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Metroid is an action-adventure game developed and published by Nintendo. The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System peripheral in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in a ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them.

(Source: Wikipedia)

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Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

(Source: Wikipedia)

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The Legend of Zelda is a 1986 action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player (seeing Link from a top-down perspective) navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.

(Source: Wikipedia)

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Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features.

The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of the Force.

(Souce: Wikipedia)

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Uncharted: Drake's Fortune is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series, and was released in November 2007 for PlayStation 3. Combining action-adventure and platforming elements with a third-person perspective, the game follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan.

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The Legend of Zelda: Ocarina of Time[a] is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe, Australia and New Zealand the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. Originally developed for the 64DD peripheral, it was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time.

The player controls Link in the fantasy land of Hyrule on a quest to stop the evil Ganondorf, king of the Gerudo tribe, from obtaining the Triforce, a sacred wish-granting relic. He travels through time and navigates dungeons to awaken the Seven Sages, who can seal Ganondorf forever. Ocarina of Time introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. Music plays an important role, as the player must learn to play numerous songs on an ocarina to progress. The game was reportedly responsible for increased interest in the instrument.

In Japan, more than 820,000 copies were sold in 1998, making it the year's tenth-bestselling game. During its lifetime, over a million copies were sold in Japan, with over seven million sold worldwide. The game won numerous awards and accolades and is considered by many to be one of the greatest video games ever made, with numerous publications having ranked it the best video game of all time. It is also the highest-rated game on review aggregator site Metacritic and the second highest-rated on GameRankings, behind Super Mario Galaxy, also made by Nintendo.

Ocarina of Time was followed by a direct sequel, The Legend of Zelda: Majora's Mask, in 2000. It was ported to the GameCube alongside Ocarina of Time Master Quest, an alternative version of the game with new puzzles, and was included in The Legend of Zelda: Collector's Edition in 2003. It was one of the few games ported to the iQue Player,[2] and was released on the Virtual Console service for the Wii in 2007 and Wii U in 2015. The rereleases were well received, though some critics felt the game aged poorly. A remake for the Nintendo 3DS, Ocarina of Time 3D, was released in 2011 with updated graphics and autostereoscopic 3D effects; it includes Master Quest's rearranged dungeons, absent from the Wii, Wii U, and iQue versions.

- Wikipedia

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Final Fantasy VI,[a] also known as Final Fantasy III from its marketing for its initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role-playing genre; for instance, it was ranked as the 2nd best RPG of all time by IGN in 2017. Its SNES and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards and is considered by many to be one of the greatest video games of all time.

It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in 2011. In 2017, Nintendo re-released Final Fantasy VI as part of the company's Super NES Classic Edition.[1] The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, Final Fantasy III, and Final Fantasy V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, most later localizations use the original title.

- Wikipedia

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Megan Heyward's interactive narrative, I Am a Singer, was created in 1997 with Macromedia Director for the artist's MFA thesis and was exhibited widely after its release. Concerned with memory and identity, I Am a Singer tells the fictional story of Isobel Jones, a famous rock singer who has been in an accident and is suffering amnesia. Although she is still able to access the media traces of her life- songs, articles, newspaper clippings, and various items of personal memorabilia, she cannot draw together these disparate threads into a meaningful sense of self.  Structurally, I Am A Singer is a narrative built of fragments, of small, discrete but intersecting sequences, mirroring the fragmented consciousness of the singer. It operates on a number of levels – as a pure tale about an amnesiac singer trying to regain her memory, and as a broader exploration of identity and memory.

I Am A Singer was supported by Interactive Media funding from the Australian Film Commission (now Screen Australia ) of $57,400 and premiered as a finalist in the MILIA New Talent Pavilion in Cannes, France. It was exhibited widely between 1997 and 2000 in Australia, France, Germany, Switzerland, Belgium, Canada, USA, Mexico and Brazil.  I am a Singer won several national Australian awards for digital media including Apple Australia Award for Individual Excellence 1998, AIMIA ’98 best title produced by a student, and the US Invision‘98 Awards (US)- Best Digital Storytelling (Bronze), Omni Intermedia‘98 Awards (US)- Experimental (Silver) and Omni Intermedia‘98 Awards (US)- Sound Design (Silver).

Megan undertook multiple creative roles in the development of the work, as writer, artist, graphic/ interface designer, director, sound desiner and programmer. Her AFC funding allowed her to commission singwriter Phil Kakulas of Australian band The Black Eyed Susans to write two original songs for the work:- 'I Am a Singer" and 'Going Down". Black Eyed Susans musicians Phil Kakulas, Kiernan Box, Dan Luscombe and Mark Dawson played on the two tracks and incidental music for the project, which can be heard throughout the work interspersed with Megan's sound design elements. The track I Am a Singer was later recorded in entirety by the band and vocalist Rob Snarksi and released commercially.

Megan built the project in Macromedia Director , and it comprises approximatley 55 Director files and 10 video files and 50 audio files. The project took several years to fully develop.

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“Century Cross” is one of the nine hypertexts from Larsen's Samplers: Nine Vicious Little Hypertexts. It was published in 1995, two years before Samplers by Eastgate Systems, Inc. in The Eastgate Quarterly Review of Hypertext Volume 2, Number 2. It was bundled with Judith Kerman’s “Mothering” and Michael van Mantegem’s “Completing the Circle.” 

Contributors note

This entry is based on access to the original files, interviews held with the artist, and personal papers the artist donated to the Electronic Literature Organization. Thus, the date of the publication has been corrected to reflect the information found in these resources. 

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aimisola.net/hymiwo.po: a poemtrack for a yet-to-be-written dance piece departs from material produced by AIMISOLA, in respect to the project “voices of immigrant women,” and further research developed by Álvaro Seiça & Sindre Sørensen on immigration, Spanish immigration policies, cultural, social and political issues in Spain. The first-person poem addresses immigrant women in long-term unemployment living in Spain, and the social, professional, linguistic, and educational obstacles that they face. The poem intends to be a possible account and denouncement of immigration, migration, and dislocation aspects, in a broader global scope, though more specifically, in the European context: rootlessness, social and personal hopes, women’s rights, social, gender and sexual inequality and aggression.The poem starts with an onscreen display of keywords used to write the poem, some of which are hash-tagged. As the poem unfolds onscreen, displaying a fixed line at a set temporal interval, these recurrent keywords scrape real-time tweets. The resulting display is a poetic mash-up of collective text, composed of background and foreground. The combined text can act as textual and visual texture, or active multimodal reading. However, it functions as a timely snapshot of a certain collective consciousness or, perhaps better, it provides an update debate on topics related to the poem that are happening as collective discourse in social media.The coding mechanics create tensions by juxtaposing a fixed (non-)poetic text with an ever-changing social(-poetic) text, which might be further complicated by the way certain tweets contradict or amplify the lines, or even when the audience participates by inputting tweets as the poem is live performed. Furthermore, interactivity is keyboard-driven. Arrow keys control line display and the avatar (“silence”) progression, as well as a visual representation of duration. The reading progression through the language game questions modes and functions of reading, and roles and boundaries between viewer, reader, user, and player. The “intermezzo” game acts as a scene, or “poemscreen,” using the BSoD as glitch source. An error display screen, the side-scroll game thus critically dialogues with game mechanics, OS errors and factual ocean traversals in the Mediterranean Sea. The very act of reading/living continues only if the reader/player traverses the poemscreen.aimisola.net/hymiwo.po was originally written in Portuguese and translated into Spanish and English. The soundtrack is “Lighthouse” (2011), by the Swedish jazz band Tonbruket.Start work at http://aimisola.net/hymiwo.po 

(Source: Author's Website)

"Voices of Immigrant Women" is a digital project in which AIMISOLA project's members have developed digital poems written for the Web, based on the experiences of immigrant women in long-­term unemployment living in Spain. Their testimonies have been recorded as sound files, images, and videos. The work has been done in Portuguese, Spanish and English language.

This work was shortlisted for the New Media Writing Prize in 2016: http://newmediawritingprize.co.uk/past-winners/2016-shortlist/

(Source: Nina Kovolic)

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