detective story

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CSI: Hard Evidence is a computer and Xbox 360 game based on the CSI: Crime Scene Investigation television series. This is the fifth CSI game released, including CSI: Miami.

As with the previous CSI games, there are five cases to work on. However, the game includes improvements on CSI: 3 Dimensions of Murder, like a 3D crime scene kit. The voice of Sara Sidle is again performed by a soundalike (Kate Savage) and not Jorja Fox. Catherine Willows is also replaced by a soundalike in this game, with Edie Mirman standing in for Marg Helgenberger.

(Source: Wikipedia)

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CSI: 3 Dimensions of Murder is a computer game based on the CSI: Crime Scene Investigation television series. Unlike the previous CSI games, this game was developed by Telltale Games, rather than 369 Interactive. It was published by Ubisoft, and was released for Microsoft Windows in March 2006.

The game uses a new 3D engine, which changes the gameplay and graphical look of the game, in comparison to 369 Interactive's CSI games.

This game, like the previous CSI games CSI: Crime Scene Investigation and CSI: Miami, follows a distinct pattern of five cases, with the fifth case tying together the previous four.

A PlayStation 2 version of this game was released on the September 25, 2007 in the United States. This version was made by Ubisoft's studio in Sofia, Bulgaria. The PlayStation 2 version is not the same as the Microsoft Windows version. The player has free movement and control of the view, which was required by Sony America. This change created extraordinary difficulties for the developer.

(Source: Wikipedia)

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L.A. Noire (pronounced /ˈnwɑr/) is a neo-noir detective video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. In 2017 it was announced that a remastered version would be released in November for PlayStation 4, Xbox One, Nintendo Switch, and HTC Vive.

L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of each cases' story is revealed.

L.A. Noire is an action-adventure neo-noir crime game played from a third-person perspective. Players complete cases—linear scenarios with set objectives—to progress through the story. The game also features a mode which allows players to freely roam the open world. In this mode, players can also engage in optional activities. The game assigns players with cases that they must solve. After each case, players receive a rating of 1–5 stars depending on their performance in both interrogations and searching for clues. Suspects and witnesses in a case can be interrogated for information, when the interviewee responds, players are given the option to either believe them, doubt them, or accuse them of lying. If players accuse them of lying, they must submit evidence to prove it. When interrogating two suspects at the police station, players may decide who to charge with the crime; charging the wrong suspect affects players' end rating. 

The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of gum-shoe detective and mobster stories such as Key Largo, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.

(Source: Wikipedia)

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Detective bonarense is a detective novel with all the characteristics of the genre and certain excepcional eccentricities: it is written as the diary of the detective Aristóbulo García, an avatar, who moves through Swedish geography chaising Aranita, one of the members of the robbery of Bank Río; a case that was on the news in 2005. The author explained his experience with blog fiction: “the truth, is what makes the reader get into the ‘lie’ I am telling, it is achieved sweating ink-instead of bytes-it is a fight with one word and another.

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Detective bonaerense es una novela policial con todas las características del género y con algunas rarezas geniales: está escrita a manera de diario personal del detective Aristóbulo García, un personaje avatírico, quien se mueve por una geografía sueca persiguiendo al Aranita, uno de los prófugos del robo a la sucursal de Banco Río; caso que fue noticia en el 2005. Al explicarnos su experiencia con la blogonovela nos dejó muy claro esto: “la verosimilitud, lo que hace que el lector se sumerja en la ‘mentira’ que le estoy contando, se logra sudando tinta -no bytes- en una lucha con y contra la palabra.

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Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010. The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.

Heavy Rain was a critical and commercial success, winning multiple Game of the Year awards and selling over three million copies. In 2016 a remastered version was released for the PlayStation 4. 

(Source: Wikipedia)

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Portopia Renzoku Satsujin Jiken (ポートピア連続殺人事件?, literally The Portopia Serial Murder Incident), is an adventure game designed by Yuji Horii and published by Enix (now Square Enix). It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers. Chunsoft ported the game to the Nintendo Famicom, known outside Japan as the Nintendo Entertainment System, or NES, on November 29, 1985, and to different mobile phone services starting in 2001. It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Hokkaido chain murder: disappearance of Ohotsuku (Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu, 1984) and The Karuizawa Kidnapping Guide (Karuizawa Yuukai Annai, 1985). There are several fan translations to English but no official translation.

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A text adventure game. A double murder has been committed in the town of Leatherhead and Dr. Watson has encouraged the player, who plays Holmes, to investigate. Inspector Lestrade is also investigating. The game came with paratextual elements such as time tables for the train, which served as a form of copy protection as you needed the information to play the game.

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