echo

By Daniela Ørvik, 19 February, 2015
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Abstract (in English)

Inspired by Mark Z. Danielewki’s z House of Leaves (2000) and Will Crowther’s Colossal Cave Adventure (1975), It is Pitch Black renders a mysterious, non-visual environment in the form of a text-based videogame. Although Danielewski’s novel participates in the lusory logic of digital games, functions as a paradigmatic post-digital text, and includes a diverse range of media, the book contains no mention of videogames within its pages. It is Pitch Black imagines a missing appendix or additional chapter (like the four pages of hexadecimal code only included in the original hardcover publication) which takes the form of a text-based adventure game that the Navidson children may have played throughout their ordeal. Inspired by Crowther’s inaugural adventure game yet operating according to the idiom of a 3D navigable space, It is Pitch Black foregrounds the tension between the human experience of play and the microtemporal processes of a computer. Like the scrolling debug log, the speed of the text is directly proportional to the speed of the computer running the game and, as one plays, the text operates as an index or log of game states occurring along with each processor cycle. This usually hidden, nonhuman labor is juxtaposed against the labor and contributions of two other, often invisible figures--the historical Patricia Crowther and the fictional Karen Navidson. It is Pitch Black weaves together a speculative account of these women’s journey, punctuated by the footnotes of a ubiquitous “Will,” a conflation of the figure of Will Navidson with that of Will Crowther. The presentation will include a live performance of these two voices. As if in an echo chamber (or Zampano’s narcissistic architecture), these texts reveberate off one another when read as an electronic duet.

(Source: Author's Abstract)

Creative Works referenced
By Alvaro Seica, 18 March, 2013
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Language
Year
Pages
241-255
Journal volume and issue
12
ISSN
0874-1409
License
All Rights reserved
Record Status
Abstract (in English)

This essay is an in-depth analysis of Mark Z. Danielewski’s novel House of Leaves (2000). The novel, marked by digital textuality, is an encompassing multilayering system fictionally constructed by different authors and several narratives. Thus, these narratives form a major work that reveals and parodies aspects of the gothic novel, as well as other genres and modes. Nevertheless, its structure is formally connected as a hypertextual narrative. Therefore, it would be inexact to categorize House of Leaves as being either one or other literary object. I propose approaching this novel as “participating” in all these categorizations.
Finally, I read the concept of ‘echo,’ which is presented by Danielewski on Chapter V, as an essential notion to understand the characters' progression through the narrative. This perspective concludes that literature reaches its potential when there is a singular production of echo, or an unpredictable lack of echo, meaning discomfort and strangeness (ostranenie) in the reader’s consciousness.

Abstract (in original language)

Este ensaio analisa em profundidade o romance House of Leaves (2000) de Mark Z. Danielewski. O romance, com marcas de textualidade digital, apresenta-se como um sistema englobante e multi-estratificado, ficcionalmente construído por diferentes autores e narrativas. Deste modo, estas narrativas formam uma obra total que revela e parodia diversos aspectos do romance gótico, assim como outros géneros e modos. Porém, a sua estrutura é formalmente urdida como uma narrativa hipertextual. Por estes motivos, seria inexacto classificar House of Leaves como sendo ou um ou outro objecto literário, pelo que proponho uma leitura “participativa” nestas categorizações.
Por último, examino o conceito de eco, que é explorado por Danielewski no capítulo V, como uma dimensão essencial para compreender a progressão das personagens ao longo da narrativa. Esta perspectiva permite-me concluir que a literatura só atinge o seu potencial quando se manifesta como uma produção singular de eco, ou como uma ausência desconcertante de eco, no sentido de um desconforto e de um estranhamento (ostranenie) na consciência do leitor.

Creative Works referenced