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By Milosz Waskiewicz, 25 May, 2021
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Abstract (in English)

The formal patterns of the codex book remain evident in literary forms no longer bound by the material efficiencies of the paper platform. For some works, like Judd Nelson's "The Jew's Daughter" or Jason Nelson's "Evidence of Everything Exploding," the printed page becomes a platform for the mutability of the screen, while others like Amaranth Borsuk and Brad Bouse's _Between Page and Screen_ or Steve Tomosula's _VAS: An Opera in Flatland_ explore the tension between the printed and the projected word.Still other electronic works embrace the physical material of a bound, published book as their final form,, and in this paper, I propose a framework for considering the differences among computer-generated books relative to their characteristics and apparent purposes. By articulating three broad genres, I attempt to draw in more diverse networks of influence that bear on the present moment.Works that are metonymic are sculptural in their appeal to bookishness (after Jessica Pressman's) through the fact of their material existence. These works include Luigi Amato and Roberto Arista's _Volume_, which includes as its contents its literal self-description (in terms of weight, width, height, indexicality) and Jean Keller's 2012 _The Black Book_, which maximizes the value of a self-printed book by printing each page in solid black. The role of computation in the creation of these works is at least implied, and their status as metonyms for the concrete visibility of books draws in other works with different origins.

Computer-generated books may follow or invent many different literary genres, although poetry is a more forgiving milieu than prose. The books that I propose to call "generic" are those whose function is contingent upon a specific work or style. The methods programmers use may be stochastic, deterministic, or statistical, but they each begin with a specific work or works and rely for their significance on readers recognize the work being satirized. This includes the many methods following the tradition of Hugh Kenner and Joseph O'Rourke's "Travesty Generator."

Finally, works that I consider "operationalist" follow Neil Harris's identification of P.T. Barnum's method of showmanship as demonstrating an "operational aesthetic." For these books, the audience is to some extent left with some doubt as to the origin of the book, and this may include books where readers have some reason to doubt whether it was really generated by a computer program and books that have attempted to "pass" as human-authored. In either case, the operations of authorship are among the principle signifying characteristics of these works.

The typology I have proposed and will develop in this paper is broad, and many computer-generated books may have features consistent with two or more of the types I have specified here. But given the wide range and long history of books co-authored by computational processes, this attempt at a framework for describing their purposes and audiences helps connect these works of electronic literature to adjacent fields such as conceptual writing, literary hoaxes, and artist's books.

Description (in English)

Abstract: As a project that is situated between “the print” and “the digital” and as one that places print-based artifacts in conversation with digital artifacts, “not a book” is concerned with the histories, presents, and futures of books and the technologies of reproduction and replication used to make them.  Created from digital images of the traces left from the original copper engraved botanical prints on the interleaved blank pages of a digitized edition of one printed copy of an 1844 issue of “Flora Batava” magazine, the project reflects on and raises questions regarding just what a book is and was by delving into the history of “the” book as a collection of historically contingent technologies and social processes.  Seeking to document and understand how the material traces of bookmaking processes and technologies become legible in new ways once they are reframed and accessed in the context of new technologies of replication and reproduction, this project offers viewers an opportunity to reflect on the ways in which histories of print technologies are embedded in digital technologies and how the “not a book” image functions both literally and metaphorically as a “digital negative” of the printed original. 

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By Carlos Muñoz, 3 October, 2018
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The Convergence between Print and Digital Literature in Blackout Poetry study the phenomenon of the “blackout poetry” both in the digital and the physical world. According to Ralph Heibutzki, on Demand Media, “Blackout Poetry focuses on reordering words to create a different meaning. Also known as the newspaper blackout poetry, in it, the author uses a permanent marker to cross out or delete words or images that he sees as unnecessary or irrelevant to the effect he is trying to create. The central idea is to design a new text from the words and images published previously, but finally, the reader is free to interpret as he wants.”

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9781908058461
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All Rights reserved
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"J.R. Carpenter draws language through the icy passage of code's style" Nick Montfort

An Ocean of Static transforms the dense, fragmented archive of the North Atlantic into an astonishing sea of fresh new text. From the late 15th century onwards, a flurry of voyages were made into the North Atlantic in search of fish, the fabled Northwest Passage, and beyond into the territories purely imaginary. Today, this vast expanse is crisscrossed with ocean and wind currents, submarine cables and wireless signals, seabirds and passengers, static and cargo ships.

In this long-awaited poetry debut by award-winning digital writer and artist J.R. Carpenter, cartographic and maritime vernaculars inflected with the syntax and grammar of ships logs and code languages splinter and pulse across the page. Haunting, politically charged and formally innovative, An Ocean of Static presents an ever-shifting array of variables. Amid global currents of melting sea ice and changing ocean currents Carpenter charts the elusive passages of women and of animals, of indigenous people and of migrants, of strange noises and of phantom islands.

This book is made of other books. The texts in this book are composed of facts, fictions, fragments, and codes collected from accounts of voyages undertaken over the past 2,340 years or so, into the North Atlantic, in search of the Northwest Passage, and beyond, into territories purely imaginary. The texts in this book are intended to be read on the page and to serve as scripts for the live performance of a body of web-based works. These texts retain traces of the syntax and grammar of code languages.

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J. R. Carpenter || An Ocean of Static, Penned in the Margins, 2018
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J. R. Carpenter || An Ocean of Static, Penned in the Margins, 2018
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978 1 910010 15 0
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Description (in English)

The Gathering Cloud collates research into the history and language of meteorology with current thinking about data storage and climate change. Archival material from the Met Office Archive and Library in Exeter has been studied and sifted, along with classical, medieval, and Victorian sources, including, in particular, Luke Howard’s classic essay On the Modifications of Clouds, first published in 1803.

This research material is presented as a sequence of texts and images, acting both as a primer to the ideas behind the project and as a document of its movement between formats, from the data centre to the illuminated screen, from the live performance to the printed page. In his foreword media theorist Jussi Parikka describes the work as “a series of material transformations made visible through a media history executed as digital collage and print publication, hendecasyllabic verse, and critical essay”.

This work won the New Media Writing Prize 2016.

source: http://www.uniformbooks.co.uk/thegatheringcloud.php

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Pull Quotes

The Cloud is an airily deceptive name connoting a floating world far removed from the physical realities of data.

An estimated 1.8 trillion gigabytes of digital information are created and stored globally each year by ordinary consumers with no sense that data is physical and storing it has a direct impact on the environment.

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By Hannah Ackermans, 8 December, 2016
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As new ways of sharing stories emerge, how does this impact on our writing processes, the ways in which they are informed by previous practices, and the development of new possibilities? Technologies shape stories (Zipes, 2012, p. 21), yet as digital texts take on ever more varied forms – multimedia, sensor-driven, embedded in objects and located in landscapes – contemporary writing practices remain linked to the production of the printed book (Bolter, 1991, p. 5). This paper considers opportunities and challenges in shifting from using only chirographic and typographic tools in writing practice to utilising methods from the oral tradition and other practices.

(Source: Abstract ICDMT 2016)

By Alvaro Seica, 8 April, 2015
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262
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CC Attribution Non-Commercial Share Alike
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Abstract (in English)

In A Literatura Cibernética 2: Um Sintetizador de Narrativas [Cybernetic Literature 2: A Narrative Synthesizer] (1980), Pedro Barbosa advocates the same analytical perspective of literary machines, which he had begun in the first volume. Influenced by Max Bense and Abraham Moles, the author develops the idea of “artificial text,” which would be later challenged by E. M. de Melo e Castro (1987), in the sense that Castro’s transmedia stance considers that all texts, produced over time with the aid of various technological tools, are always artificial. (Source: Author's Introduction)

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By Alvaro Seica, 8 April, 2015
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167
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CC Attribution Non-Commercial Share Alike
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Approved by librarian
Abstract (in English)

Pedro Barbosa’s pioneering work introduced computer-generated literature (CGL) in Portugal in 1975. Having worked with Abraham A. Moles at the University of Strasbourg, Barbosa published three theoretical-practical volumes of his programming experiences with the FORTRAN and BASIC languages. These volumes deal with combinatorics and randomness, developing algorithms able to ally computing and literary production, bearing in mind a perspective of computational text theory. (Source: Author's text)

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By Elias Mikkelsen, 19 February, 2015
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I would like to propose a paper that centers on the specific poetic form of the mesostic. The mesostic not only allows us to reflect on the specific qualities of and differences between print, analog film, and digital born works, but also inspires thinking about complex surfaces picked up by John Cayley and Wardrip-Fruin, among others. My intervention would thus at once make a case for an “old” form of digital literature (the projected poem) and continue emerging debates on the future of textual practices that rely on contemporary developments in computer technology.

FLUXUS related artists such as John Cage, Jackson Mac Low, and Dick Higgins saw in the printed mesostic a way of organizing language that dispenses with grammar and syntax, which rely on linear structuring principles. The printed mesostic, by contrast, is basically organized around a phrase printed vertically on the page, whereby each letter intersects the middle of horizontally distributed lines, although additional, seemingly random rules complicate and enhance its poetic possibilities. I shall analyze more (as well as less) convincing works in this genre.

Paul Sharits’ analog film “Word-Movie” (Fluxfilm 29, 1966) adapts the mesostic, though not without changing the rules of the game. New rules are in fact suggested by exploring the possibilities the new medium has to offer. Adding speed and kinetics at the expense of vertical orientation, the work calls for new reading strategies.

mIEKEL aND’s “Mesostics for Dick Higgins” from 1998 again adapts the mesostic, in this case for Internet based projection on a screen, and again the rules of the game are adjusted so as to highlight the specific qualities of the new medium. And again we need to adjust our reading practices. While the vertical axis is reintroduced, the horizontal lines are now looped and are, more importantly, programmed in such a way that each of the individual words needs to be loaded separately time and again. The rhythm of the work thus depends on the ever so slight variations in loading speed. So while all 11 vertical words initially get replaced all at once after approximately a second, the work soon starts to “break up,” forming 2 halves which change at the pace of a heart beat. Eventually, the lines change at a sufficiently variable pace so as to compose a recombinant poem, relating words from mesostics that were not initially composed as such.

This fluctuation between a given text and a generated one inspired John Cayley to elaborate on the complexity of the textual surface. His reflections again compare contemporary development in digital poetry to predecessors in print (Joan Retallack) and analog film (Saul Bass). Cayley is particularly interested in relating and differentiating on-line and on-screen works (such as his own “Overboard”) to works designed for 3D VR caves (“Lens”). These considerations have been taken to a new dimension by Wardrip-Fruin, as he elaborates on the difficulties of combining narrative strategies with digital projections beyond the screen. Following this line of thought, I will thus suggest that projected poetry has both a past a future worth tracing. (Source: Authors abstract)

Creative Works referenced
Description (in English)

The Reverberatory Narrative: Toward Story as a Multisensory Network is an evolving, transmedia series that employs print, film, installation and digital practices in the assembling and disassembling of lyric essays, poetry, graphic design, photography and physical artifacts in an experimental documentary of memory, time and story. The initial form of this documentary work was an installation at the photography gallery Agnes in Birmingham, Alabama in 1993, titled "Undressing Audrey," in which the viewer physically "undressed" the book, slipping text from a woman's garments, one button and layer at a time. Through subsequent, increasingly digital interpretations, Pretty relied on a layered structure that attempted to approximate the original installation experience through a series of overlapping narrative threads that could be sorted and resorted by different contexts and media types, such as time, place, character, artifact, image, audio, and video, among others. Its current experiment extends the work to augmented reality in an effort to return Pretty to its origin as installation — as a multi-sensory experiment in physical space with a digital layer — the final leg of a journey began in 1989.

(Source: ELO Conference site)

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