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Description (in English)

Re:Cycle III is an extension of my previous generative video art piece Re:Cycle (exhibited at ELO 2012). The current version is part of an ongoing exploration into the combined poetics of image, sequence, motion, computation, and meaning. The Re:Cycle system includes a database of video clips, a second database of video transitions, and a computational engine to select and present the video clips in an unending stream. The computational selection process is driven by a set of metadata tags associated with the content of each video clip. The system can incorporate video clips of any content or visual form. It is currently based on nature scenery: mountains, rivers, ice, snow, waterfalls, trees. (Future versions will incorporate urban and human imagery.) The original version was completely committed to the aesthetic of ambient experience. Like Brian Eno's "ambient music", it was not intended to capture or hold your attention. However, it was required to give visual pleasure whenever you did choose to gaze at it. As the system is evolving, this commitment to ambience is gradually giving way to a more engaged and prolonged experience. The change is driven by the incorporation of increased semantic and visual coherence. The original version relied completely on random shot selection and sequencing. An early modification introduced a low level of semantic coherence based on simple metadata tags. The current version has taken this commitment to semantic coherence further. First, the shots are getting more varied, and the tagging system is getting more complex. This increase in the variety of the metadata textual tags is amplified by the application of more complicated algorithmic sequencing processes. The old system could present a series of short sequences made up of clips with shared visual content (e.g. -­‐ "trees", or "waterfalls"). The new system will incorporate that short-­‐term sequencing logic, but will nest it within a set of larger segments. The larger segments will be based on more sophisticated concepts of progression, arc, time and closure. The system is based on text at its most fundamental level. The decision making relies on the tags -­‐ descriptors of video clip content. The system reads, selects and sequences using these tags. The driver is text, the experience is visual. At a higher level, the work is evolving towards a more complicated sequencing logic that will combine a heightened sense of flow and progression with an increased commitment to meaning. One can see it as a visual poetry machine, one that has advanced from doggerel to a more expressive semantic and visual output. (Source: Author's Abstract)

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Technical notes

Re:Cycle III runs from a Macintosh computer running Max software. It is designed ideally for screen-­‐based display (30-­‐50" screen), but can also be shown using a projection system. There is no audio. The artist will install necessary software, system and video files. If necessary, the artist can supply a computer, but not a screen. (Source: Author's Abstract)

By Stig Andreassen, 26 September, 2013
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Abstract (in English)

More than 60 dissertations in the field of electronic literature have been documented in the ELMCIP Electronic Literature Knowledge Base, including tags, abstracts and in most cases links to full texts of the dissertations.

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Description (in English)

Why Some Dolls Are Bad is a generative, permutational graphic novel which engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion, environmental decay, Perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.

Why Some Dolls Are Bad was originally launched on the Facebook platform but has been adapted for the iPhone and relaunched in 2010. The project collects images from a tag-constrained stream of public Flickr images and combines them with fragments from the original non-linear text. Once the application is downloaded, image and text come together into a frame which is read and then advanced, creating an ongoing dynamic narrative.

Readers can capture frames and send them to an archive, where each frame becomes a “page” in the novel. The collective archiving of iterative captures from the project means that a version of the book can be read in a linear order.

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By Scott Rettberg, 16 January, 2013
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Abstract (in English)

This is a work-in-progress report from an exploration of the intersection between the fairly conventional digital humanities method of creating a database - specifically, the ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) and the digital methods strategy of directly analysing online, digital content. We are testing out different methods of analysing data about conference series harvested from the Knowledge Base, using social network analysis to visualise the connections between people, events and works and tag analysis.

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Description (in English)

"So Random" is a short digital fiction. It is algorithmically composed on each reading of discreet lexia that are arranged according to temporal and content-based tags. The story combines four first-person narratives to provide a multi-faceted exploration of event and character focusing on point of view, reliability, and causation.

(Source: Iowa Review Web description)

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Description (in English)

Hot Air reimagines a passage from Jeanette Winterson's novel Sexing the Cherry, in which the words spoken by a village's residents rise into the sky like smoke from a fire, eventually requiring cleaners to rise up in balloons and sweep away the stubborn utterances with brooms.

In this case, however, the village has become the web. The road is composed of today's most popular Google search terms. Each building is constructed of the most recent tags from some of the most popular web sites, including The Huffington Post, Perez Hilton, Engadget and YouTube. Actual reader comments from each site rise from the buildings. A cleaner in a balloon attempts to clear the sky, but the comments want to be heard -- they don't always go quietly.

Hot Air checks the sites for new tags and comments every five minutes, providing viewers with a sense of each site’s content as well as its current social temperature -- not through the sterile text of a web browser or news reader, but within the frame of a storybook narrative. Like the villagers' words in Winterson's story, the comments on a blog post often take on a life of their own, overshadowing the original content. And any attempt to control or quiet those comments is ultimately ineffective.

(Source: Author's description at Hyperrhiz)

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Technical notes

Adobe Flash (9).

By Eric Dean Rasmussen, 24 January, 2012
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CC Attribution Non-Commercial No Derivatives
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Abstract (in English)

This scholarly blog was launched on December 19, 2011 as a constraint to read and critically reflect upon a work of e-poetry every day, leading me to revisit known works, discover new ones, and expand my knowledge of this emergent poetic genre. Its initial performance was a continuous run of 500 daily entries, completed on May 2, 2013.

It is also designed as quick reference for those unfamiliar with e-poetry, with concise entries that provide poetic, technological, and theoretical contexts, close readings of the poems, and some strategies for readers to approach the work. This last aspect is an important part of my current work as an academic: to broaden the audience base for e-literature, both within and outside of academia. In order to extend its potential audiences, the blog uses a social blogging platform, Tumblr, and it broadcasts its content on two social networks: Facebook and Twitter.

I ♥ E-Poetry is developing a worldwide audience, received over 16,045 visits and more than 9,898 unique visitors since its launch, according to Google Analytics data collected on May 4, 2013. It has been adopted in courses, used in comprehensive exam lists, reviewed in scholarly websites, and is currently being integrated with the ELMCIP Knowledge Base—a multinational research project funded by the Humanities in the European Research Area (HERA). And it has been well received.

  • 1st runner up in "Best Blog, Article or DH Publication" 2012 DH Awards.
  • I ♥ E-Poetry is "a living, growing catalog of priceless short overviews and links to work that without it would slowly fall into oblivion." Mariusz Pisarski. Techsty.
  • "a superheroic one-every-day series." Judy Malloy. "July 2012 Featured Link" on Authoring Software.

In support of its mission, it now has an advisory board.

Interested in exploring this knowledge base? Visit the Now Reading page for a list of publications & writers covered, browse the archive for a chronological overview, do a site search, use its tagging system, get a random entry, or read it as new material is posted.

Quoted from About page.

Pull Quotes

One e-poem a day. Over 100 words per poem. Over 500 entries, to date.

Creative Works referenced