s own self. Similarly, the viewer facing today’s networked screens cannot but realise that the images peering back at her are not her reflection – in fact, bear almost no expressive or existential relationship to her, and instead signify a very different social relationship to the external world. Yet, in order to maintain some semblance of continuity in both the self and its apprehension of the world, it seems necessary to consider (however erroneously) the growing number of networks surrounding us as a kind of reflective surface, revealing in the narratives to follow a uniquely porous sense of social environment, never fully visible, though always present.

(Source: Author's abstract for ELO_AI)

Description (in English)

Borderline is a performative piece concerned with time-based and improvisational action, in which two participants interact together within an audio-visual environment to gain a sense of the project’s latent narrative identities. Borderline will re-deploy VJ software technologies (using MIDI with MAX-MSP) to develop a dual interaction experience that uses hand-based gesture (via two graphic tablets and their pens) instead of the established hyperlink model. This will help foster a ‘computer system as instrument’ analogy in which the participants’ can ‘improvise’ ‘play’ or ‘perform’ set of narrative dualities. An often-levied criticism of VJ output is its preference for visual abstraction over content (Amerika 2005). In terms of the narrative, Leishman will both develop a new bank of non-abstract imagery, audio and animation to convey the theme of dualism. This will be based on research into borderline personality disorder (visualizing the problems of disassociation and hysteria through image, movement and narrative structure). Binary character protagonists from popular and literary culture alongside the philosophical notion of the double shadow (Jung, Neumann 1969) will also be used to frame the narrative. The borderline, the point of change between one state and another will be highlighted within the artwork. The two participants can choose to be social: to improvise / play /perform harmoniously together or be antisocial: to be in conflict with both the narrative and indeed with each other. Their expressive actions (for example fast / slow, long / short pen gestures) will significantly affect their narrative agency, immersion and comprehension. 

Screen shots
Image
Description (in English)

The Living Liberia Fabric, initiated in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, is an interactive, web-based narrative supporting the goal of lasting peace after years of civil war (1979-2003). It links concerns for liberation, dignity, and the future with needs for cultural foundations, human rights, truth, and reconciliation. Our system is based in Liberia's culture and the specifics of the conflicts, hence representing our cultural computing perspective. (source: http://groups.csail.mit.edu/icelab/content/living-liberia-fabric)

Screen shots
Image
Multimedia
Remote video URL