post-print novel

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Description (in English)

This multimedia work is a remake of the 1960s collection "El hacedor" by Jorge Luis Borges. Agustín Fernández Mallo maintains the structure and chapter titles, but changes the content to demonstrate how the material gains symbolic significance over time. One paradigmatic example includes the remake of Borges's story "Mutations". Agustín Fernández Mallo's take on it presents a narrator who recreates Robert Smithson's 1967 famous journey through the use of google maps as well as images that compare the journeys. In this regard, the text conveys a comparison between the in-person and the virtual journeys, thereby exploring the temporal difference and the impacts of technology and societal context. 

 

Description (in original language)

Es una pieza multimedia, categorizado como un remake de la colección "El hacedor" de Jorge Luis Borges publicada en los 1960. Agustín Fernández Mallo mantiene la estructura y los títulos de la capítulos, pero cambia el contenido para demonstrar cómo el material gana significado símbolico al pasar el tiempo. En un capítulo paradigmático, el narrador en la obra de Mallo recrea el célebre viaje de Robert Smithson en 1967 a través de google maps y presenta imágenes que comparan los viajes. Por lo cual se puede demostrar la comparación del viaje en persona y un viaje virtual y también explora la diferencia del tiempo y el impacto de la tecnología y la población.  

Description in original language
Pull Quotes
  • "A este tipo de cosas me refiero, cosas que no estaban programadas porque parecen no aportar nada significativo, aunque de pronto cambien el curso de una película." (95)

  • "Pero, de alguna manera, tengo la sensación de que todo sigue igual, como si la personalidad de un lugar la otorgaran las fotografías como si las fotografías valieran no para distinguir y clasificar épocas sino para buscar la constante de una ecuación que involucra al tiempo y al carácter." (69)

Technical notes

Agustín Fernández Mallo's book is currently out of print. It was taken out of circulation due to possible copyright infringement, following the request of Borges's copyright executor María Kodama. 

Contributors note

It is recommended to read "El hacedor" by Jorge Luis Borges before reading this text, as it enables maximum comprehension of the novel and the references to the original work. 

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978-0980139266
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All Rights reserved
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Part of another work
Pull Quotes

The bad idea is not known to infect any other species other than humans, among whom it is communicable through language and violence.

but during training they found i have an extraordinary memory i am able to hold entire books in my mind
they tested my accuracy precision and capacity with numbers strength dexterity vision
and my knowledge of astronomy they put me in 20g
in a sensory deprivation tank and into freefall
they starved me suffocated me irradiated me with glasses of metallic-tasting liquid isotopes
but at no point was i asked to read anything more difficult than eye charts
one test never happened
they kept me locked in an empty waiting room all day an honest mistake they said
i think that was the test
the waiting room didn’t even have a magazine
i could have screamed but i wanted this mission
at no point was i asked to write anything
the subject of my poetry never came up.

By Daniela Ørvik, 19 February, 2015
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Abstract (in English)

Inspired by Mark Z. Danielewki’s z House of Leaves (2000) and Will Crowther’s Colossal Cave Adventure (1975), It is Pitch Black renders a mysterious, non-visual environment in the form of a text-based videogame. Although Danielewski’s novel participates in the lusory logic of digital games, functions as a paradigmatic post-digital text, and includes a diverse range of media, the book contains no mention of videogames within its pages. It is Pitch Black imagines a missing appendix or additional chapter (like the four pages of hexadecimal code only included in the original hardcover publication) which takes the form of a text-based adventure game that the Navidson children may have played throughout their ordeal. Inspired by Crowther’s inaugural adventure game yet operating according to the idiom of a 3D navigable space, It is Pitch Black foregrounds the tension between the human experience of play and the microtemporal processes of a computer. Like the scrolling debug log, the speed of the text is directly proportional to the speed of the computer running the game and, as one plays, the text operates as an index or log of game states occurring along with each processor cycle. This usually hidden, nonhuman labor is juxtaposed against the labor and contributions of two other, often invisible figures--the historical Patricia Crowther and the fictional Karen Navidson. It is Pitch Black weaves together a speculative account of these women’s journey, punctuated by the footnotes of a ubiquitous “Will,” a conflation of the figure of Will Navidson with that of Will Crowther. The presentation will include a live performance of these two voices. As if in an echo chamber (or Zampano’s narcissistic architecture), these texts reveberate off one another when read as an electronic duet.

(Source: Author's Abstract)

Creative Works referenced