trauma

Description (in English)

c ya laterrrr is the first in a series of exploratory works by Dan Hett covering his experiences during and in the aftermath of the 2017 Manchester Arena terrorist attack, where his younger brother was one of 22 people killed.

As summarised by Hett himself:

This game expresses some of the experience, along with exploring some of the what-ifs of choices I ultimately didn't make. All identifying information is removed, there are no names or locations specified anywhere. There are many choices within this game, and one of the many possible pathways does reflect my actual experience. This isn't marked or confirmed anywhere, and all pathways ultimately lead to the same endpoint. 

c ya laterrr  garnered press coverage, including articles in UK publications The Guardian and The Big Issue, and later won the New Media Writing Prize 2020.

Hett released second and third works to the series, The Loss Levels and Sorry to Bother You, in 2018. 

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By Carlota Salvad…, 24 May, 2021
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Abstract (in English)

For individuals who have suffered from abuse, working with hyperlink texts can, but does not necessarily, provide an opportunity to unpack trauma and experience catharsis. As a disclaimer, this should only be done with the support of a counselor as this sort of writing can also result in becoming retraumatized. “Thin Spaces” is a hyperlink text that introduces interactors to a narrator reliving her experiences of being in an abusive marriage and her subsequent PTSD. Through presenting this autobiographical IDN, the hope is to shed light on abuse cycles and demonstrate one way that they can be broken. “Thin Spaces” weaves through two timelines: a personal timeline of key moments surrounding the abuse and a genealogical timeline consisting of historical documents and family stories of the narrator’s ancestors. The blending of personal experience and genealogy shows that abuse can span generations. The initial framework of the story forms a cycle that culminates in a therapy session. This lexia’s single hyperlink takes readers back to an earlier lexia in the story. This earlier lexia maintains its initial hyperlinks but introduces a new option to break the cycle using an italicized sentence offset from the rest of the text. The strand of lexia proceeding from this new hyperlink moves interactors through the aftermath of the narrator’s divorce, culminating in the hope that survival is possible. Like PTSD, some options in the new lexia–with inverse colors from the initial cycle–cause the reader to re-experience the traumatic episodes of the piece and require them to make the conscious decision to either hit the previous screen arrow within Twine to exit that phase quickly or work through the abusive sections again to find their way back out of the abuse. Being given this choice ties to the aftermath of trauma in which some PTSD episodes can be resolved quickly through deep breathing, self-talk, or somatic strategies while other episodes resist these tactics and take longer to escape. The interactor must be cognizant of the strategy of clicking the previous screen arrow in order to avoid lapsing back into a more lengthy process of sifting through abusive flashbacks, which parallels abuse survivors needing to have the wherewithal to employ the strategies they learn in order to avoid more serious flashbacks or PTSD episodes. At its conclusion, “Thin Spaces” shifts to the narrator being in a healthier place, though still using coping mechanisms to deal with the effects of the trauma. The piece allows readers the choice to exit with the call of the common loon, a calming sound to soothe the interactor after this experience. With this presentation, the audience will have access to “Thin Spaces” and see how the author’s writing process during the Pandemic unfolded, including choices in structure and color as well as the personal experience of writing autobiographically about trauma while quarantining.

Description (in English)

 

The Hollow Reach is a choice-based virtual reality (vr) experience built on becoming posthuman to overcome the trauma of emotional and physical loss. What at first appears to be an adventure game turns out to be an exploration of psychological and physical recovery, not a retreat from reality but a coming to terms with it. In this interactive puzzle game, virtual reality offers a space of recuperation through adaptation and prostheses. In this piece, the player progresses from the human to the post-human only by letting go of their notions of what is and is not under their control to encounter a life augmented and transformed by the digital.

Multimedia
Remote video URL
Description (in English)

The Deer is a rhythmic, image-driven literary psychothriller about a physicist who hits — what appears — to be a deer. As he returns from the scene of the accident to his childhood home, long-forgotten memories flood his consciousness, and he must come to terms with the fact that his past, and reality as he knows it, are not what they appear. This piece is an interactive text/recording and/or a performance piece which carries the user through the text line by line. As the narrator becomes more and more emotionally fraught, audio effects bend the narrator’s voice to the point of incoherence, mirroring the breakdown of language in the face of trauma.

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By Glenn Solvang, 7 November, 2017
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Abstract (in English)

On Amy Elias’s view of fabulation in the moment of American corporate power, a postmodern novelistic aesthetic that is consistent with Sir Walter Scott’s early nineteenth-century mix of romance and Enlightenment-inspired historiography.

By Maya Zalbidea, 3 June, 2014
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201-216
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3.1 (May 2014)
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2254-4496
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Abstract (in English)

Blueberries (2009) by Susan Gibb, published in the ELO (Electronic Literature Organization), invites the reader to travel inside the protagonist’s mind to discover real and imaginary experiences examining notions of gender, sex, body and identity of a traumatised woman. This article explores the verbal and visual modes in this digital short fiction following semiotic patterns as well as interpreting the psychological states that are expressed through poetical and technological components. A comparative study of the consequences of trauma in the protagonist will be developed including psychoanalytic theories by Sigmund Freud, Jacques Lacan and the feminist psychoanalysts: Melanie Klein and Bracha Ettinger. The reactions of the protagonist will be studied: loss of reality, hallucinations and Electra Complex, as well as the rise of defence mechanisms and her use of the artistic creativity as a healing therapy. The interactivity of the hypermedia, multiple paths and endings will be analyzed as a literary strategy that increases the reader’s capacity of empathizing with the speaker.

Abstract (in original language)

La obra de ficción digital titulada Blueberries (2009) de Susan Gibb, publicada en la ELO (Organización de literatura electrónica) invita al lector/a a viajar dentro de la mente de la protagonista para descubrir sus experiencias reales e imaginarias en las que se examinan las nociones de género, sexo, cuerpo e identidad de una mujer traumatizada. En este artículo se exploran los modos verbales y visuales en esta ficción digital breve siguiendo patrones semióticos así como se interpretan los estados psicológicos por medio de componentes poéticos y tecnológicos. Se llevará a cabo un estudio comparativo de las consecuencias del trauma en la protagonista de la historia con teorías psicoanalíticas de Sigmund Freud, Jacques Lacan, así como las de las psicoanalistas feministas: Melanie Klein y Bracha Ettinger. Se estudiarán las reacciones de la protagonista ante la pérdida de la realidad, las alucinaciones y el complejo de Electra, así como el surgimiento de mecanismos de defensa y su uso de la creatividad artística como terapia curativa. La interactividad del hipermedia, sus múltiples recorridos y finales se analizarán considerándolos una estrategia literaria que aumenta la capacidad del lector de empatizar con la voz narrativa.

Description (in English)

This e-poem describes a historical event during the winter of 1945 in which German families who lived in Brno were forcibly evacuated and marched 40 miles to the Austrian border, resulting in many deaths. A descendant of survivors from that march, Saemmer draws on those experiences and through her poem evokes the difficulty of grasping and reconstructing this traumatic portion of family history by writing, positioning, and mapping a way through a spatially arranged text using a presentation software called Prezi. Prezi is a spatial presentation tool, which allows for placement, scaling, and visual navigation of textual and other objects on an “infinite” canvas. Saemmer uses it to place a textual layer over a video of a march in Winter with thunder-like sounds of war in the background. The arranged texts can be explored as the reader desires, but to better appreciate Saemmer’s vision use the autoplay function on full screen.

I ♥ E-Poetry entry
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Description (in English)

Translation of Michael Joyce´s afternoon, a story. The publisher´s catalog-entry comes along with a video-presentation of the work (embedded in this database-entry) as well as a number of notable references.

Description (in original language)

Jeśli wybitne narracje poznaje się po tym, że są dramatyzacją swojego działania, to popołudnie, pewna historia wzorowo wypełnia ten postulat. W labiryntowym świecie paranoi bohater, niczym Edyp, poszukuje odpowiedzi na pytanie „kto zabił?”. Czytelnik, który za nim podąża, wciągnięty zostaje przez tekst w ślepe odnogi, fabularne pętle i światy możliwe. Powieść staje się alegorią swojej własnej lektury, a jej nierozstrzygalność sprawia, że powraca się do niej latami.

Description in original language
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Multimedia
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Technical notes

Seems to be ported to XML/HTML

Contributors note

Translated by Mariusz Pisarski and Radosław Nowakowski

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Description (in English)

Because of the operating systems, the software and the ever changing speed of computers, the digital device may sometimes affect the author’s artistic project. In Tramway, this instability of the device is metaphorised on the surface of the screen; and it is thematised in the relationship between the figures of "manipulation" and the manipulable textual context.

In this work, I tried to compose with the strange temporal thickness of certain events. Ten years later, an event in my life took this paradoxical thickness: My mother and I had to make a gesture that always seems so solemn and natural in movies, i.e. close the eyes of my father who had just died. My mother finally did it, but in a way I managed to describe only once; also because she partially failed. This scene had remained an open wound - like a fiery eye I could neither close nor keep open.

After a few exploratory clicks in Tramway, a scrolling text appears: it describes the traumatic scene. On most standard computers, it is possible to decipher the text. But the stream of words will become undecipherable when displayed on more powerful computers. The "lability" of the digital device is thus used to reflect on the possible forgetting of this scene. The result of this process is both reassuring and unbearable.

Tramway therefore proposes a second definition of mourning and oblivion, based on the persistence of memory. Pop-ups "invade" the screen. The reader tries to close these windows, but others keep on popping up. Five narrative threads revolve around the traumatic event without ever thematising it. Throughout their arduous interactions, readers finally understand that no manipulation of the digital interface will ever allow them to "accomplish" the frozen gesture described in the traumatic scene.

Description (in original language)

A cause des changements des systèmes d'exploitation et des logiciel et l’évolution constante de la vitesse des ordinateurs, le dispositif numérique peut parfois affecter le projet artistique de l’auteur. Dans Tramway, cette instabilité du dispositif est metaphorisée sur la surface de l’écran, et elle est thématisée à travers la mise en relation entre une figure de manipulation avec les contextes média manipulables .

Dans ce travail, j'ai essayé de composer avec l’épaisseur temporelle étrange de certains événements. Dix ans plus tard, un événement dans ma vie a pris cette épaisseur paradoxale: Ma mère et moi avons dû faire un geste qui semble toujours si solennel et naturel dans les films : fermer les yeux de mon père qui venait de mourir. Ma mère l’a finalement fait, mais d'une manière que j’ai réussi à décrire une seule fois - aussi parce qu’elle a partiellement échoué. Cette scène était resté une plaie ouverte dans ma vie - comme un œil enflammé je n’arrive ni à fermer, ni à garder ouvert.

Après quelques clics exploratoires dans Tramway, un texte défilant apparaît: il décrit la scène traumatique. Sur la plupart des ordinateurs standard, il est possible de déchiffrer le texte. Mais le flux de mots deviendra indéchiffrable lorsqu’il sera sont affiché sur des ordinateurs plus puissants. Le « labilité » du dispositif est donc utilisée pour réfléchir sur l'oubli possible de cette scène. Le résultat de ce processus est à la fois rassurant et insupportable.

Tramway propose donc une deuxième définition du deuil et l'oubli, basé sur la persistance de la mémoire. Pop-ups "envahissent" l'écran. Le lecteur essaie de fermer ces fenêtres, mais d’autres continuent à surgir. Cinq fils narratifs tournent autour de l'événement traumatique, sans jamais le thématiser. Je voudrais que le lecteur éprouve, à travers ses interactions laborieuses, qu’aucune possibilité de manipulation ne lui permettra d’achever le geste de la scène traumatique.

Description in original language
I ♥ E-Poetry entry
Pull Quotes

Nous étions là, ma mère et moi, assises dans la cuisine, en train de préparer le repas de Noël. Tout d’un coup, les phrases ont surgi, oui, tu te souviens comme c’était impossible à accepter, oui, c’est ça. Pourquoi nous n’avons pas pu y toucher, à ses yeux. Puis, très vite, nous avons parlé d’autre chose. Comme si nos vies avaient cessé de tourner autour. L’essentiel est ailleurs. Se trame au fond la scène inavouable. Bientôt illisible à nouveau. Délivrance fragile.

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Technical notes

Flash player required

Description (in English)

Afternoon, a story is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as the first hypertext fiction. Afternoon was first shown to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter.[1] In 1990, it was published on diskette and distributed in the same form by Eastgate Systems. The hypertext fiction tells the story of Peter, a recently divorced man who witnessed a car crash that may or may not have involved his ex-wife and their son.

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