educational

Description (in English)

The free application Wolk allows library users to walk through a virtual poetry museum. The poems that are animated in augmented reality are particularly aimed at children and adolescents. The corresponding educational material for primary and secondary students provides leads to use the application in the classroom.

Description (in original language)

Met de gratis app Wolk kunnen bezoekers van de bibliotheek door een virtueel museum vol poëzie wandelen. Met gebruik van augmented reality komen gedichten tot leven op een manier die goed aansluit bij de belevingswereld en het mediagebruik van jongeren. Het bijbehorende lesprogramma voor primair en voortgezet onderwijs geeft extra handvatten om met de app aan de slag te gaan. Met behulp van de communicatietoolkit breng je de app onder de aandacht van je publiek.

Description in original language
Description (in English)

Digital Fiction Curios is a unique digital archive/interactive experience for PC and Virtual Reality.

The project houses works of electronic literature created in Flash nearly two decades ago by artists Andy Campbell and Judi Alston of Dreaming MethodsOne to One Development Trust‘s award-winning in-house studio.

Dreaming Methods is responsible for some of the internet’s earliest media-rich digital fiction. Much of that work was created in Flash, a technology that will be removed from all major web browsers in 2020. Curios archives and re-purposes three of our Flash works originally made as far back as 1999 and makes it uniquely possible to explore them in VR.

From fragments of words held in glass bottles to sprawling apocalyptic dreamscapes, Curios offers an immersive glimpse into Dreaming Methods' signature world of dream-inspired narratives, living texts and lost realities. 

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Description (in English)

Designers at Mobile Art Lab, a research center that focuses on mobile-phone content (part of Dentsu, a large Japanese advertising agency), launched the PhoneBook project with the aim of finding new ways to connect parents and children using the iPhone. This hybrid of digital and analog technology— a mobile application specifically designed to interact with a story read in a physical book (the version shown here is Work, Work!)—has potential for all sorts of interactions in the future, from educational tools to commercial products.

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PhoneBook
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West Virginia University
Morgantown
WV WV 26506
United States

Short description

Processing (processing.org) is a programming language that provides a simplified interface to the power of the OpenGL graphics libraries. This tutorial is intended to teach artists with no programming experience how to write programs in Processing that generate short animations. Topics covered include the RGB color model, primitive 2-d geometric shapes, basic transformations (translation, scaling, rotation), and frame generation. Approximately 25 complete sample programs are provided to participants for use as the basis for their own projects. The tutorial can be presented as a 1 or 2 hour lecture or as a 2 to 4 hour mixed lecture / laboratory session with hands-on activities.

The proposed tutorial is based on an Hour of Code presentation by the proposer during Computer Science Education Week (December 2013) to West Virginia University journalism students, faculty, and staff.

(Source Authors abstract)

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Description (in English)

Alice is 16, an aspiring game designer who grew up constantly on the move. Now, she finds that the so-called stable hometown life she yearned for is far from perfect. Bored and restless, she skates into deep trouble.

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Technical notes

Free edition requires Unity Web Player.

By Jill Walker Rettberg, 29 April, 2014
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9780415333290
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xiii, 174
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Approved by librarian
Abstract (in English)

As ICT continues to grow as a key resource in the classroom, this book helps students and teachers to get the best out of e-literature, with practical ideas for work schemes for children at all levels. Len Unsworth draws together functional analyses of language and images and applies them to real-life classroom learning environments, developing pupils’ understanding of ‘text’. The main themes include: What kinds of literary narratives can be accessed electronically? How can language, pictures, sound and hypertext be analysed to highlight the story? How can digital technology enhance literary experiences through web-based 'book talk' and interaction with publishers' websites? How do computer games influence the reader/ player role in relation to how we understand stories?

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Description (in English)

This simple, animated story-generator was targeted at young children learning to read and write. It had a limited 40 word vocabulary and could either run automatically, or the user could type in sentences using the set vocabulary. As the user typed, the characters would appear in the illustration window, and when the user typed the period at the end of a sentence, the action described would be animated.

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A screen from Story Machine.
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A screen from Story Machine.
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"Story Machine" was distributed on cartridges. This image shows the copy in Nick Montfort's lab.