cyberspace

By Carlos Muñoz, 29 August, 2018
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Abstract (in English)

Skawennati and Jason Edward Lewis talk about their experience as co-directors of the Skins workshops in Indigenous Storytelling and Experimental New Media, through which Indigenous youth across Turtle Island have been taught how to make both video games and machinima. Skawennati explain how and why she adopted the internet as her homebase, touching upon early projects such as CyberPowWow and Imagining Indians in the 25th Century and showing excerpts from TimeTraveller™ and She Falls For Ages.

By Daniele Giampà, 7 April, 2018
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Abstract (in English)

An interview with Stuart Moulthrop, a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee (USA) and an early author of works of electronic literature.

By Patricia Tomaszek, 2 October, 2015
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All Rights reserved
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Abstract (in English)

This dissertation is just one portal into the cyberspace-based virtual world called the "Xenaverse," so named because of its association with the world-wide syndicated television program, "Xena: Warrior Princess." The Xenaverse cannot be contained by this dissertation, but this project seeks to link and merge with the webbed Xenaverse culture in cyberspace. To learn about the Xenaverse you must step through a portal, become immersed and explore, both within and beyond the blurred boundaries of this dissertation, and into the Xenaverse itself.

When you are ready to leave, you will have to find your way out, for just as this hypertextual dissertation has an entry portal, it also has an exit portal, a space for you to debrief and share your thoughts on your way out, to contribute to the ongoing dialogue that is this dissertation web on the Internet.

The Xenaverse will stretch your imagination and disbelief in many ways: in constantly shifting voices and perspectives, through bastardized and parallel timelines, with flawed classical Greek deities, by darkly troubled heroines and their numerous bards, and most of all by the Xenites themselves, who have collectively created this virtual landscape in cyberspace. This dissertation aims to be one sort of tour guide, both describing and analyzing in an effort to understand this space. The journey begins with a single link.

Source: from the opening page to the hypertext-only doctoral dissertation

By Alvaro Seica, 30 January, 2015
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Publisher
Journal volume and issue
30.2
ISSN
0022-2224
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All Rights reserved
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Abstract (in English)

The application of cybertextual technologies to experimental poetics is the context for this brief exposition of my machine modulated literary work. I invoke theoretical issues of cybertext but these are not extensively explored. Instead, I raise issues crucial to the work described here — the role of (literary) text in cyberspace; silent reading in new visible language media; the confusions of computer as medium; the limitations of link-node hypertext; the shifting relationships between writer, reader and programmer; multi- and non-linear poetics; and the engagement of contemporary poetics with cybertext. The major part of the exposition then focuses on the work itself and certain of its future potentialities, with occasional reference to the more general, theoretical concerns.

(Source: Author's Abstract)

By Maya Zalbidea, 30 July, 2014
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Year
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CC Attribution
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Abstract (in English)

A collection of essays as a result of the Seminario Internacional X0y1: Arte e industria digital: aproximaciones desde el género y el ciberespacio. January 22rd and 23rd of 2014, CAAC. The debated research papers during the conferences and theoretical projects have been selected to be public. The editors have also added a translation of a brief selection of feminist and digital culture papers by Mary Flanagan, Gesche Joost and Sandra Buckmüller.

Abstract (in original language)

Una colección de ensayos como resultado del Seminario Internacional X0y1: Arte e industria digital: aproximaciones desde el género y el ciberespacio. January 22rd and 23rd of 2014, CAAC. Los editores publicaron en este volumen los diferentes trabajos de investigación que fueron debatidos en las conferencias y los proyectos teóricos presentados en el encuentro y seleccionados en la convocatoria pública. A ellos han sumado además la traducción de una breve selección de trabajos sobre feminismo y cultura digital de Mary Flanagan, Gesche Joost y Sandra Buckmüller.

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By Alvaro Seica, 2 December, 2013
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Language
Year
Publisher
ISBN
85-85291-39-7
Pages
145 + 1 CD-ROM
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Librarian status
Approved by librarian
Abstract (in English)

The essay Leituras de Nós: Ciberespaço e Literatura tries to understand the paths of poetic creation on computers and networks, mapping hypertext, programs and pages that apparently showed poems and literary works in the Internet. The book is accompanied by a CD-ROM publishing a poem to be read in a system of hypertext navigation. (Source: Itáu Cultural. Translation: Álvaro Seiça)

Creative Works referenced
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Abstract (in English)

This course introduces students to the study of digital media. Moving from video games to alternative art installations, from cyberpunk fiction and films to social media sites, it focuses on the theory, history, politics and aesthetics of digital media. Special attention will be paid to the tensions between our perceptions of technology and its actual operations and to technology’s intersections with social/cultural formations (gender, sexuality, race, global flows) and with issues of control and freedom.

Description (in English)

Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

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