Published on disc, CD, or DVD

Description (in English)

Drone Pilot is a work of voice/sound poetry about a person who becomes part of a huge impersonal war machine, connected to a network of power and violence, which ultimately erases the person's individuality. My work is focused on the entanglement of humans and machines. I'm interested in how a mind can be imprinted with digital logic, and how digital and human memory can extend each other. I perform my work with just my voice, without electronics, but electronics are always present, in the aesthetics of the performance and the electrical currents of the body.

(Source: Author)

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Description (in English)

Gone Home takes place entirely in one environment—literally a home—and relies on found objects like receipts, personal notes, ticket stubs, and phone messages to further its plot. In doing so, the game goes beyond the story’s central mystery and delves into the inner workings of teenage rebellion, marital strife, and love. Gone Home’s intimate nature, strong storytelling, and ambitious scope has garnered heavy accolades for both the game and The Fullbright Company studio, including an IndieCade Audio Award, two Spike VGX awards, and a 9.5 rating on IGN.

Source:http://getinmedia.com/articles/game-careers/steve-gaynor-designing-gone…

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Description (in English)

One of the first works of interactive fiction made by a female designer, La femme qui ne supportait pas les ordinateurs is an examination of sexual harassments in cyberculture. The game, written by Chine Lanzmann and coded by Jean-Louis Le Breton, allows the player to impersonate a woman who has to face numerous seducers. Interestingly, one of the sexual predators is a computer. The game is stylized upon a chat on Minitel, where the player is asked several questions. She can type only two answers: "yes" or "no", which influence the outcome of the game. However, the more the player becomes involved in the simulated chat, the lesser the chance to avoid one of the six endings, all of them negative.

Description (in original language)

L'une des premières œuvres de fiction interactive réalisée par une créatrice, La femme qui ne supportait pas les ordinateurs, est un examen des harcèlements sexuels dans la cyberculture. Le jeu, écrit par Chine Lanzmann et codé par Jean-Louis Le Breton, permet au joueur de se faire passer pour une femme qui doit faire face à de nombreux séducteurs. Fait intéressant, l'un des prédateurs sexuels est un ordinateur. Le jeu est stylisé sur un chat sur Minitel, où plusieurs questions sont posées au joueur. Elle ne peut taper que deux réponses : "oui" ou "non", qui influencent le résultat du jeu. Cependant, plus le joueur s'implique dans le chat simulé, moins il a de chances d'éviter l'une des six fins, toutes négatives.

Description in original language
Pull Quotes

Dites-moi quel est votre charmant prénom...

Plus romantique que Chipette, vous mourrez sur le champ ! (et moi aussi !!!!!)

Oui. Oui. Hé hé hé. Oui. Hé hé. Oui.

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A picture of a woman aiming at the computer with a gun. In the background, there is a man with a disquette..
Technical notes

Original work was created for Apple II computers.

Contributors note

Written by: Chine Lanzmann

Programmed by: Jean-Louis Le Breton

Description (in English)

The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.

The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

(Source: Wikipedia)

Pull Quotes

Fus ro dah!

I used to be an adventurer like you, but then I took an arrow to the knee

Technical notes

The game is distributed on a paid-for basis and thus requires to be purchased via Steam or Bethesda for the PC version, or Xbox Store/PSN for the console version; either way, you need an account.

Description (in English)

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.(Source: Wikipedia)

Pull Quotes

For the Alliance!

For the Horde!

Tempest Keep was merely a setback

Bear witness to the agent of your demise

Frostmourne hungers

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World of Warcraft Stormheim Area (from Legion)
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This game is currently only accessible via the Battle.net service and as such requires a Battle.net account. To play the game, you need to buy at least the Battle Chest (includes the original version and all the expansions but the latest one) and pay for subscription.