ASCII art

Description (in English)

A. Bill Miller's 'Gridworks' is an ongoing body of work that includes drawings, collage, video and transmedia compositions of text-based characters.

"We exist within a built environment that is constantly mediated by the grid. Grids organize space through coordinate mapping and patterns of development. Grids compress, redisplay, and reorder information. Grids are an enforcement system imposed upon both nature and culture.

Grids can also be populated with marks that are fundamentally human — the characters of our shared alphabets. These marks — once scratched by hand, now recorded by a keypress — are not simply carriers of meaning but iconic forms in their own right. The codes of information interchange can potentially become an artist’s palette, a medium for drawing. The coldness and rationality of the grid confronts the warmth and playfulness of the human touch."

Event type
Date
-
Individual Organizers
Address

Mosteiro de São Bento da Vitória
Porto
Portugal

Short description

This  exhibit  acknowledges  the  wide  range  of  community  practices  converging  and  sharing  reflections,  tools  and  processes  with  electronic  literature,  as  they challenge  its  ontological  status.  Implying  an  existing  set  of  relationships,  communities, such as those represented in this exhibit - the Artists’ Books, ASCII Art, net  Art,  Hacktivism/Activism,  Performance  Art,  Copy  Art,  Experimental  Poetry,  Electronic Music, Sound Art, Gaming, and Visual Arts communities - share a common aesthetic standpoint and methods; but they are also part of the extremely multiple  and  large  community  of  electronic  literature.  Our  aim  is  to  figure  out  the nature and purposes of this dialogue, apprehending, at the same time, their fundamental contributions to electronic literature itself.

Communities: Signs, Actions, Codes is articulated in three nuclei: Visual and Graphic Communities; Performing Communities; and Coding Communities. Each nucleus is porous, given that some works could be featured in several nuclei. Because it is necessary to negotiate the time-frame, locations, situations and genealogies of electronic literature, this collection of works expands the field’s approaches by proposing a critical use of language and code — either understood as computational codes, bibliographical signs, or performative actions. Therefore, the exhibit adopts both diachronic and synchronic perspectives, presenting works from the 1980s  onwards,  and  showing  the  diversity  of  art  communities  working  in  nearby  fields  which,  at  close-range,  enrich  the  community/ies  of  electronic(s)  literature(s),  either  in  predictable  or  unexpected  ways.  Distributed  authorship  and co-participant audience are key in this exhibit.

(Source: Book of Abstracts and Catalogs)

Record Status
By Hannah Ackermans, 16 November, 2015
Language
Year
Record Status
Abstract (in English)

According to Vilem Flusser, writing in the sense of placing letters or other marks one after another has little or no future (Flusser, 3). On the contrary, American conceptualists state that textual universe of the web is a victory of the verbal, liberating it, as earlier photography did for painting, from the task of representation and thus allowing it to obtain the artistic function (Goldsmith, 14). Indeed, in the world of digital communication, writing potentially acquires visual, audial, plastic, kinetic and computational features blurring the border between traditional writing and art practices. The work of many artists illustrates a trasition from concrete poetry to digital animation: John Maeda, Ottar Omstad, Jorg Piringer, Caroline Bergvall, Alexander Gornon, and many others. However, the reverse is also possible: transition from digital to postdigital – painted ASCII art (Ivan Khimin). So the letters are not only not dead, but the opportunities they acquire in the digital realm tie back to the central aspects of art history.

This paper will focus on digital letterisms, the asemic use of unicode characters in art and experimental literature. It includes visual, corporal, sonic, and spatial incarnations of letters and punctuation signs. Net art’s legendary virtual character Netochka Nezvanova was known for calling out letters from different languages or arranged purely phonographically and disregarding conventional spelling rules. Yet another functionality and expression is to be discussed when we are talking about letters in code poetry, sometimes capable of both being read and run.

“ABC”, “Alpha and Omega” – have since the invention of alphabet been designating the literal mechanics of Liber Mundi, the book of the world. More so with the progress of Internet, as linguistic signs communicate vital messages and direct our movements, we live in the universe of letters. And the fact that alphabetical order is one of the key organization systems is another proof of the literarity of our casual life. Letters are traditionally regarded in linguistic studies as Cartesian symbols, though arbitrary ones. However, Kabbalah allows for non-linear connection between the letter and its connotation: out of the forty-two letters of the alphabet the world was engraved and established, and if interpreted correctly, as a result of one of many possible permutations, universe can reveal its secret. Hundreds of years of visual expression and decorative art are embraced in mere ornamentality of Eastern calligraphy.

As Goodman states a picture in one system may be a description in another; the particular marks or inscriptions do not dictate the way in which they must be read (Goodman, 226). Devaluation of a letter as a semiotic sign due to the development of photography and videography should lead to the exploration of its formal visual, spatial and permutative potential as a universally recognizable shape.

(Source: ELO 2015 Conference Catalog)

Description (in English)

Commissioned to work on as a digital engagement with Eugen Gomringer by the Poesiewerkstatt Berlin. Each browser has a function that can show the source text of every retrieved website. Thus, the internet user can always see how a specific website has been programmed. That’s what G-Linie HTML plays with. Websites are layed out with HMTL-Tags. This includes for example the tag-pair

 

in each paragraph. A website can be created with any ASCII-editor. In these editors (and the browser's view of the source text is nothing else) line breaks and the distance between words can be carried out. However, they only become visible in the browser window when they are accordingly tagged. In other words, if an ASCII-Text is reformatted without HTML-Tags in the source text, one sees it as a sequence of words and signs without a break or gap. JODI worked with this in the piece %locationi in a virtuous way. If one accesses the website in the browser, one only sees an unstructured, disconnected, blinking sequence of signs. If one switches to the source text, then one can see ASCII-graphics.ii This is exactly what G-Linie HTML refers to, whose subtitle is quelltext-hommage aah gomringer/jodi/la monte young. In the browser, the viewer only gets to see a horizontal line of words. If one switches to the source text, these words are displayed as ASCII-Art, as poems by Eugen Gomringer. Moreover, the viewer can replace words and signs in the browser-window with an immediate impact on the source text. As a co-writer, he or she has to employ a mental strategy to change the subtext that is hidden in the source text of the hidden poem by Gomringer. In this process, he or she can extend the structure of Gomringer’s poems − line breaks, blanks, the number of words can be expanded or reduced with some skills. Yet, they always remain the basis for the considerations. This demands a lot from the collaborative author und occasionally evokes destructive forces. The G-Line HTML is then rather turned into an interactive reload of my work Kill the Poemiii from1997. It is entirely up to my co-writer and how he or she deals with my offerings to act them out. “It is really not an issue whether the viewer understands the concept of the artist. (…) Once the piece of art is out of his hands, he no longer has any control over how a viewer processes it” [transl. MP], writes Sol LeWitt in his ″Paragraphen über konzeptuelle Kunst″ in 1967. Conceptual art is the third point of reference of G-Linie HTML. La Monte Young made the great call to action: Draw a straight line and follow it (Composition 1960 No. 10). In G-Linie HTML the co-writer can potentially construct an endless line of letter. This line can, however, just like La Monte Young’s direction only be executed in one’s mind.