Blizzard Entertainment's event for presentation of new developments , i.e. new titles or expansions, as well as for e-sports competitions.
Anaheim Convention Center
800 W Katella Ave
Anaheim, CA 92802
United States
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Anaheim Convention Center
800 W Katella Ave
Anaheim, CA 92802
United States
Blizzard Entertainment's event for presentation of new developments , i.e. new titles or expansions, as well as for e-sports competitions.
Germany
College of Fine Arts (COFA), University of New South Wales is organising its latest graduation exhibition at Sydney.
The COFA Annual 2010 features a stunning array of animation, ceramics, drawing, digital imaging, environments, graphics, installation, interactive media, jewellery, motion graphics, objects, painting, photography, printmaking, sculpture, sound, textiles and video works by COFA's more than 350 graduating students.
The exhibition is an amazing opportunity to see Australia's next generation of creative talents before they make it big.
Mosteiro de São Bento da Vitória
Porto
Portugal
Electronic literature is a translation process. It is rooted in a movement between the expressiveness of converging and diverging languages. A key word in the context of digital processes and practices, translation is an interface between thought and language, self and other, subject and tool, art and technology, humans and machines, or between different cognitive, symbolic, performative and linguistic regimes. Electronic literature may live precisely in this in-between space: the place where the pulse of translation, as a process, lies, celebrating inter-semiosis, transference and transformation.
This exhibit proposes three main nuclei representing three sufficiently comprehensive perspectives of the word “translation”: (1) translating, (2) transducing, and (3) transcoding. naturally, due to their multimodal, intermedial and meta-poetic nature, all of the selected works could be included in any of these three threads. While translating focuses mainly on what is translatable and on conti-nuity, transducing and transcoding focus on what isn’t translatable and on dis-ruption, shedding light on the material specificities of different media, different expressive modalities and different poetics.
(Source: Book of Abstract and Catalogs)
Mosteiro de São Bento da Vitória
Porto
Portugal
This exhibit acknowledges the wide range of community practices converging and sharing reflections, tools and processes with electronic literature, as they challenge its ontological status. Implying an existing set of relationships, communities, such as those represented in this exhibit - the Artists’ Books, ASCII Art, net Art, Hacktivism/Activism, Performance Art, Copy Art, Experimental Poetry, Electronic Music, Sound Art, Gaming, and Visual Arts communities - share a common aesthetic standpoint and methods; but they are also part of the extremely multiple and large community of electronic literature. Our aim is to figure out the nature and purposes of this dialogue, apprehending, at the same time, their fundamental contributions to electronic literature itself.
Communities: Signs, Actions, Codes is articulated in three nuclei: Visual and Graphic Communities; Performing Communities; and Coding Communities. Each nucleus is porous, given that some works could be featured in several nuclei. Because it is necessary to negotiate the time-frame, locations, situations and genealogies of electronic literature, this collection of works expands the field’s approaches by proposing a critical use of language and code — either understood as computational codes, bibliographical signs, or performative actions. Therefore, the exhibit adopts both diachronic and synchronic perspectives, presenting works from the 1980s onwards, and showing the diversity of art communities working in nearby fields which, at close-range, enrich the community/ies of electronic(s) literature(s), either in predictable or unexpected ways. Distributed authorship and co-participant audience are key in this exhibit.
(Source: Book of Abstracts and Catalogs)
Palacete dos Viscondes de Balsemão
Porto
Portugal
In this exhibit, sound is represented as an overarching medium connecting the artworks displayed. Visitors of the “Affiliations” exhibit will find poetic works that radically explore language and sound. For the curators, sound is one of the fundamental aspects, if not the core, of experimental and digital poetics. Yet, as some writers and critics have pointed out - especially Chris Funkhouser, Hazel Smith, and John Barber - sound has not been sufficiently highlighted as a fundamental trait of electronic literature.
The “Affiliations” exhibit presents works that embrace appropriation and remix of older and contemporary pieces - be they merely formalist or politically engaged - as pervasive creative methods in experimental poetics. Furthermore, it suggests that electronic literature can be seen as a heterogeneous field of self-reflexive experimentation with the medium, language, sound, code, and space.
At the Palacete dos Viscondes de Balsemão, connections between several art forms and movements, ranging from the baroque period to Dada and experimentalism will be underlined. In so doing, the “Affiliations” exhibit will present works printed on paper, composed of sound or generated by computational media. This exhibit is divided into nuclei of practice, where works can be independently or simultaneously read, played, listened to, watched, and remixed.
(Source: Books of Abstracts and Catalogs)
Galeria da Boavista
Lisbon
Portugal
Bernice Layne Brown Gallery, Doe Library, University of California, Berkeley
Berkeley, CA
United States
No Legacy || Literatura electrónica (NL||LE) presents a collection of works of electronic literature in Spanish, Portuguese, Catalan, and English together with print works of the 20th-century avant-garde and contemporary post-digital experimentalism.
No Legacy is a radical critique of the history of literature through a reflection on recursive temporalities. With no linear history, all literature is contemporary in No Legacy’s archaeology. No Legacy questions the languages of literature. Poetics bypass words. In No Legacy ideas take any form or are represented by just the one. In No Legacy, ideas are not means to explain the world around us. Rather, they are the objects that comprise the No Legacy world. In this ecosystem the literary is but an idea enacted across language, media, and time. No Legacy challenges your learned definitions. It proposes a universe of likely knowledge, rather than the absolute.
Rutgers–Camden Center for the A
New Jersey, NJ NJ 08102
United States
From January 19, 2016 through April 21, 2016, The Stedman Gallery will host an electronic literature exhibition entitled “Electronic Literature: A Matter of Bits.” The exhibition is sponsored by the Digital Studies Center and was curated by Director Jim Brown and Associate Director Robert Emmons.
Since at least the 1970s, authors, artists, and computer programmers have been exploring the literary potentials of digital computing. The Electronic Literature Organization (ELO) describes electronic literature as having “important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.” Much of this work might strike us as ephemeral or lacking the same physical materiality as print-based literature, but writers, artists, scholars, and critics have continued to question this commonplace. Silicon and bits are no doubt different from print and ink, but the “Matter of Bits” exhibition will demonstrate how electronic literature relies on any number of materialities for its existence. Featuring work from around the world, this exhibition displays works of electronic literature on a range of devices, from a Commodore 64 to a Microsoft Kinect to an Oculus Rift Virtual Reality headset.
In addition to raising these important questions about materiality, this exhibition will also host the launch of the Electronic Literature Collection, Volume 3. Published by the Electronic Literature Organization, this collection gathers together historical and contemporary works of electronic literature from around the world. “A Matter of Bits” will feature a number of works from this brand new collection, works that push us to consider how electronic literature helps us think differently about literature in the digital world.
(Source: https://digitalstudies.camden.rutgers.edu/electronic-literature-a-matte…)