adventure game

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Serious game about the human tragedy of migration. Live the experience of a young migrant from their place of origin to change the usual perspective from which this problem is focused.Video game developed in Algeciras entirely by young Spaniards, along with young migrants and refugees, with the support of the Alliance of Civilizations of the United Nations and Omnium Lab Studios, which counts in first person the odyssey of social inclusion, going through all stages of the Migration trip.

Survival lives on in the video game experience of thousands of people fleeing war, hunger and very difficult living conditions, who embark on a dangerous journey to find a better life. They experience the same feelings when they leave their places of origin, when they play their lives crossing the Mediterranean, when they flee on the beaches to try not to be located, when they try to find people who help them to reach their objectives and when they collide with the legislation And with the society to try their social inclusion. It achieves the goal of overcoming fears, prejudices and social barriers by killing the final monster.

Survival is a serious game that seeks to educate the player about the reality of thousands of people who are facing the tragedy of migration. It puts the player in the shoes of these people, to try to change the focus, the perspective with which this problem is analyzed in our social contexts.The video game was developed entirely by young Spaniards along with young migrants and refugees in the Strait of Gibraltar with the help of the United Nations Alliance of Civilizations and the development company Omnium Lab Studios. It is they who have wanted to tell their experiences through the game.

In Survival, you will pass through different worlds, depending on each stage of the migratory journey. Each of these worlds corresponds to a different game mechanics, so the player can find games of conversation, balance, runners, platforms ...

 

 

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Nijmeegs Avontuur (aka Nijmegen Avontuur) by Couwenberg Software and Courbois Software was released in the early 1980s. The original version was released for the Commodore PET, the recorded version shown here was the remake for the Commodore 64. This Dutch text adventure is considered as one of the first official video games released in The Netherlands. The Netherlands Institute for Sound and Vision even included it as the first title in the Dutch Games Canon, that was published in 2018.

Description (in original language)

Nijmeegs Avontuur (ook bekend als Nijmegen Avontuur) van Couwenberg Software en Courbois Software is uitgebracht aan het begin van de jaren 80, dus rond 1980. De originele versie werd uitgebracht voor de Commodore PET, de opgenomen versie hier was een hernieuwde versie voor de Commodore 64. Dit Nederlandse tekstadventure wordt gezien als één van de eerste officiële computerspellen in Nederland. Het Nederlands Instituut voor Beeld en Geluid in Hilversum nam het spel zelfs als eerste titel op in de Nederlandse Games Canon, die in 2018 werd gepubliceerd

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By Kristina Igliukaite, 11 May, 2020
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978-0-262-08356-0
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31-40
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MIT
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Abstract (in English)

Kenneth Hite argues that the long-running, H.P. Lovecraft-inspired Call of Cthulhu franchise differs from traditional tabletop role-playing in its focus on suspense rather than character growth. Hite's analysis suggests that in its origins and emphasis on narrative structure Cthulhu is a highly literary game.

The source is the essay-review on www.electronicbookreview.com written by Kenneth Hite.

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"A scenario in Call of Cthulhu can be organized like the layers of an onion. On the surface, suppose that the scenario looks like it's about a conventional haunted house. It might even look like a hoax. (...) The sixth edition version is slightly less proscriptive than the first, substituting "can" for "should," and being headlined "An Example of A Plot" rather than the sterner "How to Set Up a Scenario" from the first edition.The sixth edition also provides a sidebar with step-by-step guidelines for "Building a Scenario":(...)1) A mystery or crisis is posed. . .2) The investigators become linked to the problem. . .3) The investigators attempt to define the mystery. . .4) The investigators use the clues and evidence to confront the danger. . .5) The mystery or problem is solved. (Ibid., 136)."

The quotes was directly pulled out of the essay.

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Soul Blazer, released in Japan as Soul Blader (ソウルブレイダー Sōru Bureidā), is a video game for the Super NES developed by Quintet and published by Enix. Soul Blazer was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994.

It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants.

(source: Wikipedia)

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Released for the Super NES in 1994, Illusion of Gaia successfully mixes elements from different game genres, including action, adventure and RPG. Controlling Will, a young survivor of a lost expedition, it is your mission to save the planet by collecting mystical items and battling evil creatures.

(Source: Nintendo)

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Secret of Mana, originally released in Japan as Seiken Densetsu 2,[a] is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game Seiken Densetsu, released in North America as Final Fantasy Adventure and in Europe as Mystic Quest, and it was the first Seiken Densetsu title to be marketed as part of the Mana series rather than the Final Fantasy series. Set in a high fantasy universe, the game follows three heroes as they attempt to prevent an empire from conquering the world with the power of an ancient flying fortress.

Rather than using a turn-based battle system like contemporaneous role-playing games, Secret of Mana features real-time battles with a power bar mechanic. The game has a unique Ring Command menu system, which pauses the action and allows the player to make decisions in the middle of battle. An innovative cooperative multiplayer system allows a second or third player to drop in and out of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square designer Hiromichi Tanaka.

The game received considerable acclaim for its brightly colored graphics, expansive plot, Ring Command menu system, and innovative real-time battle system. Critics also praised the soundtrack by Hiroki Kikuta and the customizable artificial intelligence (AI) settings for computer-controlled allies.

The original version was released for the Wii’s Virtual Console in Japan in September 2008, and for the Wii U's Virtual Console in June 2013. The game was ported to mobile phones in Japan in 2009, and an enhanced port of the game was released for iOS in 2010 and Android in 2014. It was included in the Collection of Mana release for the Nintendo Switch in Japan in June 2017 and North America in June 2019. Nintendo also re-released Secret of Mana in September 2017 as part of the company's Super NES Classic Edition. A full 3D remake was released for the PlayStation 4, PlayStation Vita, and Microsoft Windows in February 2018.

(Source: Wikipedia)

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The Legend of Zelda: A Link to the Past[a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

A Link to the Past focuses on Link as he journeys to save Hyrule, defeat the dark lord Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced series staples such as parallel worlds and items including the Master Sword.

Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is widely considered one of the greatest video games of all time. Over four million copies have been sold worldwide. A Link to the Past was ported to the Game Boy Advance as A Link to the Past and Four Swords, and was ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console. In 2017, Nintendo rereleased A Link to the Past as part of the Super NES Classic Edition.[2] A direct sequel, A Link Between Worlds, was released for 3DS in November 2013.[3][4]

(source: wikipedia)

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Box art of The Legend Of Zelda: A Link to the Past
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Picture in game of The Legend of Zelda: A Link to the Past
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Picture in game of The Legend of Zelda: A Link to the Past
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The Walking Dead: The Final Season is an episodic adventure video game developed by Telltale Games and later Skybound Games, and the fourth and final main game in The Walking Dead video game series, based on the comic book series of the same name. Taking place some years after The Walking Dead: A New Frontier, the game focuses on Clementine's efforts to raise young Alvin Jr., AJ, in the post-apocalyptic world, coming to join with a group of troubled teenagers surviving out of their former boarding school. Their path leads them to encounter a hostile group of raiders led by a figure from Clementine's past.

The game represents the first major release by Telltale after a major restructuring; it was aimed to return to themes and elements from the first season, and expected to be the concluding story for Clementine. The game was anticipated to be released over four episodes, with the first episode released on August 14, 2018, for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. However, due to the sudden closure of Telltale Games on September 21, 2018, the last two episodes were overseen by Skybound Entertainment, the production company of The Walking Dead comic creator Robert Kirkman, using as many of the former Telltale development team as possible, as Kirkman had felt it necessary to properly complete Clementine's story.

(Source: Wikipedia)

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Batman: The Enemy Within is an episodic point-and-click graphic adventure video game developed and published by Telltale Games and distributed by Warner Bros. Interactive Entertainment under its DC Entertainmentlabel. The game is a sequel to 2016's Batman: The Telltale Series, which was based on Bob Kane and Bill Finger's Batman character.

(Source: Wikipedia)

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The first episode of Minecraft: Story Mode – Season Two was released on July 11, 2017 for Windows, macOS, PlayStation 4, Xbox 360, Xbox One, iOS and Android. It continued the story from the first season, with the player's choices affecting elements within Season 2. Patton Oswalt, Catherine Taber, Ashley Johnson, and Scott Porter were confirmed to continue voicework for the new season. The game supports the new Crowd Play feature that Telltale introduced in Batman: The Telltale Series, allowing up to 2,000 audience members to vote on decisions for the player using Twitch or other streaming services.

(Source: Wikipedia)

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