hypertext ebook

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"Locusta temporis" is a journey through time and imagination. The story begins in contemporary France, where a couple of young students are struggling with an archaeological discovery capable of changing their lives and transporting them to places and times that are definitely unexpected. Suitable for adults and children, it consists of nine chapters full of twists, in which the reader actively participates in the unfolding of the affair and the solution of problems.

Source: https://www.ibs.it/locusta-temporis-ebook-enrico-colombini/e/9788896922…

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9788896922057
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"Verrà H.P. e avrà i tuoi occhi" is a story of a love that has split. It is the story of the father. It's the story of a game that has no rules, it's the delirium of a sick person. It is a story that does not want to become a novel, but that must be told the same, going back, imagining what could have happened. Imagining all the things that could have happened. Provided that the connection does not fall.

Source: https://www.goodreads.com/book/show/9337893-verr-h-p-e-avr-i-tuoi-occhi

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8896922062
9788896922064
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"Chi ha ucciso David Crane?" (2010) is a "possibility" story and it has a single page beginning of the story and a reduced number of end pages. The novel is narrated in the first person by the protagonist, who proposes to the reader from time to time the choices to continue reading of the single story. At the beginning of the story the reader finds himself in a dangerous situation for the protagonist, and immediately he is offered an important choice: continue the current story or remember the previous facts to understand, in a long flashback, the reason why the protagonist he is in that situation. The choice is important from the point of view of the narrative because, in the case you choose to live the current story, it will no longer be possible to go back to reading the flashback (unless you start the novel from the beginning). Vice versa, the choice to read the flashback will allow, at its end, to resume the events "current" and to read the story started on the first page.

Source: http://www.parolata.it/Letterarie/Iperromanzo/IperCrane.htm

By Marta Deyrup, 6 June, 2018
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This esssays contains biographical information on the US philosopher, David Kolb and bibliographic, hypertext and other media pertaining to Kolb's ground-breaking essay, "Socrates in the Labyrinth." 

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Socrates in the Labyrinth is a philosophical work that questions the epistemology surrounding print-based writing. It is one of a handful of hypertext essays published by Eastgate Systems, Inc. and the only one that focused on the topic of philosophy. It consists of five files: the titular one + four more: Habermas Pyramid, Earth Orbit, Cleavings, and Aristotle’s Argument. Kolb also produced a 6th file called Caged Text—named after the great experimental thinker John Cage. This unpublished work was structured around random pages from randomly chosen books from his personal library and linked together by a mix of randomly selected and intentional paths to demonstrate that humans make meaning even under such circumstances.

By Daniele Giampà, 12 November, 2014
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Fabrizio Venerandi is author of two novels published in form of hypertextual ebooks and also co-founder of the publishing house Quintadicopertina. In this interview he talks about the book series Polistorie (Polystories) and about the basic ideas that inspired this project. Recalling the experience he made with the groundbreaking work on the first MUD in Italy in 1990, Venerandi describes the relations between literature and video games. Starting from a comparison between print literature tradition and new media, at last, he faces the problems of creation and preservation of digital works.

Abstract (in original language)

Fabrizio Venerandi è autore di due romanzi pubblicati in forma di ebook ipertestuali ed è anche cofondatore della casa editrice Quintadicopertina. In questa intervista parla della collana delle Polistorie e delle idee di fondo che hanno ispirato questo progetto. Ricordando l’esperienza legata al lavoro pioneristico al primo MUD italiano del 1990, Venerandi descrive la relazione tra letteratura e i video giochi. Da un paragone tra la tradizione della letteratura a stampa e i nuovi media, infine, affronta il problema della creazione e della preservazione delle opere digitali.

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By Daniele Giampà, 12 November, 2014
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In this interview, Carlo Cinato, author of the hypertext novel L’uomo senza cappello e la donna con le scarpe grigie (The man without a hat and the woman with grey shoes) and curator of the blog Parolata, explains how he started getting interested in electronic literature and how he conceived his novel. Through the study of hypertextual and non sequencial books in printed form he discovered a new way of writing which was adaptable to the technical possibilities of the web and the ebooks. According to Cinato there are analogies between literary works of the print tradition and the digital tradition, but in particular the latter are characterised by the possibility of making a leap inside the text. The hypertextual structure alters the role of the reader, the materiality of the text, the way of reading and the way to write for an author. Moreover Cinato sees the writing of the novel as an experiment. It was an occasion to write by using one of the seven hypertext links he has pinpointed. In the end he explains in which way the hypertextual structure changes the way of reading and how it can be installed also in ebooks.

(Source: Interviewer's abstract)

Abstract (in original language)

In questa intervista Carlo Cinato, autore del romanzo ipertestuale L’uomo senza cappello e la donna con le scarpe grigie e curatore del blog Parolata, spiega come è nato l’interesse per la letteratura elettronica e di come ha concepito il suo romanzo. Attraverso lo studio di romanzi cartacei con strutture narrative ipertestuali e non sequenziali ha scoperto una nuova forma di scrittura che si adatta alle possibilità tecniche di internet e degli ebook. Secondo Cinato esistono varie analogie tra opere letterarie della tradizione a stampa e quella digitale, ma in particolare quest’ultima si contraddistingue per la possibilità di fare dei salti all’interno del testo. La struttura ipertestuale altera la il ruolo del lettore, la materialità del testo, il modo di lettura e il modo di scrivere di un autore. La stesura del romanzo è stata anche la prima occasione per provare a scrivere utilizzando uno dei sette tipi di link ipertestuali individuati da Cinato. Infine spiega come la struttura ipertestuale cambia la lettura e di come possa essere inserita anche negli ebook.