linear

Description (in English)

“Boum!” is a wordless narrative which uses a very simple horizontal scroll to present the linear story of a man whose routine stroll to work is altered by a snowfall that makes him lose his way and transforms his day into a surreal journey. The story is beautifully rendered in a series of scenes in which the graphic design and the soundtrack become the true protagonists of the tale: an ode to the universal need for friendship and fantasy. “Boum!” combines music, paintings, and interaction to create a delightful experience for all ages. It received a special mention of the Bologna Children’s Book Fair (fiction) in 2016 and was the Editor’s Choice of the Children’s Technology Review supported by CNL, Salon du Livre de Jeunesse de Montreuil.

(Source: Description from ELO 2017: Book of Abstracts and Catalogs)

Description (in original language)

Boum! est un récit horizontal pour grands petits hommes, imaginé et illustré par Mikaël Cixous, mis en son par Jean-Jacques Birgé et propulsé par Mathias Franck.

Première production du genre, Boum! détourne les codes de visualisation classiques et invente une nouvelle façon de s’immerger dans une histoire. Le principe d’une lecture horizontale enrichie par une bande sonore réactive et surprenante, bouscule et enrichi à chaque instant la perception du spectateur.

Boum! dénote par la simplicité du procédé utilisé et la richesse du rendu. Les Inéditeurs marquent ici un retour aux sources quant au travail d’écriture et de mise en scène visuelle et sonore avec un credo simple : privilégier l’histoire et laisser l’imagination galoper.

L’absence de paroles, l’enchainement et la beauté graphique des tableaux, la musicalité, la narration elliptique et simple à la fois, tout cela nous entraine dans une expérience hors du temps et de l’instantané, un moment et un espace pour soi, offrant une grande liberté d’interprétation et de ressenti, chacun à son rythme.

Description in original language
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Description (in English)

What the user sees is a black-and-white, rectangular obituary in the middle of the
computer screen which addresses the victims of the last Iraq war. By letting the languages
and the meaning the textual fragments create fluctuate, the author emphasises
the fact that obituaries are a global phenomenon, the rhetorics of which are replaceable
and interchangeable regardless of where these are being written or read. The date of
the obituary is always the same as the actual date the text is read on, thus the text
gains the quality of actuality and credibility at the same time. Furthermore, in order to
increase the desired artistic effect, the author has put a body-count at the bottom of the
page, which is incremented roughly every second. Furthermore, there are strong sounds
of war, such as machine-gun fire, and screams of women and children in the background.

(Source: Roman Zenner "Hypertextual Fiction on the Internet: A Structural and Narratological Analysis")

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Description (in English)

A cartoon is very good support for a database documentary on the Second World War. From the story of a young child through France, each vignette is an opportunity to build links to specific information about the war. The structure of the comic vignettes is completely redesigned. Animations endow a temporal structure. Some travel "printing screen" full and create a link between the thumbnails. The action moves on several boxes at the same time. As the reader has not done the necessary actions to advance the narrative, some cells in the "board-screen" remains grayed out and the bubbles are not displayed. Action of the reader simultaneously affects several cases.

(Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiq… )

Description (in original language)

Une bande dessinée de très bon niveau sert de support à une base de données documentaire sur la seconde guerre mondiale. À partir du parcours d'un jeune enfant à travers la France, chaque vignette est l'occasion d'établir des liens vers des informations spécifiques relatives à la guerre. La structure des vignettes de la bande dessinée est totalement repensée. Des animations la dotent d'une structure temporelle. Certaines parcourent la « planche-écran » entière et créent un lien entre les vignettes. L'action évolue sur plusieurs cases en même temps. Tant que le lecteur n'a pas fait les actions nécessaires pour avancer dans la narration, certaines cases de la « planche-écran » demeurent grisées et les bulles ne sont pas affichées. Une action du lecteur affecte simultanément plusieurs cases. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiq… ]

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Description (in original language)

"Reglen om, at man ikke måtte røre bolden med hænderne, blev erstattet af retten til at benytte laserstyrede raketter og klyngebomber. Det varede ikke længe, inden præster erstattede dommerne, og man fjernede fordringen om fair play; således kunne man hengive sig til legen, barbariet og tilfældet."

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Description (in English)

This multimedia narrative shortlisted for the 2010 New Media Writing Prize combines a variety of genres and forms to tell an engaging story. This murder mystery brings the protagonist back to a mansion and boarding school to investigate her father’s untimely demise. The narrative and graphic design of this linear hypertext borrows heavily from the detective board game Clue (aka Cluedo), yet its treatment of the material using videogame interfaces, e-poetic deployment of its language, and smartly integrated multimedia keeps it from seeming cliché. (Source: Leonardo Flores, I ♥ E-Poetry)

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I ♥ E-Poetry entry
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Description (in English)

This linear hypertext poetic project is structured by the constraint of following the germination of beans over the course of 23 days, while learning Web design with Macromedia Dreamweaver 4. Each day, Black builds a page using daily photographs of the beans and writing a poem inspired by her impressions of the beans that day.

There is an infectious youthfulness to the project as we see the beans sprout, take root and grow both in the beer glass and in Black’s mind. The page designs and poems are playful, experimenting with layout, line breaks, incorporating images, and with simple animation layers. The ending comes as a shock with an unexpected reversal that has little to do with beans but much to do with an important function of pets for children.

(Source: Leonardo Flores, I ♥ E-Poetry)

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I ♥ E-Poetry entry
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Description (in English)

This is the story of two women whose souls switch bodies during their surgery after a traffic accident they were both involved in. The story is told in a standalone iPad app, narrated in part by the sister of one of the women and in part through a series of documents that the sister finds or is given: the doctor's report of the surgery, emails and chat transcripts from people reacting to the soul-swapping, and various other Although the story is entirely linear, the illustrations and the feeling of opening documents on the screen make this short story well suited to the tablet reading environment. The style of writing is humorous and at times somewhat caricatured, though also raising large questions about identity and mortality.

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Illustration: Anna Jacobina Jacobsen

Description (in English)

"The (scratch) novel CRACKED EGGS AND WASTED TIME is very (very) loosely based in simultaneous (mis)readings of D. H. Lawrence's WOMEN IN LOVE and THE EGYPTIAN BOOK OF THE DEAD, commingled with other additional nonsense..." From the introductory page.

Pull Quotes

Description (in English)

The story of a poet sent to Alpha Centauri to test a nuclear bomb that can destroy a planet, who returns to Earth to discover that Earth has a ring instead of a moon and that there is - perhaps - no longer life there. The narrative is told linearly and lasts for about 20 minutes, with no opportunity to rewind  - it’s worth watching in a single setting though, both for the story itself and for the grungy space visuals created by Travis Alber: a scratched metal background with a window through which to watch the stars passing by, and dream images superimposed on or maybe reflected in the dull, stained metal.

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Travis Alber, visuals. William Gillespie, text. David Schmudde, audio. Aaron Miller, programming.