kinetic digital poetry

Description (in English)

The free application Wolk allows library users to walk through a virtual poetry museum. The poems that are animated in augmented reality are particularly aimed at children and adolescents. The corresponding educational material for primary and secondary students provides leads to use the application in the classroom.

Description (in original language)

Met de gratis app Wolk kunnen bezoekers van de bibliotheek door een virtueel museum vol poëzie wandelen. Met gebruik van augmented reality komen gedichten tot leven op een manier die goed aansluit bij de belevingswereld en het mediagebruik van jongeren. Het bijbehorende lesprogramma voor primair en voortgezet onderwijs geeft extra handvatten om met de app aan de slag te gaan. Met behulp van de communicatietoolkit breng je de app onder de aandacht van je publiek.

Description in original language
By Scott Rettberg, 1 May, 2018
Publication Type
Language
Year
Publisher
ISBN
978-1-5095-1677-3
Pages
247
License
All Rights reserved
Record Status
Librarian status
Approved by librarian
Abstract (in English)

Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context.In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include hypertext fiction, combinatory poetics, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. Considering electronic literature as a subject in totality, this book provides a vital introduction to a dynamic field that both reacts to avant-garde literary and art traditions and generates new forms of narrative and poetic work particular to the twenty-first century. It is essential reading for students and researchers in disciplines including literary studies, media and communications, art, film, and creative writing.

(Source: Polity catalog copy)

Electronic Literature is the winner of the 2019 N. Katherine Hayles Award for Criticism of Electronic Literature.

Creative Works referenced
Critical Writing referenced
Description (in English)

The Kaos electronic literature magazine was published on floppy disk by the French company Kaos as a new year electronic postcard from 1991 to 1993. Realised by Jean-Pierre Balpe, the father of automatic literary text generation, the issue #3 released in January 1993 for Apple Mac proposes generators by different authors (in French and one in English by Jasper). (Source: http://imal.org/en/resurrection/kaos-3-action-poetique-jean-pierre-balpe)

Description (in original language)

Kaos était une revue sur ordinateur consacrée à la littérature électronique et produite par la société Kaos, qui la présentait comme carte de voeux. Réalisée par Jean-Pierre Balpe, trois numéros sur disquettes seront ainsi édités entre 1991 et 1993. Ce numéro 3 est sorti en Janvier 1993. La génération automatique de textes est quasi l'oeuvre de Jean-Pierre Balpe dont l'influence a été décisive sur la littérature numérique française des années 1980. Le numéro 3 propose plusieurs générateurs de différents auteurs. (Source: http://imal.org/fr/resurrection/kaos-3-action-poetique-jean-pierre-balpe)

Description in original language
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Contributors note

Jean-Pierre Balpe is the programmer of most of the pieces in the issue. Mark Smith is the programmer of the JasperEngine.