Oculus Rift Virtual Reality

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Description (in English)

In Far inside, the visitor experiences life with schizophrenia. In this spatial experience you feel the lost of control on reality. The original interviews with Ton are the red line in this installation to give an impression of reality through his eyes. Writer Karin Anema describes how Ton battles his psychoses to get his life together in her book ‘ Today I will buy all colours’.

Description (in original language)

De belevingswereld van iemand in een psychose is nauwelijks invoelbaar; ook niet voor degenen die elke dag met ze werken. Tijdens deze Virtual Reality workshop ervaar je de beangstigende denkbeelden, visuele hallucinaties, en de impact op het leven van iemand die langdurig psychotisch is geweest. Het is tegelijkertijd een illustratie van controleverlies en angst.

Description in original language
Pull Quotes

“I am Ton. My whole life I searched for a true connection with somebodyto share my thoughts and feelings. I’ve had psychoses, which manifestedthemselves visually in fears and delusions. After this, a second periodcame which opened an unconsciously reservoir filled with an endlessflood of all kind of data, names and places. The psychoses repeated themselves.In contact with other, there still seem to be a gap between them and me.

It took more than thirty years to bring outside and inside closer together.I took controle of my fears by painting and ordening. An outsider mightnotice some oddity but I am capable of living a normal life, despite the social isolation.”

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Description (in English)

Standalone artistic VR-installation that entails a 10 minute immersive experience for the Oculus Quest and Vive Focus Plus. It consists of drie chapters which each have their own interactive form. 

Description (in original language)

Standalone artistieke VR-installatie van rond de 10 minuten voor de Oculus Quest en Vive Focus Plus, die uit drie hoofdstukken bestaat, welke elk hun eigen interactievorm hebben. 

Description in original language
Pull Quotes

“De woorden beginnen langzaam, als wingerds, uit het lichaam los te kronkelen en te zweven door de ruimte. De letterslierten maken zich los, en vormen een wiegende ring van zinnen en zinsfragmenten die gaandeweg enige samenhang vertonen. Door deze woorden vast te pakken, kun je een verhaallijn activeren. De ruimte transformeert naar gelang de inhoud van de woorden die je hoort op je hoofdtelefoon.”

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Contributors note

Standalone artistieke VR-installatie van rond de 10 minuten voor de Oculus Quest en Vive Focus Plus, die uit drie hoofdstukken bestaat, welke elk hun eigen interactievorm hebben. Samenwerking met dichter Micha Hamel, met wie reeds twee vergelijkbare installaties succesvol zijn geproduceerd.

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Literatuurmuseum
Prins Willem-Alexanderhof 5
2595 BE Den Haag
Netherlands

Description (in original language)
Een gedicht ervaren in 360 graden, poëzie beleven met je zintuigen. Het kan in 'Als we in woorden voelen', van dichter en componist Micha Hamel en kunstenaar Demian Albers.
Stap in de tentoonstellingsruimte en neem plaats. De Oculus Rift – een virtual reality bril – dompelt je onder in de virtuele wereld. Even ben je alleen nog maar ogen en geest, terwijl je lichaam achterblijft in de analoge wereld. Gedurende een paar minuten ervaar je in woord, beeld en muziek het gedicht ‘Zonder Handen’ van Micha Hamel, geschreven voor én over de virtuele wereld. Het is een 3D-verhaal over het loslaten van lichaam en geest, over de betekenis van denken en voelen.

Als we in woorden voelen is behalve een poëtische beleving, ook een experiment dat het medium virtual reality verkent, onderzoekt en bevraagt. Vernieuwend, prikkelend en speels.

(Source: Exhibition announcement)
Description in original language
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Description (in English)

‘Zonder Handen’ (No Hands) is an immersive 360° installation in which you can experience the philosophical poem ‘Zonder Handen’ written by Micha Hamel for and about the experience of virtual reality. Studio APVIS director Demian Albers visualized this poem in an Oculus Rift environment.

‘Zonder Handen’ is part of Literature on Screen. This is a program in which digital designers and writers jointly develop narrative productions for the tablet or smartphone and centers on the creative interaction between the author and the designer.

(Source: http://apvis.nl/zonder-handen/)

Pull Quotes

Het is niet ingewikkeldals we in woorden voelennoemen we het gedachten

En als we zonder woorden voelenheet het een gevoel

‘Zonder Handen’ – Micha Hamel

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Description (in English)

‘Lure’ is a poem composed in 360 degrees for and about the virtual reality of the Oculus Rift. In ‘Lure’ the problem concerning the phenomenon seduction is expressed. The immersive experience is shaped into a journey, which has a forceful character. A lovable female voice subjects the attention of the spectator to its own regime and drags it into a sensual experience until it slowly turns into something more sinister. In the end there is one escape left: true reality.

  (Source: lure-vr.nl)

Description (in original language)

Lokroep is een multimediaal 360 graden virtual reality gedicht speciaal gemaakt voor de Oculus Rift. In nauwe samenwerking met dichter Micha Hamel ontwierp visueel kunstenaar Demian Albers een driedimensionale omgeving die een poëtische uitweiding is van de op de hoofdtelefoon klinkende tekst. In deze vijf minuten durende ‘onderdompeling’, worden taal en beeld op een speelse manier onder elkaars invloedssferen gebracht, met elkaar gefronteerd dan wel met elkaar uitgewisseld. Met deze theatraliserende operaties in het digitale domein willen de makers de toeschouwer een intensieve en betekenisvolle ervaring bieden die het pure lezen of het pure kijken niet vervangt, maar die een eigen, interdisciplinaire ervaring oplevert waarin de mogelijkheden van dit nieuwe medium geëxploreerd alsook ten volle gehonoreerd worden.

(Source: Apvis.nl)

Description in original language
Description (in English)

“Nightmares for Children” is a found-footage virtual reality installation with a fictional backbone and original soundscape created for Oculus Rift with touch. The viewer/reader will be immersed in 360 video with VR assets and 2D video as overlays and will navigate through a series of dreamy horrors in different emotional registers using the intuitive Oculus touch interface. The piece allows for a very small child’s voice and infant storytelling to sound fully, but at the same time is crafted as a meditation on the imagery in children’s dreams and what it might trigger in the adult imagination - the authors’ hands are apparent in the way the sometimes banal horror of the dreamscapes extends and escalates. “Nightmares for Children” also constitutes an e-lit experiment in the Rift guided by the premise that personal VR headsets enabling immersive electronic literature might constitute ideal dream machines. Tech requirements: we will bring a laptop and Oculus RIFT.

(Source: ELO 2017: Book of Abstracts and Catalogs)

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Rutgers–Camden Center for the A
New Jersey, NJ NJ 08102
United States

Short description

From January 19, 2016 through April 21, 2016, The Stedman Gallery will host an electronic literature exhibition entitled “Electronic Literature: A Matter of Bits.” The exhibition is sponsored by the Digital Studies Center and was curated by Director Jim Brown and Associate Director Robert Emmons.

Since at least the 1970s, authors, artists, and computer programmers have been exploring the literary potentials of digital computing. The Electronic Literature Organization (ELO) describes electronic literature as having “important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.” Much of this work might strike us as ephemeral or lacking the same physical materiality as print-based literature, but writers, artists, scholars, and critics have continued to question this commonplace. Silicon and bits are no doubt different from print and ink, but the “Matter of Bits” exhibition will demonstrate how electronic literature relies on any number of materialities for its existence. Featuring work from around the world, this exhibition displays works of electronic literature on a range of devices, from a Commodore 64 to a Microsoft Kinect to an Oculus Rift Virtual Reality headset.

In addition to raising these important questions about materiality, this exhibition will also host the launch of the Electronic Literature Collection, Volume 3. Published by the Electronic Literature Organization, this collection gathers together historical and contemporary works of electronic literature from around the world. “A Matter of Bits” will feature a number of works from this brand new collection, works that push us to consider how electronic literature helps us think differently about literature in the digital world.

(Source: https://digitalstudies.camden.rutgers.edu/electronic-literature-a-matte…)

Record Status
By Alvaro Seica, 20 September, 2016
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Abstract (in English)

From January 19, 2016 through April 21, 2016, The Stedman Gallery will host an electronic literature exhibition entitled “Electronic Literature: A Matter of Bits.” The exhibition is sponsored by the Digital Studies Center and was curated by Director Jim Brown and Associate Director Robert Emmons.

Since at least the 1970s, authors, artists, and computer programmers have been exploring the literary potentials of digital computing. The Electronic Literature Organization (ELO) describes electronic literature as having “important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.” Much of this work might strike us as ephemeral or lacking the same physical materiality as print-based literature, but writers, artists, scholars, and critics have continued to question this commonplace. Silicon and bits are no doubt different from print and ink, but the “Matter of Bits” exhibition will demonstrate how electronic literature relies on any number of materialities for its existence. Featuring work from around the world, this exhibition displays works of electronic literature on a range of devices, from a Commodore 64 to a Microsoft Kinect to an Oculus Rift Virtual Reality headset.

In addition to raising these important questions about materiality, this exhibition will also host the launch of the Electronic Literature Collection, Volume 3. Published by the Electronic Literature Organization, this collection gathers together historical and contemporary works of electronic literature from around the world. “A Matter of Bits” will feature a number of works from this brand new collection, works that push us to consider how electronic literature helps us think differently about literature in the digital world.

(Source: https://digitalstudies.camden.rutgers.edu/electronic-literature-a-matte…)