detective fiction

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The Wolf Among Us is an episodic interactive dark fantasy mystery graphic adventure video game based on Bill Willingham's Fables comic book series. It is developed by Telltale Games. It is canon with the comic book universe and is set as a prequel to the comic book. The game consists of five episodes, with the first episode being released for Microsoft Windows and Xbox 360 worldwide on October 11, 2013, for OS X worldwide on October 14, 2013, for PlayStation 3 on October 15, 2013, in North America and on October 16, 2013, in Europe and Australia, for iOS worldwide on December 4, 2013, and PlayStation Vita before the end of 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were released in November 2014.

(Source: Wikipedia)

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Law & Order: Legacies is an episodic graphic adventure based on the Law & Order franchise. It was developed by Telltale Games and was originally announced as Law & Order: Los Angeles, but it was changed to include fan favorite characters from the entire run of the Law & Order franchise. Among them are Rey Curtis, Lennie Briscoe, Anita Van Buren, Abbie Carmichael, Jack McCoy, Mike Logan, Michael Cutter, and Adam Schiff from Law & Order, and Olivia Benson from Law & Order: Special Victims Unit.

(Source: Wikipedia)

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Puzzle Agent 2 is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to Nelson Tethers: Puzzle Agent. It was released on June 30, 2011.

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CSI: Fatal Conspiracy is a video game based on the CSI: Crime Scene Investigation television series. It is the ninth CSI game released. It was released on 26 October 2010 (along with CSI: Unsolved) on Microsoft Windows, PlayStation 3, Xbox 360 and Wii.

(Source: Wikipedia)

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The game begins as Agent Nelson Tethers, the sole member of the Puzzle Research Division of the FBI, is given his first field assignment. The factory that produces the erasers used by the White House has stopped production; any attempts to contact the factory are met with bizarre puzzles. Tethers must visit the factory in Scoggins, Minnesota and get it running again.

In Scoggins, Tethers is told that the factory was closed after an unidentified accident, and that the factory's foreman, Isaac Davner, hasn't been seen since. Further investigation is impossible because the factory is sealed by a complex lock requiring three keys.

Tethers' search for the keys and for additional clues to Isaac's whereabouts is hindered by mysterious gnome-like creatures called the Hidden People by the townspeople. The Hidden People seem to be supported by a local lodge called the Brotherhood of Scoggins. The lodge head, Bjorn, tells Tethers that the Hidden People have “chosen” Isaac, though he is unable to explain exactly what that means.

Finally, Tethers gains entry to the factory. Inside, he finds Isaac, driven mad by puzzles given to him by the Hidden People. Tethers tries to rescue Isaac, but the Hidden People drag Isaac off before he can be saved. The factory starts back up soon afterward. Back in Washington, Tethers is congratulated for his work, and is reminded that the disappearance of Isaac is a matter for local law enforcement.

The story continues in the sequel, Puzzle Agent 2.

(Source: Wikipedia)

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Sam & Max: The Devil's Playhouse is a graphic adventure video game developed by Telltale Games. It is the third "season" of the Sam & Max episodic series created by Telltale Games, following Sam & Max Save the World and Sam & Max Beyond Time and Space. The first episode was released as one of the first apps for the iPad on April 2, 2010, and was released for Microsoft Windows, OS X, and the PlayStation 3 (the first Telltale game to appear on that platform) on April 15, 2010.

(Source: Wikipedia)

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CSI: Deadly Intent is a computer game based on the CSI: Crime Scene Investigation television series. It's the seventh CSI game released, including CSI: Miami and CSI: NY. It was released for Microsoft Windows on October 20, 2009, and for Xbox 360, Nintendo DS and Wii on October 27, 2009.

The game corresponds with the 9th season of the television series and includes the characters of Raymond Langston and Riley Adams.

(Source: Wikipedia)

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CSI: Hard Evidence is a computer and Xbox 360 game based on the CSI: Crime Scene Investigation television series. This is the fifth CSI game released, including CSI: Miami.

As with the previous CSI games, there are five cases to work on. However, the game includes improvements on CSI: 3 Dimensions of Murder, like a 3D crime scene kit. The voice of Sara Sidle is again performed by a soundalike (Kate Savage) and not Jorja Fox. Catherine Willows is also replaced by a soundalike in this game, with Edie Mirman standing in for Marg Helgenberger.

(Source: Wikipedia)

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CSI: 3 Dimensions of Murder is a computer game based on the CSI: Crime Scene Investigation television series. Unlike the previous CSI games, this game was developed by Telltale Games, rather than 369 Interactive. It was published by Ubisoft, and was released for Microsoft Windows in March 2006.

The game uses a new 3D engine, which changes the gameplay and graphical look of the game, in comparison to 369 Interactive's CSI games.

This game, like the previous CSI games CSI: Crime Scene Investigation and CSI: Miami, follows a distinct pattern of five cases, with the fifth case tying together the previous four.

A PlayStation 2 version of this game was released on the September 25, 2007 in the United States. This version was made by Ubisoft's studio in Sofia, Bulgaria. The PlayStation 2 version is not the same as the Microsoft Windows version. The player has free movement and control of the view, which was required by Sony America. This change created extraordinary difficulties for the developer.

(Source: Wikipedia)

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By Hannah Ackermans, 27 November, 2015
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The tropes of the detective genre have been challenged, subverted, re-appropriated by authors such as Jorge Luis Borges, Robert Coover, Thomas Pynchon, or Paul Auster, establishing what could be considered a new strain of postmodern detective fiction. In these stories, solving the case is not central to the story, and what the detective searches transforms or is derailed by becoming a discovery of something completely different. In some cases, the detective, along with the reader, explores an encyclopedic space in such a way that these stories have already been connected to hypertextual literature (Rosello 1994).

This paper will explore how digital games open up new territory in the genre of postmodern of detective stories. Digital games can have the player explore aspects of the narrative that may not be directly relevant to the mystery to be solved, or by creating a mystery that may be unstable and dependent on the choices of the player. In my presentation at ELO 2014, I discussed how video games have gone from trying to implement classical detective story models (Todorov 1977), encouraging the player to interpret the space and events to solve the case, to removing the challenge of all exegetic performance and letting the player carry out more trite, video game-like activities.

In further examination, I realized that the “vanishing exegesis” that I discussed then relates to postmodern literary detective fiction; both games and novels share a strong influence of cinematic noir and mystery films. While games like L.A. Noire (2011) attempt to put the player in the shoes of a traditional sleuth, some games experiment with the gap between the identity of the detective, narrative exploration, and how player’s choices affect the events of the story. The paper will focus on two games, Blade Runner (1995) and Deadly Premonition (2010).

Blade Runner takes place in the same time period as Ridley Scott’s film (1982), and provides the player with tools to perform exegetic work to solve the mystery. On the other hand, discovering who is an android and who is a human, which is part of solving the mystery, is determined randomly at the beginning of each game. Depending on the player’s attitude towards the non-player characters and their interpretation of whether the protagonist is an android or not, the game will have different resolutions.

In contrast, Deadly Premonition is a detective game with supernatural undertones, which also includes traditional detective work to solve a murder case. Heavily influenced by the show Twin Peaks, the game also lets the player digress and abandon detective work to explore the town where the play is set, from hanging out with the inhabitants to going fishing. The player character seems to address the player by the name of “Zack”, establishing the detective as a schizophrenic personality, whose perception of reality is unreliable. In both examples, the mystery, its resolution, and the identity of the detective are questioned and subverted as the player works on unraveling the mystery, bringing a rich interactive parallel with postmodern literary fiction.

(Source: ELO 2015 Conference Catalog)