network fiction

By Rebecca Lundal, 4 October, 2013
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Abstract (in English)

While many critics have compared the current digital age in communications media with the print revolution that began in the 15th century, these discussions have focused primarily on the differences, as opposed to the similarities between the two moments in history (Bolter, Landow, Hayles). As an author and critic involved in exploring new approaches to digital fiction, I, too, am keenly aware of the distinct differences between the age of print and the current digital age. Nevertheless, I have also been struck by many similar concerns in the specific types of literary experimentation taking place in response to new authoring and publishing technologies today with those undertaken in the past in response to print technology. In this paper, I consider specific instances of experimentation that arose in response to print technology in works of fiction published in the eighteenth century (Richardson, Pope, Sterne) with literary experimentation in response to digital technologies (Moulthrop, Montfort/Strickland, Rodgers).

(Source: Author's abstract ELO 2013, http://conference.eliterature.org/critical-writing/beyond-binaries-cont…)

Pull Quotes

Taken together these epigraphs point to the two things that I am ultimately interested in investigating in this paper—or perhaps more realistically--in my lifetime, namely “the principles and evolution of human communication” and literature’s role in that socially, culturally, and medially. These are, of course, rather large topics, which is just one of many challenges that this paper must confront.

This project explores some ways in which electronic literature and print literature can be placed in dialogue. 

By Scott Rettberg, 13 December, 2012
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All Rights reserved
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Approved by librarian
Abstract (in English)

Repetition and Recombination: Reading Network Fiction is the first full-length study devoted to network fiction. Network fictions are narrative texts in digitallynetworked environments that make use of hypertext technology in order to create emergent and recombinatory narratives (unlike interactive, or "arborescent," fictions that employ mutually exclusive plotlines). They represent a coalescence of works that predate and postdate the World Wide Web but share an aesthetic drive that exploits the networking potential of digital composition and foregrounds a distinctive quality of narrative recurrence and return. The thesis consists of (1) a critical and theoretical component that returns to printbased narratology in light of digital literature; (2) analyses of network fictions from the first-wave of digital literature published as stand-alone software applications; and (3) analyses of second-wave network fictions published on the World Wide Web. The analyses each focus on the interplay of the material, formal, and semantic elements of network narrative, an jnterplay that is framed by the dynamics of repetition. Furthermore, the thesis illustrates how concepts of orientation, immersion, constraint, and mobility, which have long informed the experience of reading narrative fiction, take on new meaning in digital environments. The primary contribution of the thesis is to an aesthetic and narratological understanding of this nascent form of digital literature. However, cybertext theory, systems theory, postfeminist theory, and post-structuralist and deconstructionist theory (when dissociated from early hypertext theory that claimed to literalize, embody, or fulfill it) all inform its critical understanding. The movement in the arts away from representation and toward simulation, away from the dynamics of reading and interpretation and toward the dynamics of interaction and play has led to exaggerated or alarmist claims for the endangerment of the literary arts. At the same time, some have simply doubted that the conceptual and discursive intricacy of print fiction can migrate to the screen, where performativity and immediacy are privileged. Against these claims, the thesis attests to the verbal complexity and conceptual depth of a body of writing created for the surface of the screen.

(Source: Author's abstract)

Description (in original language)

Described by interactivecinema.org as "...a perfect example of thought and physical interaction working together... ", The Roar of Destiny is a hyperpoem constructed with hundreds of intertwined lexias. A dense interface of links that lead to fragmented story-bearing lexias, creates  an experience of environment and altered environment , and the reader, like the narrator, is involved in a continual struggle between the real and the virtual.

I ♥ E-Poetry entry
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Technical notes

created in HTML

By Eric Dean Rasmussen, 18 February, 2011
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ISBN
978-0-8173-1589-4
978-0-8173-8009-0
Pages
[8], 244
License
All Rights reserved
Record Status
Librarian status
Approved by librarian
Abstract (in English)

David Ciccoricco establishes the category of "network fiction" as distinguishable from other forms of hypertext and cybertext: network fictions are narrative texts in digitally networked environments that make use of hypertext technology in order to create emergent and recombinant narratives. Though they both pre-date and post-date the World Wide Web, they share with it an aesthetic drive that exploits the networking potential of digital composition and foregrounds notions of narrative recurrence and return. Ciccoricco analyzes innovative developments in network fiction from first-generation writers Michael Joyce (Twilight, a symphony, 1997) and Stuart Moulthrop (Victory Garden, 1991) through Judd Morrissey’s The Jew's Daughter (2000), an acclaimed example of digital literature in its latter instantiations on the Web. Each investigation demonstrates not only what the digital environment might mean for narrative theory but also the ability of network fictions to sustain a mode of reading that might, arguably, be called "literary." The movement in the arts away from representation and toward simulation, away from the dynamics of reading and interpretation and toward the dynamics of interaction and play, has indeed led to exaggerated or alarmist claims of the endangerment of the literary arts. At the same time, some have simply doubted that the conceptual and discursive intricacy of print fiction can migrate to new media. Against these claims, Reading Network Fiction attests to the verbal complexity and conceptual depth of a body of writing created for the surface of the screen.(Source: Publisher's description)

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Critical Writing referenced
Description (in English)

The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

(Source: Authors' description at the Electronic Literature Collection, Volume 2)

Pull Quotes

So now it was the three of us driving to Seattle. Our book tour. We had seen an opportunity and we had made it ours. We had built a literature, crammed it into a van, and we were heading for the Rockies. Laptop in lap, writing our third Unknown anthology—our anthology of travel memoirs, written on the tour of the first two books: The Unknown: An Anthology, and Criticism of The Unknown, a book of essays written by us about our first book. Technological advances had cut out the middleman between writer and readers—in effect eliminating the whole publishing industry. We were a celebration of that.

Here’s the unknown, the real unknown. I smell it, I taste it. It’s dribbling from my tongue. The sweat that this city is giving off, the shit and the piss on the streets and the wine and the pheasants dripping blood in the marketplace and the bread which I tear in hunks and dip in the grease and let run down my chin and the bars I get kicked out of and the smell of her gorgeous blue panties laid out on yellow silk sheets, or hers in my teeth, or hers in the boulangerie. I’m fucking the unknown, boys, fucking it crazy.

But how can we explore the spaces between understandings of things?

How can we know the totality of what we do not think?

There is a problem of scale. To discuss U.S. foreign policy is to avoid discussion of the fact that we are sitting at a table.

We were ashamed, and not just because we had shot the television set the night before, which was immature. We were ashamed because collectively we were a decadent waste of talent, the right train on the wrong track, heading nowhere. We couldn’t even come up with decent metaphors any more.

“Dirk isn’t cut from the same cloth as us,” Scott says sadly. “I mean he’s a poet, an authentic poet. He can go for weeks without eating or writing. Me, if I’m hungry, I’ll charge the shit on my overextended credit cards. And write a story about it.”

A recent MLA study, when cleverly reinterpreted for subtextual codings by expert deconstructionists, revealed that there are no longer, nor for the conceivable future will there be, tenure-track jobs in anything involving language (in English). A committee has been formed to study the potential effects of these findings, and will report at the next Association meeting this December. Ever again. Was.

There was no Yoko to blame, no war that would separate, no employment situation which could pull apart this intrepid band. But the road had taken its toll.

We could feel the madness surge through the tiny room like we were immersed in a rapid flood of adrenaline.

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Screenshot: The Unknown in San Diego
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Screenshot: The Unknown, Psychedelic Map
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Screenshot: The Unknown People Index
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Technical notes

Instructions: The Unknown is a Web hypertext authored in XHTML and should work in any browser. Open index.html to begin. It includes audio files in two formats: RealAudio and MP3. The RealAudio files are in an early version of the codex, but work with the current RealAudio player. The MP3 collection directory is accessible from the Green Line index page. The majority of the links are to pages within the hypertext, but some external links may no longer function.

(Instructions related to ELC II publication of the work) Technical notes on the work's mutation affected by the "lability of the electronic device": - According to the code, the cover image should randomly change each time the page is loaded - Mouse-over events in maps.htm do not display as originally coded - the work-related search-database does not work any longer search.htm - a click on "?" reveals an "internal server error" Scott Rettberg on randomness related to the opening (index) page: "The index page of The Unknown varies each time that readers encounter it. When readers go to the work’s “home page,” they see a masthead with one of a dozen images of the work’s authors, chosen at random by a script. If they click on the masthead image, “The Unknown,” they are delivered to a “default” starting point. If they click on the random image, or if they wait for thirty seconds, they are delivered to a random page from the novel" ("Destination Unknown").