Book (Ph.D. dissertation)

By Patricia Tomaszek, 29 June, 2013
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This dissertation is comprised by five interrelated electronic essays (plus a VRML installation) on artifice, information, and aesthetics. Each essay has been conceived as an intervention in the current critical discourse of new media studies. The essays oscillate loosely between the twin graphical themes of typography and topography, evoking what a recent writer in ArtByte magazine has called (in another context) "a vast network of dislocated visual events." The first essay, "A White Paper on Information," argues for a fundamental shift in the nature of information in the midst of our current "Information Age," a shift recognizing information (data) as a historically and epistemologically distinct category of representation; this shift, I argue, is a direct result of the rise (since the mid-eighties) of computer graphics and information design as leading-edge research areas in computer science. "The Textual Condition of Electronic Objects" explores recent debates in the textual and editorial theory community in order to encourage an understanding of electronic objects that accounts for their material composition at the computational level and their inflection by such considerations as platform, interface, data standards, software versioning, and the like. It seeks to offer an alternative to the predominant post-structuralist conception of electronic textuality. "The Other End of Print" documents the perfection and promotion of a virtual aesthetic in the graphic design of recent print media, and argues that print, far from being outmoded by the new publishing ecology of the computer, has in fact played a key role in the making and marketing of our most influential representations of cyberspace, virtual reality, and related phenomena. "Lucid Mapping" explores three-dimensional writing spaces as both typographic and topographic phenomena, while arguing at a more general level that aesthetics, far from being a distraction to an otherwise "transparent" interface, can play a key role in information design and human-computer interaction. It is accompannied by a VRML installation that demonstrates principles articulated in the essay. The concluding piece, a coda entitled "New Media, New Historicisms," centers around a review of Jay David Bolter and Richard Grusin's recent book Remediation; it argues for a more refined engagement with various historicisms and historical practices in new media studies, and underscores the need for a serious documentary knowledge of information technologies, a knowledge based on archival research into the institutional infrastructures which support hardware and software development -- the corollary to the emphasis on the computational basis of electronic objects discussed in the essay on textual theory. 

Source: author's abstract

By Patricia Tomaszek, 28 June, 2013
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291
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ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense. The methodological approach is based on the theory of enunciation. This means that rather than focusing on the artwork as object or on the experience of the artwork, the analysis focuses on the relation between object and recipient and investigates the specific conditions for experience provided by the artwork. Throughout the thesis, this analytical approach is supplied with investigations that examine issues related to medial issues and their effect on the communication of artwork. The thesis contributes to the research field of digital literature with aesthetic analyses of digital poems. It argues that the analysis of operational logics (i.e. formal studies of code) and hermeneutic traditions fail to provide adequate tools to analyse the potential experiences and effects of digital poetry. Digital poetry is in the thesis characterised as a diaspora in continuation of historical literary avant-gardes, but it is also considered important to include comparative perspectives on other art forms and genres than the literary and in general to move away from literary entrenched logics by, among other things, using the more inclusive terms ‘work’ and ‘recipient’ instead of ‘text’ and ‘reader’. The thesis consists of an introduction to digital poetry, as well as to the methodology, questions and concerns of the research project. This is followed by six chapters and a conclusion. The first chapter is called ‘MO [VE.MEN] TION – Code, Materiality and Concretism in Digital Poetry’. The Australian poet mez and her work practice in which programming languages are combined with phonetic English are analysed. This raises questions of programming language versus natural language, and drawing on the theories of N. Katherine Hayles and Nelson Goodman, among others, questions concerning materiality are explored. How is materiality complex in the digital field where works should be regarded as processes and events rather than as objects? This procedural nature is made explicit in the digital poem ‘La série des U’ where the letters move, and it is investigated how that affects the meaning. The chapter finally investigates issues of concretism through a short outline of historical concrete movements in various art forms, and it discusses why digital poetry is not concretistic in the same way; historical concrete works usually experiment with the limits of the work's own art form, while digital poetry is too complex a mixture of art forms to be determined at all. Digital poetry is distinctly multimodal, which among other things means that you cannot operate with notions such as ‘writing’ or ‘text’ as the smallest medial units. This fact is important for the development of a multimodal approach to the analysis of digital poetry. Chapter two is named ‘Mediality and Historical Language Technologies’. Drawing on Walter J. Ong and Friedrich A. Kittler's analysis of historical language technologies the chapter argues for the use of a broad concept of media. As W. J. T. Mitchell and Mark B. N. Hansen have argued, the collective singular media could be used as a third term capable of bridging, or ‘mediating’, the binaries (empirical versus interpretive, form versus content, etc.) that have structured media studies until now. This bridging is exemplified by how analyses of ‘moveable writing’ are interested in the meaning as well as the effects hereof. However, analyses should not exclude empirical interest in the digital computer as a ‘language technology’ that determines the moving letters. Based on the broad media concept, chapter three, ‘Art Form, Mixture, Hybrid – The Role of Multimodality in The Communication of the Artwork’, develops an analytical approach that helps to avoid notions such as ‘writing’ and ‘text’, as the smallest medial units, by instead operating with Lars Elleström’s model of the modalities of media, in which all media consist of material, spatiotemporal, sensory and semiotic modalities. This terminology is applied in an analysis of the Swedish poem ‘Väljarna’ [The Electorates] by Johannes Helden. It is argued that traditional art forms can be defined by their specific combination of the four modalities, but that digital poetry as a genre is so composite that each new work will constitute a new combination of the four modalities. This is used as an argument to move the model from a descriptive level to an analytic one to be used on types of works where the combination of modalities is precisely ‘new’ and therefore can be said to be explored at the level of signification. The mode of investigating how the medial (in this case the multimodal) affects the communication of the works is an important part of the methodology of the thesis, and it is repeated in the last three chapters which focus on other medial elements: issues concerning programming, temporality and distributions of agency, respectively. Chapter four is called ‘Limits of Sensing, Incestuous Interaction and Breathing Letters – On Secrets of Programming and its Role in the Communication of the Work’. The chapter analyses David Jhave Johnston's digital poem ‘Human-Mind-Machine’ and discusses how knowledge of programming can be incorporated in the analysis if relevant characteristics are incomprehensible on the phenomenological level. In continuation hereof the differences between human and machine ‘senses’ and issues of interpretation and agency are investigated, followed by a discussion of whether a concept such as ‘liveness’, which is otherwise attributed to human bodies, can be used to denote the performance of digital programmes. The issue of secret programming is also discussed as a cultural issue relating to secret surveillance of data. Chapter five bears the title ‘WHEN NOW IS MORE NOW THAN NOW - On the Role of Temporality in the Communication of the Work’. By focusing on specific temporal organisations and their significance, the chapter analyses ‘Mémoire Involuntaire no. 1’ by Braxton Soderman, ‘Dada Newfeed’ by Eugenio Tisseli and ‘Last Life: Your life. Your time’ by Gregory Chatonsky as well as other types of works and digital artefacts. The analyses explore how the works thematise issues of presence, memory and trace, and focuses on how the temporal organisation determines different senders and subjects. How does it, for instance, affect the significance of pronouns in a digital poem where the words move about? The chapter makes use of Paul Ricoeur’s differentiations between cosmic, phenomenological and historical times, Bernard Stiegler’s theory concerning the relation between time, technology and memory and his concept of tertiary memory, and Mark B. N. Hansen's concept of ‘diachrone things’. The analyses, among other things, determine how moving letters (also in artefacts that are not poetry or art) can ‘outsource’ the communication in the sense that a statement, even though it has a specific sender, has never been formulated by a subject. This interest in the relation between medial forms and the determination of a subject is continued in the thesis’s sixth and final chapter titled ‘Cyber- identities and Economies of Communication - on the Role of Distributions of Agency in the Communication of the Work’. The chapter's analysis is, among other things, motivated and inspired by Bernard Stiegler’s criticism of contemporary communication technologies that the user is unable to understand, influence and develop. Through analysis of ‘_cross.ova.ing ][4rm.blog.2.log 07/08 XXtracts_.’ by mez, it is studied how agency is distributed in works where the medium or the technology appears to control the communication or where it is obvious that a sender has been ‘communicating’ with the technology before communicating with us. This analysis provides an opportunity to discuss issues related to the interpellation of communication technologies and further discuss possibilities for various Internet identities and their correlations with medial conditions. The thesis is a contribution to the research field of digital literature, but it is also a contribution to intermediality studies, using Elleström’s model of the modalities of media to describe modalities and their composition in addition to talking about arts (e.g., literature and visual arts) or ‘basic media’ (e.g., text and image) and their combinations. Furthermore, it is argued that intermedial and multimodal dimensions should be treated not only on a descriptive level when they are essential to the creation of meaning and therefore should be analysed. Hence, the thesis also contributes to the development of methods of aesthetic analysis by supplementing them with a medial sensibility. The mindset behind the broad mediality concept and the model of the modalities of media can contribute with analyses that avoid dichotomous differences between human and machine performances, between analogue and digital media, between ‘reality’ and ‘Internet’. At the same time, the broad mediality concept and the model of the modalities of media provide opportunities for an analytically accurate identification of these phenomena and their distinct differences. It is an approach that has far-reaching potential for further developments, e.g. in connection with studies of relations between communication and identity in different media.

By Scott Rettberg, 28 June, 2013
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506
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Abstract (in English)

This work develops a theoretical model of the communication which is established in e-poetry between an author and a reader by use of two computers. One is used to create the work and the other to read it. The files are transmitted with a CDROM.

We make first a diachronic study of the field. It shows that conceptions gradually evolve. The study of visual forms shows that the mind representation of the system made by the actors are important in this communication.

The model of linked text is purposed. The concept of text depends upon the global representation of the situation for each actor. This model is developed in cognitive and semiotic approaches. The notions of texte-à-voir, texte-écrit and texte-lu are introduced.

The study continues with an analyse of the differences in the running of a program in divers contexts. The communication is understood as the transformation of a running process into another. This is the procedural conception. It is developed in a systemic approach in three models : a psychological model, a functional model of the situation of communication, a global system for the contextual relationship. The principal model of the situation let a particular function, the generation, appear. It inserts between reading and writing. These models permit to explain the properties of the system. They give a frame in which the conceptions of actors can be treated. Graphical transform are used to do this.

(Source: http://tel.archives-ouvertes.fr/tel-00012165)

By Patricia Tomaszek, 28 June, 2013
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The aim of this doctoral thesis is to analyse how the contents and the structures of the Anglo-American novel have been influenced by the emergence of digital and telematic media during the last two decades. One of the primary targets is to identify the common strategies adopted by electronic and printed novels to analyze the complexity and to try, at the same time, to escape from the “trap” of language. In my introduction I argue about the increasing relevance of the pattern/randomness dialectic into the narrative field. In the first chapter, while analysing the two novels Galatea 2.2 (1995) by Richard Powers and Exegesis (1997) by Astro Teller, I try to show how computational practices are affecting the literary fruition and authorship along with the role that the novel might play as an instrument of knowledge and cultural interaction. In the subsequent chapters I bring together literary analysis and network culture, focusing on different notions such as the database as a symbolic form, the properties of connectionist networks, the idea of transliteracy and the concepts of autopoiesis and exopoiesis. For this very reason, I examined five different works: David Foster Wallace's Infinite Jest (1996), William Gibson's Pattern Recognition (2003), Mark Z. Danielewski's Only Revolutions (2006), Kate Pullinger and Chris Joseph's Flight Paths (2007) and The Unknown (1998), developed by Scott Rettberg, William Gillespie, Dirk Stratton and Frank Marquardt. These literary texts propose different strategies to assimilate the structures and the dynamics proper to the networks in order to create new cognitive paradigms. It would seem that, through specific narrative structures and topics, some of the novelists of the last fifteen years are abandoning the self-reflexivity typical of the previous postmodern tradition in order to suggest an idea of fiction as an instrument to connect individual and contingency, reader and text, text and media ecology.

Source: author's abstract

By Patricia Tomaszek, 28 June, 2013
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University
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271
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This study centers around computer–based literature and texts that are gen-erated by algorithmic means. It originates from the obvious deficiencies of thecategories used by literary and media scientists to classify and analyze theobject in question.The leading thesis is that current methods and theories substantially relyon but scarcly reflect a certain media–technology: the book. According tothis the study starts with the fundamental terms of computer science: storage,transmission and computation as the basic categories for analysing computerbased texts and literature.The chapter "‘Funktionen"’ explains these terms technically and correlatesthem with functions within the traditional “book–based” literary system. Thechapter "‘Formen"’ checks their scope concerning formal categorisation of se-lected examples. Presented are not only current hypertexts but also literaryCD–ROMs and text generating programs. The chapter "‘Theorien"’ looks onwell established literary theories and describes specific deficiencies as well asaffinities to the basic terms of computer science.  Source: author's abstract

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Abstract (in original language)

Im Zentrum dieser literaturwissenschaftlichen Studie stehen computerbasierteLiteratur und algorithmisch generierte Texte. Ausgangspunkt ist das offensicht-liche Ungenügen literatur– aber auch medienwissenschaftlicher Kategorien fürdie Klassifikation und Analyse dieses Gegenstandsbereichs.Die leitende These ist, daß die einschlägigen Methoden und Theorien we-sentlich aber weitgehend unreflektiert auf eine bestimmte Medientechnikre-kurrieren: das gebundene Buch. Dementsprechend setzt diese Arbeit die in-formatischen Grundbegriffe des Speicherns, Übertragens und Berechnens alsfundamentale Kategorien für die Analyse computerbasierter Texte und Litera-tur zugrunde.Im Kapitel „Funktionen“ werden diese Begriffe technisch expliziert und zuden Funktionen des traditionellen, um das Buch zentrierten Literatursystemsin Beziehung gesetzt. Das Kapitel „Formen“ überprüft die Mächtigkeit dieserDreiteilung für eine formale Kategorisierung einer Reihe ausgewählter Beispie-le. Vorgestellt werden nicht nur aktuelle Hypertexte, sondern auch Literatur–CDs und textgenerierende Programme. Das „Theorien“ sichtet beispielhafttraditionelle Literaturtheorien (Hermeneutik, Strukturalismus und Rezeptions-ästhetik) sowohl was ihre spezifischen Defizite mit den im zweiten Kapitel be-schriebenen Arbeiten angeht wie auch hinsichtlich ihrer spezifischen Affinitä-ten zu den informatischen Grundkategorien. Ein diskursanalytisch geprägtervermittelnder Ausblick beschließt die Arbeit. Source: author's abstract

By Zuzana Husarova, 28 June, 2013
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The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play. The current phenomena that influence also the creation of the analysed art pieces and their popularity among readers are the aesthetic attraction, in this context brought mainly by the use of media diversity, and the effort to evoke the most intensive experience in the shortest time span. The thesis consists apart from the introduction, conclusion and interludium (dealing with the materiality of digital fiction) of four chapters. The scientific approaches to the problematics of writing in the interactive media are in the second parts of these chapters used in the process of analysis-interpretation of particular digital fiction pieces.

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Abstract (in original language)

Predmetom dizertačnej práce je predstavenie a kontextualizácia možností písania v interaktívnych médiách a skúmanie literárneho umenia interaktívnych médií v anglofónnom priestore. Pre dnešnú tvorbu umeleckých diel v interaktívnych médiách je príznačný intermediálny charakter; autori pre predstavenie fiktívneho sveta často prepájajú text, obraz a zvuk do výpovedného celku. Cieľom práce je vyjadriť sa jednak k otázkam, ktoré síce nie sú nové, avšak digitálny formát a priestor internetu im umožnili nadobudnúť nové rozmery a aj k otázkam pre výskum digitálnej fikcie špecifickým. Výskum sa zameriava na digitálnu fikciu – v počítačovom programe napísané digitálne dielo, v ktorom autor ponúka svet fikcie. V práci sú predstavené viaceré aspekty digitálnej fikcie, ktorých kombinácia je indikátorom jej charakteristického postavenia v rámci ostatného digitálneho umenia – fragmentárnosť rozprávania, multilinearita, interaktivita, performativita, dynamika, intermedialita a princípy hry a hravosti. Fenoménmi súčasnosti, ktoré pôsobia aj na tvorbu skúmaných diel a ich čitateľskú popularitu sú estetická atraktivita, ktorú v tomto kontexte prináša predovšetkým využitie diverzity medialít a pokus o vyvolanie čo najintenzívnejšieho zážitku v čo najkratšom čase. Práca pozostáva okrem úvodu, záveru a interlúdia (venovanému kategórii materiality digitálnej fikcie) zo štyroch kľúčových kapitol. V týchto kapitolách sú vedecké prístupy k skúmanej problematike písania v interaktívnych médiách následne využité pri analýze-interpretácii konkrétnych digitálnych fikcií.

Critical Writing referenced
By Scott Rettberg, 26 June, 2013
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University
ISBN
9788271176402
Pages
291
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Abstract (in English)

English translation of title: Textual interplay in hypertext. The experience of cohesion and the regonition of genre in multimodal hyperfictions. The dissertation provides a discussion of electronic literature in general, with two in depth analyses of Megan Heyward's "I am a Singer" and of Anne Bang-Steinsvik's "I mellom tiden".

Critical Writing referenced
By Scott Rettberg, 26 June, 2013
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Year
University
Pages
267
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Abstract (in English)

textopia is a design experiment situated in humanist media studies, and based on a simple idea: Making it possible for someone who is walking through the city with a mobile phone to listen to literary texts which talk about whichever place she is walking by. The aim of this exercise has been to explore the relationship between places and literary texts – not just what the relationship is and has been, but what it can be in the new medium. Inspired by the ideas embedded in hermeneutics, open source philosophy and agile software development, I have outlined a methodological approach that I call "agile media design". In the course of the practical process I have ialso dentified three key principles for locative media design, summed up in the "G-P-S" model: Granularity, Particiation and Serendipity. Together they describe the unique characteristics of designs like textopia – a category I call "annotative, locative media". The textopia system is a hybrid approach which combines an interest in desveloping open, participatory media with literary analysis of the contributed texts – as well as theoretical and conceptual arguments about the nature of locative media. A commissioned work has been created for the Oslo International Poetry Festival. My literary analysis points to two features that may constitute key characteristics of this "locative literature": A strong deictic effect when directly addressing the reader as "you" – and a strong focus on counterfactual description and the invocation of absences. In further attempts at facilitating participation, a concept for doing creative writing as a game has been developed in order to integrate a playful exploration of the urban environment with the act of writing locatively. This is seen in relation to Jane McGonigal's work on creativity and community in ubiquitous games.

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Abstract (in original language)

tekstopia er et humanistisk, medievitenskapelig design-eksperiment som er basert på en enkel ide: Å Gjøre det mulig for brukere med mobiltelefoner med innebygd GPS å gå gjennom byen mens de hører litterære tekster som handler om de stedene de går forbi. Gjennom dette praktiske forsøket har jeg utforsker forholdet mellom steder og litterære tekster – ikke bare hva dette forholdet er og har vært, men hva det kan bli i det nye mediet. Inspirert av hermeneutikken, åpen kildekode-tankegang og smidige metoder innenfor programvareutvikling har jeg formulert en metodisk tilnærming som jeg har kalt "smidig mediedesign". I løpet av denne prosessen har jeg også identifisert tre prinsipper for design av lokative media, oppsummert i "G-P-S"-modelen: Grovkornethet, deltakelse og vilkårlighet. Sammen beskriver disse tre nøkkelordene det som er unikt ved systemer som tekstopia – som jeg plasserer i den selvlagde design-kategorien annotative, lokative media. Tekstopia-systemet er en hybrid tilnærming som kombinerer en interesse i å utvikle åpne, deltakende medier med litterære analyse av de innsendte tekstene – samt teoretiske og konseptuelle diskusjoner rundt design av lokative media. Vi har laget et bestillingsverk for Oslo Poesifestival. Min litterære analyse av dette peker på to nøkketlrekk ved denne "lokative litteraturen": En sterk, deiktisk virkning av å henvende seg direkte til leseren – og et sterkt fokus på kontrafaktiske beskrivelser og fremmaning av det fraværende. I et forsøk på å legge bedre til rette for deltakelse har jeg utviklet et konsept for å gjøre kreativ skriving om til et spill, for å knytte den lokative skrivesprosessen sammen med en lekende utforskning av byrommet. Dette diskuteres i forlengelsen av Jane McGonigal's analyse av kreativitet og samhold i "ubiquitous games"-fenomener.