The Convergence between Print and Digital Literature in Blackout Poetry study the phenomenon of the “blackout poetry” both in the digital and the physical world. According to Ralph Heibutzki, on Demand Media, “Blackout Poetry focuses on reordering words to create a different meaning. Also known as the newspaper blackout poetry, in it, the author uses a permanent marker to cross out or delete words or images that he sees as unnecessary or irrelevant to the effect he is trying to create. The central idea is to design a new text from the words and images published previously, but finally, the reader is free to interpret as he wants.”
study
In his theory of gestural manipulations, Bouchardon (2014; see Ensslin 2014: 82-83) starts from the assumption that “all clicking is interpretive” (160). He proposes a refined view of how readers interact with digital media through a “repertoire of gestures” (161-162), the use of which depends on the physical device used to interact with a particular text. In his view, analyses of gestural manipulations happen at five distinct levels: (1) the gesteme, which is an individual move, such as a key stroke or a mouse click, linking haptic move and interactive interface item; (2) the acteme, which refers to a sequence of individual gestemes combining to form a larger unit of gestural meaning, such as drag-and-drop; (3) the semiotic unit of manipulation (“SUM”), which is the sum of identical or similar actemes and their semiotic function; (4) media coupling, which denotes specific functions and meanings of SUMs in their medial contexts; and (5) interactive discourse, which happens at the superordinate level of digital text in context, and relates to the meanings of gestural interactions against this larger backdrop. This paper aims to complement and build upon Bouchardon’s (2014) theory in that it offers an examination of the ways in which innovative, experimental gestural manipulations give rise to new vocabularies of haptic interaction. I will report on a small study performed with a group of students, in which they induced a list of verbal expressions for specific actemes and their semiotic transpositions from interacting with Cannizzaro & Gorman’s Pry (2015), Erik Loyer’s Strange Rain (2011), and Steve Jackson’s Sorcery (2013). Against the backdrop of Bouchardon’s platform-independent theory, I will propose a tentative and fluid “gestionary” for mobile app fictions that reflects both the complexities of “spatialized relations” (Drucker 2011: 10), as well as the conceptually widening scope of gestural manipulations that is at reader-players’ disposal, as well as the multiple iconic, symbolic, and indexical meanings reader-players can perform with them in the storyworld, via touchscreen interfaces. The paper will end on an inevitably critical note, pertaining to the limitations of black-box media for expanding gestural vocabularies into algorithmic modes and into truly collaborative maker spaces (Emerson 2014).
Tell the Story is a study on the misreadings arising from translating among casual speech, print, and digital media, and the not-so-transparent influence of digital media formats. This work is a preliminary inquiry toward future works adding an artistic component to the “After Combat” project of millennial war stories at Texas A&M University.
As the audience enters the installation space, they will hear spoken “verses” and “choruses,” drawn from historical accounts of war from transcribed interviews. The “verse” sections are read by Elisabeth Blair with audio glitches introduced by custom software, including dropouts, corrupted streams (as with a bad cellphone signal), and “scrubbing” sounds from rewinding/fast forwarding—such a common mode of taking in digital speech, nonlinearly. The chorus sections are read by many voices in heterophony, highlighting the multitude of inflection that readers might interpret as they read the transcriptions aloud.
As the audience reaches the inside of the installation area, they will see a screen inviting them to record a line of the chorus and join the crowd. Their voice will be heard along with the others who came before.
(Source: http://elo2016.com/festival/jeff-morris-elisabeth-blair/, Artist's Statement)