My Mother Was a Computer: Digital Subjects and Literary Texts

By Eric Dean Rasmussen, 14 March, 2011
Publication Type
Language
Year
ISBN
9780226321479
Pages
x, 290
Record Status
Librarian status
Approved by librarian
Abstract (in English)

We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into obsolescence. These are languages of our own making: the programming languages written in code for the intelligent machines we call computers. Hayles’s latest exploration provides an exciting new way of understanding the relations between code and language and considers how their interactions have affected creative, technological, and artistic practices.

My Mother Was a Computer explores how the impact of code on everyday life has become comparable to that of speech and writing: language and code have grown more entangled, the lines that once separated humans from machines, analog from digital, and old technologies from new ones have become blurred. My Mother Was a Computer gives us the tools necessary to make sense of these complex relationships. Hayles argues that we live in an age of intermediation that challenges our ideas about language, subjectivity, literary objects, and textuality. This process of intermediation takes place where digital media interact with cultural practices associated with older media, and here Hayles sharply portrays such interactions: how code differs from speech; how electronic text differs from print; the effects of digital media on the idea of the self; the effects of digitality on printed books; our conceptions of computers as living beings; the possibility that human consciousness itself might be computational; and the subjective cosmology wherein humans see the universe through the lens of their own digital age. 

(Source: University of Chicago Press catalog copy)

CONTENTS

AcknowledgmentsPrologue: Computing KinPart I. Making: Language and Code1. Intermediation: Textuality and the Regime of Computation2. Speech, Writing, Code: Three Worldviews3. The Dream of Information: Escape and Constraint in the Bodies of Three FictionsPart II. Storing: Print and Etext4. Translating Media5. Performative Code and Figurative Language: Neal Stephenson’s Cryptonomicon6. Flickering Connectivities in Shelley Jackson’s Patchwork GirlPart III. Transmitting: Analog and Digital7. (Un)masking the Agent: Stanislaw Lem’s "The Mask"8. Simulating Narratives: What Virtual Creatures Can Teach Us9. Subjective Cosmology and the Regime of Computation: Intermediation in Greg Egan’s FictionEpilogue: Recursion and EmergenceNotesWorks CitedIndex 

Creative Works referenced